Commit Graph

15499 Commits

Author SHA1 Message Date
2d88c069bc missed this file in last commit. 2009-07-18 19:42:13 +00:00
9b75187c55 initialize keymaps after python so python keymaps, solves the problem of keymaps complaining about python operators not existing, but at the expense of some annoying init flags/functions. :/
Brecht/Ton you may want to check that C->data.py_init is a good place to store this.
2009-07-18 19:40:26 +00:00
119844eb23 fixes for errors on startup and compiler errors and draw speedup.
* Drawing the console text now skips all lines outside the view bounds.

* Added dummy C operators for console.exec and console.autocomplete so blender wont complain at startup, its not really a problem but people testing reported it a few times. Eventually we should have some way python operators are initialized before the spaces operators are checked.

* reordered the imports so the "ui" dir is imported before "io", for now this means bpy.ops is defined before exporters and importers need to use it, was causing a python error on startup.

* fixed all compiler warnings for the console (gcc4.4)

* stopped operators were printing out the return flag.

* removed references to ACT_OT_test, TEXT_OT_console_exec and TEXT_OT_console_autocomplete
2009-07-18 16:27:25 +00:00
75b8badda5 2.5 / RNA Fix for render layers' rendering options
Was using same flag for all options
2009-07-18 15:14:59 +00:00
d0b6a27104 Second round of transform mouse buttons experiment.
Confirm on LMB up but cancel on RMB down.

This works well with hotkeys, manipulator, RMB+drag and gesture (when they are added back).

The question is do we stick with one scheme for all or have separate keymaps for different "calling mode".
2009-07-18 15:02:12 +00:00
d9e16f494f Use verb for operator names
Translation -> Translate
Rotation -> Rotate
2009-07-18 14:55:03 +00:00
c13674614e 2.5/Sculpt:
* Fixed the NKEY panel not updating when switching to sculpt mode
* Removed some old XXX'd code for testing textures, can replace that now with proper brush-texture UI
2009-07-18 13:29:47 +00:00
3a32411f2b 2.5 - Removing quick test operator that I added by mistake
It was used to quickly test that the red-black tree was being built correctly, but was really an incomplete operator...
2009-07-18 11:39:50 +00:00
178bc61dd3 2.5
Fix for Makefile to use GLEW in console editor
2009-07-18 11:32:52 +00:00
169a87cb0b 2.5 - Optimisations for Keyframe Drawing in DopeSheet
Keyframes are now prepared for drawing by being added to a binary-tree structure instead of using insertion-sort on a Double-Linked List. This gives rather significant improvements on a few bad cases (*).

I've implemented a basic Red-Black Tree whose nodes/data-structures can also be used as a simple Double-Linked List (ListBase) for this purpose. The implementation of this tree currently does not have support for removing individual nodes, since such capabilities aren't needed yet. 

Stats (using keyframes from an imported .bvh animation file):
* When only the keyframes are drawn (i.e. long keyframes are not identified), the time needed to draw the DopeSheet region 10 times went down from 4000ms to about 300ms.
* When long keyframes are considered as well, the same test has gone from 6000ms to 3000ms. There is still a bottleneck there that I haven't been able to remove yet (an attempt at this made the runtimes go through the roof - 32000 ms for the test done here).

Assorted Notes:
* Added missing headers for some files
* Fixed profiling flags for mingw. There was an extra space which prevented the sound-code from compiling.
2009-07-18 07:11:37 +00:00
43ac3aebf3 worked for me but broke building for eman, this fixes (both on linux which is confusing). 2009-07-18 07:01:16 +00:00
7018af51cd removed BeOS dirs (BeOS isn't supported anymore)
removed unneeded includes for the console.
2009-07-18 05:26:47 +00:00
d1bafa00c6 2.5 - Quick fix for NLA drawing
When some object had materials that may have been driven/animated, a crash could sometimes occur if some material-slot had no material.
2009-07-18 04:16:51 +00:00
4fb20358e4 Source code with executable property, manual fix. *sigh* 2009-07-17 18:35:49 +00:00
802ca7f639 patch from William, adds some rna user prefs and adjusts prefs UI. 2009-07-17 12:35:57 +00:00
a705f64245 python access to operators now hides the _OT_ syntax, eg. SOME_OT_operator -> some.operator
this works for the calling operators from python and using the RNA api.

bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec()

eg.
split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit")

For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup.

bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__

personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
2009-07-17 12:26:40 +00:00
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
70f6255433 bpy rna
Calling rna functions with invalid keywords, too many keywords and too many args would fail silently
- now raise an error with invalid keywords and a list of valid ones, raise an error when too many args are given.
- calling rna functions would alloc a ParameterList each time, changed to use a stack variable (2 pointers and an int).
- store the number of parameters ParameterList
- python exception types were wrong in many cases, (using attribute error rather then type error)
- fixes to small errors in python UI scripts.
2009-07-17 02:31:28 +00:00
c6c853d88a 2.5 - 2 Tweaks
* Comment re-formatting for keyframe drawing code
* Removed redundant frame number button from buttons view header.
2009-07-17 00:17:37 +00:00
deb180e37f - Scrollbars for the console (use View2D functions)
- Set View2D operators not to register, got in the way a lot with the console.
- Made autocomplete Ctrl+Enter so Tab can be used.
- Should work with python 2.5 now. (patch from Vilda)
- Moved report struct definitions into DNA_windowmanager_types.h, could also have DNA_report_types.h however the reports are not saved, its just needed so the report list can be used in the wmWindowManager struct. Fixes a crash reported by ZanQdo.
- Store the report message length in the report so calculating the total height including word wrap is not so slow.
2009-07-16 22:47:27 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
730f319130 Another fluid + (little) cloth gui and settings update 2009-07-16 14:31:32 +00:00
0621225b38 2.5 - View2D fixes for User Prefs
Added NULL check for View2D code for invalid style pointer (this underlying problem should get addressed at some point), and reinstated the reinitialisation hack for panel regions.
2009-07-16 11:05:16 +00:00
88e3e8c1c9 - use outliner colors (with subtle stripes) for report so you can see divisions between operators with wrapping.
- added class option for PyOperators __register__ so you can set if py operators are logged in the console.
- PyOperators was refcounting in a more readable but incorrect way. in some cases would be possible to crash so better not drop the reference before using the value.
- console zoom operator was registering which meant zooming in to see some text would push it away :)
2009-07-16 07:11:46 +00:00
513dcf7b46 2.5 - Silencing various compiler warnings (mingw) 2009-07-16 04:45:52 +00:00
111be5ea2a Extrude along normals.
Note that this is on in all cases now, it needs to be restricted to face extrude only.

Some slight transform operator cleanup too.
2009-07-16 03:16:03 +00:00
2b99cdd5ca Add Makefile build support for Console Space Type (added in r21611). 2009-07-16 03:11:21 +00:00
772f6d9495 * Temporarily commented out a couple of lines from Brecht's User Prefs commit
Brecht: This makes Blender crash on startup for a few of us, so I'm just 
disabling it for now until you have have a look at it
2009-07-16 02:29:49 +00:00
77c3b12023 SVN maintenance. 2009-07-16 02:04:31 +00:00
2f74b5a260 Console Space Type
* interactive console python console.
* display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them,
  eventually it should be possible to select commands and make macto/tools from them.

Example use of autocomp.  b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc.

basic instructions are printed when opening the console.

Details...
* Console exec and autocomp are done with operators written in python.
* added CTX_wm_reports() to get the global report list.
* The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA.
* changed report types flags for easier display filtering.
* added report type RPT_OPERATOR
* logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw.
* RnaAPI context.area.tag_redraw() to redraw the current area from a python operator.

Todo...
* better interactions with the console, scrolling, copy/paste.
* the text displayed doesnt load back.
* colors need to be themed.
* scroll limit needs to be a user pref.
* only tested with cmake and scons.
2009-07-16 00:50:27 +00:00
7dc0083921 2.5: fix for uninitialized var in 3d view header template. 2009-07-15 23:24:51 +00:00
acb07bf013 2.5: fix for closed panels not resizing properly. 2009-07-15 22:58:34 +00:00
7c2fb42195 2.5: Defaults
* Wave modifier speed 0.5 -> 0.25.

* Particles even and random distribution on.
* Particles normal velocity 0.0 -> 1.0.
* Particles size 1.0 -> 0.05.
* Particles draw emitter and material color on.

* Field strength 0.0 -> 1.0

* Object drawing without material was not consistent
  with default material.

* Panel title 13 -> 12 points.
2009-07-15 22:58:12 +00:00
a8ce1a1586 2.5 - Tweak to Action Constraint 'Transform Channel' order of options 2009-07-15 22:51:47 +00:00
d4504aa891 2.5
* Some changes to make lamp and world textures editing work.
  You may have to click on another texture slot once before
  being able to add a texture, and the layout is messy. Added
  this so lightenv project isn't blocked by this being missing.
* Adding a new material slot now doesn't create a new material
  anymore, to avoid creating unused materials.
* Tiny changes to scene/object buttons.
2009-07-15 19:20:59 +00:00
4df1836325 2.5: User Preferences
* Added basic infrastructure to layout user preferences. The
  intention is that you open a user preferences space in place
  of the buttons space, and have panels there.
* The existing sections don't have to be followed, it's easy
  to create different ones, just change the user_pref_sections
  enum in RNA.
* This will get separated from the info header later.
2009-07-15 19:19:43 +00:00
Dalai Felinto
097d05a1af tiny fix: stamp alpha color was lacking range parameter
I was going to commit it later with other changes, but I'm changing other stuff at rna_scene.c for the gamedata, and didn't want to mix it up.
2009-07-15 03:47:05 +00:00
d2d2c3aec2 2.5: added panel with IK settings for bone. 2009-07-14 22:11:25 +00:00
83acd4ac6b 2.5: Objects
* Added Relations panel with layers, pass_index, parent.
* Groups panel now can do add to group/remove from group.
* Parent, parent type, track are now editable.
* Separate constraint add operator for object and bones.
2009-07-14 20:27:28 +00:00
f1a745c436 2.5: Armature
* Bone Transform panel now works, using appropriate EditBone or
  PoseChannel properties.
* Bone name and parent are now editable.
* Some other tweaks to the UI layouts for Armature and Bone.
* Notifiers for armature/editbone properties.
2009-07-14 17:59:26 +00:00
4b3dafcaa7 RNA
* RNA_enum_items_add_value and RNA_enum_item_add_separator utility
  functions, to add an item from an existing array with a certain
  value, and to add a separator.
2009-07-14 17:35:07 +00:00
99e369d38d 2.5 Buttons:
* Some Updates for n-key Areas in View3D and Image Editor and some tweaks in bone panels. Patch by William Reynish. Thanks!
2009-07-14 12:32:19 +00:00
6e1e212162 2.5 Outliner - Restored all the 'toggle' operators
* AKEY - Toggle Outliner Selection (*1)
* Shift-AKEY - Expand/Collapse All
* RKEY - Toggle Renderability
* SKEY - Toggle Selectability
* VKEY - Toggle Visiblity

(*1) - The keymap-order of these has been swapped from the ones used in 2.4x. The old keys used here were inconsistent with the rest of Blender (at least I found myself always getting annoyed that I'd accidentally collapsed/expanded all items by hitting AKEY many times).
2009-07-14 12:23:08 +00:00
77a5fccb1f 2.5 Outliner - Restoring a few operators
Restored the following operators
* Show Hierarchy (HomeKey)
* Show/Hide One Level (+/- Keys)
* Show Active (Numpad .)
2009-07-14 11:56:24 +00:00
047c9e0e4e 2.5 - Scrollbars are now shown when a list of panels can't fit in view
Notes:
- These may be taking up a bit too much room in some situations. Perhaps an option to turn these on/off is needed?
- I've added a quick hack in area.c -> ED_region_panels_init() to set the flags to make scrollbars show up in regions whose View2D data has already been initialised. This is primarily aimed at the Buttons Window in the 2.5 defaults file, which seems to have been saved in 2.5 or so
- The expand icons on either end of the scrollers don't really seem to be necessary? (or not working yet)
2009-07-14 10:59:21 +00:00
0bfc98706e RNA/button tweaks:
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
 image textures )

* Render -> stamp closed by default - not taking effect, because saved in 
.B.blend. How do we fix this? 

* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them

* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
 automatically calculated value vs the specified value
2009-07-14 04:13:04 +00:00
8f98c5e873 Fix cloth UI + tooltips - patch provided by nudelZ 2009-07-13 22:35:04 +00:00
2ba8b72157 RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-13 19:33:59 +00:00
1334ed3038 2.5: fix for last commit, missing ffmpeg #ifdef. 2009-07-13 19:17:52 +00:00
e1e489c13b 2.5: and the B.blend.c to go with the last commit. 2009-07-13 19:10:35 +00:00