1d5440350d
svn merge ^/trunk/blender -r46330:46335
2012-05-07 22:28:59 +00:00
bc86c410f7
svn merge ^/trunk/blender -r46300:46330
2012-05-07 01:04:52 +00:00
6c86b70145
svn merge ^/trunk/blender -r46000:46100
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some conflicts. had to backup my code, accept with "tc" and introduce my own code again.
Hope I didnt leave anything out.
2012-05-06 22:19:13 +00:00
5d02292d3c
Bugfixes for Motion Path drawing/updating in light of the recent changes:
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* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.
* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
fef40eda72
Fix related to [ #31157 ]: Tips (descriptions) of macro operators were not set into underlying RNA struct, hence did not show up in UI.
2012-05-05 19:26:53 +00:00
e2c453b5f9
style cleanup: editors / mesh & object
2012-04-28 15:42:27 +00:00
93f22cf012
svn merge ^/trunk/blender -r45364:HEAD --accept postpone
2012-04-12 16:01:24 +00:00
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
244836b18d
svn merge ^/trunk/blender -r44562:45364
2012-04-03 11:55:39 +00:00
4fb535070e
Removed: The uneccecary previously added code and added functions for "copy_to_selected_single.
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Reason: less code and consistensy with existing code.
Added fuction "ED_vgroup_copy_single" that forms the basis for the above.
2012-04-03 08:23:00 +00:00
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
fa17b0a911
add select invert for lattice
2012-03-16 23:01:37 +00:00
0b8ae86e59
Added functionality: copy vertex group from source to targets.
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Changed some comments to represent the code more accuratly.
2012-03-15 21:49:40 +00:00
24b676e370
Remove the OBJECT_OT_test_multires operator.
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Originated in r35213, appears to have been some test for multires in
BMesh.
2012-03-10 05:15:17 +00:00
5b29a7bd2f
from first change up until including this: added two buttons to gui,
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transfer weight and trtransfer weight all, made the basic structure, redy to implement the contents of the functions in object_vgroup.c
2012-03-02 13:33:14 +00:00
42dfd82928
M source/blender/editors/object/object_ops.c
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M source/blender/editors/object/object_intern.h
2012-02-29 19:55:54 +00:00
94a2775a14
M source/blender/editors/object/object_vgroup.c
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M source/blender/editors/object/object_ops.c
M source/blender/editors/object/object_intern.h
2012-02-29 19:46:31 +00:00
bbe69705a5
svn merge ^/trunk/blender -r43420:43436
2012-01-17 02:20:23 +00:00
e1dd245a1e
more keymap edits
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- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
944dfa23c4
svn merge ^/trunk/blender -r43392:43420
2012-01-16 11:50:17 +00:00
acb9b46617
use TRUE/FALSE for boolean keymaps, no functional changes
2012-01-16 09:51:04 +00:00
0a5ff84acc
fix for defaults not being set for object mode hide and delete keymap.
2012-01-16 09:12:34 +00:00
caca9cc8f6
svn merge ^/trunk/blender -r43381:43392
2012-01-15 10:33:41 +00:00
917714acf7
svn merge ^/trunk/blender -r43345:43381
2012-01-15 09:16:39 +00:00
93017790bc
Fix [ #29891 ] Stupid select all behaviour.
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More "Reset ops properties" stuff, in select C keymaps this time.
Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
2012-01-14 21:19:41 +00:00
166a37532f
remove *.select_inverse operators where the *.select_all operator has an invert option.
2012-01-14 06:58:03 +00:00
a7b0a11811
svn merge ^/trunk/blender -r43278:43294
2012-01-11 15:04:54 +00:00
b308e61312
svn merge ^/trunk/blender -r43220:43278 --accept postpone
2012-01-11 14:14:04 +00:00
51bada696f
Longer names support for all ID and other object names
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This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.
All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.
All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.
Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.
Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
f1c229e8b3
Change how object menu selection works, use an operator with an enum rather then a menu with 'OBJECT_OT_select_name',
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remove 'OBJECT_OT_select_name' operator since its no longer needed.
2012-01-11 03:40:20 +00:00
81f5c9ed9b
svn merge ^/trunk/blender -r42991:43009
2011-12-31 03:07:14 +00:00
4ced91da47
svn merge ^/trunk/blender -r42778:42839
2011-12-23 08:41:53 +00:00
9774c93435
Merging r42770 through r42799 from trunk into soc-2011-tomato
2011-12-21 14:50:05 +00:00
Dalai Felinto
056c49e9ec
Patch [ #29654 ] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
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"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-21 02:41:27 +00:00
ba16e7d631
Object tracking: object with object solver constraint is now parented to scene's camera
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Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
65f3b93f14
svn merge ^/trunk/blender -r42521:42550
2011-12-10 05:38:00 +00:00
3e90bfb07b
Fix for recent rna rename of global to use_global
2011-12-09 15:56:04 +00:00
c00c0134e0
svn merge -r41847:41899 ^/trunk/blender
2011-11-16 03:10:15 +00:00
f72c668c07
add back feature from 2.4x - Shift+Del to delete objects from all scenes.
2011-11-15 04:11:01 +00:00
e6e265b2b5
svn merge -r41779:41847 ^/trunk/blender
2011-11-15 02:58:06 +00:00
Lukas Toenne
11c83d8432
Ocean Sim modifier patch
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by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
15e6d6cd75
svn merge ^/trunk/blender -r41226:41227 .
2011-10-24 12:43:08 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
4a157de23d
svn merge ^/trunk/blender -r40587:40643
2011-09-28 07:34:48 +00:00
dcccf3fc1f
navmesh: solve bad level calls to edit mesh functions
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Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
9494340dae
svn merge ^/trunk/blender -r40432:40491
2011-09-23 13:04:01 +00:00
7126a4699e
svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge
2011-09-22 16:09:27 +00:00
dd7f52defa
Fix #28365 : some macro operators were missing descriptions.
2011-09-22 15:35:25 +00:00
14475d07cd
svn merge -r40295:40367 ^/trunk/blender
2011-09-21 17:15:54 +00:00