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6cba2b8d73
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move bmesh tools into their own include,
changes to tool args would rebuild far too many files and these are mainly by modifiers outside of bmesh.
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2013-08-23 04:22:07 +00:00 |
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b1f4e2b4db
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code comments: bmesh operator doxy header descriptions.
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2013-03-30 08:54:50 +00:00 |
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b27854bd47
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use booleans for bmesh api.
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2013-01-14 16:42:43 +00:00 |
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e8667421ed
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bmesh operator api edits, add macros and NULL the buffer if BMO_slot_buffer_alloc()'s len is zero.
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2012-11-20 03:29:12 +00:00 |
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48639af5f8
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use input and output slots for bmesh operators, needed for the python api to get return values.
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2012-11-19 14:58:31 +00:00 |
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f70d2c65d8
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rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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2012-10-23 13:28:22 +00:00 |
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0636886715
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add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases.
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2012-10-23 04:26:39 +00:00 |
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0c2a1500f2
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minor changes
- stub from last commit was incorrect (copied old docs)
- decimator was making copy of quadric for no reason.
- correct typo
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2012-10-17 16:10:04 +00:00 |
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12a8c19956
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un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.
access from the edge menu, under subdivide.
example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
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2012-10-16 16:04:12 +00:00 |
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