Commit Graph

26 Commits

Author SHA1 Message Date
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
3082d12630 2.5:
* Rename OT_duplicate_add, to OT_duplicate. Also fixes warning
  print since I forgot to do this in the toolbar for MESH.
2009-07-08 21:41:35 +00:00
eacb31dbb2 2.5: code consistency
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
  for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
  anymore.
2009-07-08 16:17:47 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
b9ef34b6e5 patch from Xavier Thomas, add back the sequencer snap operator 2009-06-09 21:29:59 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
8a7a98cbdd sequencer op names change 2009-04-12 20:32:42 +00:00
931527e648 - use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
 
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-29 02:15:13 +00:00
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
e05742b64d added back sequencer RMB select Ctrl/Alt modifier keys. 2009-02-15 17:24:09 +00:00
eb848445fb 2.5 - Assorted View2D-Related Cleanups
* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead.

* Changed the hotkey for View2D's version of borderzoom to Shift-B

* Fixed a few hotkey mentions entries in old menus

* Added set start/end frame operators for TimeLine. (SKEY and EKEY)

* Fixed various issues in Graph Editor 
- channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll
- new Graph Editors have 'auto-snap' enabled by default
2009-02-09 04:39:25 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
b5230890ec - sequencer select handle menu functions back
- sequencer border zoom (Shift+B) or from the header.
- added includes for blender.c and outliner.c
- editfont.c got rid of warning
2009-01-31 09:58:38 +00:00
ce2446e3db * Was missing checks for scene->ed which crashed blender when using the sequencer for the first time.
* Added WM_OT_tweak_gesture operator for select, drag
* Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
2009-01-28 22:36:34 +00:00
bf05827319 * Added WM_operator_filesel which can be used for an operators invoke function (like WM_operator_confirm).
It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it.
* Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip.
* Made sequencer header use operator UI functions.
* gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
2009-01-26 09:13:15 +00:00
31fc0ff995 * added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, view_selected.
* sequencer transform now does overlap checks.
* removed old transform functions from sequencer_edit.c
* shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip.
* most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-25 14:53:41 +00:00
744e38cc74 Added back a line removed in r18642 so the macro CFRA can access scene. 2009-01-24 06:08:46 +00:00
8543337597 added back extend (Ekey) to sequener transform, works with nested metastrips too. 2009-01-24 05:38:25 +00:00
e68b7e6d87 * operators for toggling, making, separating metastrip's. (tab, m, alt+m)
* transform support for metastrips
* active strip is set to NULL if its freed again.
2009-01-23 23:14:02 +00:00
3e6a1bc60b New Operators, duplicate is shift+d, Add operators are accessible from the header.
SEQUENCER_OT_add_duplicate(mode=1) 	
SEQUENCER_OT_add_image_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) 	
SEQUENCER_OT_add_movie_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) 	
SEQUENCER_OT_add_sound_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)

Some of these use the file selector, Note that sound isn't working yet because editsound.c functions are not yet in 2.5 and Operators dont have a way to recieve an array of strings so SEQUENCER_OT_add_image_strip only adds 1 image at the moment.
2009-01-22 15:52:04 +00:00
b9682a7ec8 sequencer operators duplicate, delete, separate images. 2009-01-21 18:47:09 +00:00
88e244ebb9 basic transform for sequencer strips
can transform the strips or move their handles
Still todo, click-drag transform, metastrips support, snapping, markers overlap checks and constrain to valid channels.
2009-01-21 07:01:20 +00:00
b8df9948ab WIP, operators SEQUENCER_OT_add_color_strip and SEQUENCER_OT_add_scene_strip
but no menu to access them yet, for now can access them with R and Tkey
2009-01-20 14:19:39 +00:00
999d9d146e Added back some functionality to the sequencer
- removed static vars _last_seq, last_imagename and last_sounddir, replacing them with with vars in the "Editing" struct. didnt manage to get the active sequence to load so currently thats lost when loading.
- removed flag SEQ_ACTIVE
- Added operators cut, mute, unmute, deselect_all, select_invert, select, select_more, select_less, select_pick_linked, select_linked and borderselect.
2009-01-19 21:42:18 +00:00
d263911eac 2.5
Renamed sequencer file to conform editor specs.
Couldn't yesterday, svn refused for some reason :)
2009-01-13 11:41:52 +00:00