With this patch "Particle Info" node from Cycles works in GLSL and BI
Alexander (Blend4Web Team)
Reviewers: psy-fi
Note: moved particle info to object render instance instead of
shadeinput during review - Antony.
Differential Revision: https://developer.blender.org/D1313
- default alignment to lower center.
- placement is now relative,
so changing output size keeps correct placement.
- instead of center override, add align option (left/right/center).
Also don't use pixel-size for setting the font size, on new strips.
Better not have UI prefs impact low level API's.
This patch introduces a couple new stroke modifiers. The ones currently implemented are based on prototypes by @kjym3 and myself.
The new modifiers:
- Tangent
- Thickness noise
- Crease Angle
- Simplification
- Curvature 3D
The documentation for these new modifier types can be found [[ http://www.blender.org/manual/render/freestyle/parameter_editor/index.html | in the manual ]]:
{F134441}
(left: AnisotropicThicknessShader, right: NoiseThicknessShader)
{F140499}
(left: Curvature 3D, right: Simplification)
Author: Folkert de Vries (flokkievids)
Reviewers: kjym3
Subscribers: #user_interface, plasmasolutions, kjym3
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D963
Current behavior of bevel is to 'loop slide' along unbeveled edges
when possible, but this produces uneven bevel widths sometimes,
so this option lets user choose between having the loop slide effect
or having more even bevel widths. Trying it out with default being
'no loop slide', so different from current behavior. May reverse this
choice later, depending on user reactions.
This commit adds a new operator that will compile the list of text
strips into an srt file. No positioning is supported yet but will
be added later.
The operator can be found in the effect panel in the strip properties.
Is pretty much what it says :)
Easy subtitles for everyone!
Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.
Now you can go wild with long spanish names
in your soap opera videos.
Will probably be refined as days go by,
but at least it's now ready for testing.
Parallel rendering was not working.
The idea of having parallel convergence mode to render as parallel but
visualize as off-axis was good, but it was leading to some complications
in the code.
I think it's more clear to the user if parallel looks and render as
parallel, and if she wants to pre-visualize the converged planes, simply
temporarily set the camera to off-axis.
Angular velocity clamping was missing from the BGE. It is implemented
similarly to the linear velocity clamping. It is needed to be able to
drive physical simulations of systems that have a limited rotational
speed.
Reviewed by: campbellbarton, panzergame, ton
Differential Revision: https://developer.blender.org/D1365
they are supported
aka, remove multiview properties from the texture panel, the textures
node (image), and any other parts.
The multiview options are now to be explicitly set in the image template
in order to have them available in the respective panel
The functionality was there, but the UI was missing, since I introduced
the use_mutliview option in the Image datablocks.
Note: when opening the image via the background image UI it has its
views data mangled. I'll look at that. Meanwhile the fix is to toggle
Use Multi-View manually in the UI.
bpy.path.clean_name() and AddPresetBase.as_filename() were doing
inefficient search-replace of individual characters.
Use cached replacement table instead.
Add slider to adjust the influence of weights relative to geometry distortion.
This allows subtle influences to be applied - without drastic changes in behavior.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
Enum's itemf callback can be called without context in some cases (UI, doc generation...).
Python's enum properties did not handle this at all - it's kind of odd this did not cause
more trouble and wasn't notice earlier... Probably dynamic enums using context are not
much used in py code.
Note about nodes: those are heavy users of dynamic enum with context. Now,
we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with
a valid context (since when there is no context available, we can assume `poll()`
is always True). `NodeCategory.items()`, however, must accept NULL context, so if
you use custom `items` callable for your custom node categories, you may need
to update it (as was done here for builtin `node_group_items()`).
We have too much of those cases in our UI, if we want to keep operators doing
several similar/related but yet different tasks, we should have a real way to
support it on label/icon/tip side too. Easier to say than to do though. :|