Commit Graph

6705 Commits

Author SHA1 Message Date
b2fc067854 Image Editor: Smooth Wire User Preferences
The old image editor has an option to enable the smooth wire drawing.
This option was stored per editor and disabled by default. This patch
connects the smooth wires in the UV/Image editor to `User Prefereces ->
Viewport -> Quality -> Smooth Wire [] Overlay`.

The old option is left in place and will be removed when the old image
editor drawing code will be removed before BCon 3.
2020-09-11 09:12:41 +02:00
4212b6528a Image Editor: Enable New Drawing
This patch reverses use draw manager for image editor the
experimental feature. Now the new drawing is enabled by default.
Inside the experimental tab in the user preferences there is now an
option to revert back to the old drawing method.

Using this option we can easilly check if all drawing features have been
migrated over. The plan is to remove the legacy drawing before BCon 3.
2020-09-11 08:35:05 +02:00
d6525e8d13 Use DrawManager for Image/UV Editor
This project moves the current UV/Image editor drawing to the draw manager.
Why would we do this:

**Performance**:

Current implementation would draw each texel per time. Multiple texels could be
drawn per pixel what would overwrite the previous result. You can notice this
when working with large textures. Repeat image drawing made this visible by
drawing for a small period of time and stop drawing the rest. Now the rendering
is fast and all repeated images are drawn.

**Alpha drawing**:

Current implementation would draw directly in display space. Giving incorrect
results when displaying alpha transparent images.
This addresses {T52680}, {T74709}, {T79518}
The image editor now can show emission only colors. See {D8234} for
examples.

**Current Limitations**

Using images that are larger than supported by your GPU are resized (eg larger
than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is
a low priority to add support back of displaying individual pixels of huge
images. There is a design task {T80113} with more detail.

**Implementation overview**
Introduced an Image Engine in the draw module. this engine is responsible for
drawing the texture in the main area of the UV/Image editor. The overlay engine
has a edit_uv overlay which is responsible to draw the UV's, shadows and
overlays specifically for the UV Image editor. The background + checker pattern
is drawn by the overlay_background.

The patch will allow us to share overlays between the 3d viewport and UV/Image
editor more easily. In most cases we just need to switch the `pos` with the `u`
attribute in the vertex shader.

The project can be activated in the user preferences as experimental features.
In a later commit this will be reversed.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8234
2020-09-11 08:08:46 +02:00
c01f8bb672 Sculpt: Enable pen pressure for Scrape/Fill Area Radius
This should improve the issue with Scrape accumulation in concave
surfaces. When the strength of the brush is higher, the area radius is
also bigger, so the scrape plane is more stable preventing it from
accumulating displacement in the same area.
The Scrape/Fill default presets are also updated to include this
functionality.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8821
2020-09-10 22:07:43 +02:00
095a53bd88 Cleanup: Remove outliner edit mode context menu entries
The outliner context menu has options to enter and exit edit mode, but
they only show in edit mode, and they don't work. This removes the
broken entries and related code.

Part of T77408

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:37 -06:00
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
e347b6b86b Fix T80372: Mantaflow Noise Not working with Smoke/Smoke and Fire
Modular caches for noise, particles and meshes require that additional data is baked (i.e. is resumable option). With this commit users will be explicitly asked to enable this option before being able to bake noise, particles or meshes.
2020-09-10 12:46:18 +02:00
d2d3ab05b3 UI: Use split layout for world mist settings
Differential Revision: https://developer.blender.org/D7548
2020-09-09 21:15:05 -04:00
4e3cb95638 UI: Add Missing UV Unwrap Operators to UV Editor
This commit also changes the U shortcut to open the unwrap menu instead 
of the Unwrap operator. The unwrap operator can now be accessed by 
pressing U twice.

Note, these operators use the 3D Viewports selection and not the UV 
Editor selection. In the future the operators should unwrap based on the 
selection within that editor.

Fixes T80600

Differential Revision: https://developer.blender.org/D8834
2020-09-09 19:50:31 -04:00
370d6e5025 Geometry: add Attributes panel for PointCloud and Hair
There is a list of attributes, along with operators to add and remove
attributes. For adding, there are a few standard attributes that can be
added quickly, as well as a popup to create a custom attribute.

Ref T76659

Differential Revision: https://developer.blender.org/D8636
2020-09-09 17:01:17 +02:00
0b311eeca5 Correct error in last commit 2020-09-09 15:37:36 +10:00
092bea06da Cleanup: access context argument instead of bpy.context 2020-09-09 15:26:46 +10:00
637699e78a UI: 3D View: Move Live Unwrap to toolbar
The menus should be for operators, tool settings belong in the toolbar
2020-09-08 11:58:09 -04:00
7ca42545d1 Hide tools with missing icons under experimental
This removes from the UI all tools with missing icons and hides them
under a "Tools with missing icons" experimental option.

We agree on not making available by default tools in master without icons.
Having this experimental flag will allow to commit new tools as soon as the
technical design and implementation is finished so development can
continue, without adding broken icons to the UI.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8831
2020-09-08 17:43:56 +02:00
8f4f9275ce UI: Aesthetic tweaks to Select All by Type operator
* Match menu items with Add Menu (order and naming e.g. Font -> Text)
* Use Icons
* Remove ellipsis from the name (policy is to use `...` only when triggering a window/popup)

No functional changes.

Thanks @HooglyBoogly for the help!
2020-09-08 16:30:29 +02:00
36aeb0ec1e UI: Add temperature units
Based on the original patch by Vaishnav S (@padthai), this adds
support for temperature units. Initially supported units are Celsius,
Kelvin, and Fahrenheit.

The units aren't used anywhere with this commit. Those changes should
happen in separate patches by adding PROP_TEMPERATURE to RNA property
definitions. But it should be ensured that the various solvers and
simulations actually properly use real units.

The complexity of some of the changes comes from the fact that these
units have offsets from each other as well as coefficients. This also
makes the implementation in the current unit system troublesome.
For example, entering 0C evaluates correctly to 273K, but 0C + 0C
doubles that result, because each unit value is evaluated separately.
This is quite hard to solve in the general case with Blender's current
unit system, though, so it is not handled in this commit.

Differential Revision: https://developer.blender.org/D4401
2020-09-07 14:59:07 -05:00
d4cca7b7b0 UI: Changes to timeline playback popover
The current playback popover has some issues:
 - Using labels instead of headers is inconsistent with
   the rest of the interface
 - Incomplete context and description for some properties
 - Ugly large spacing

This commit fixes these problems by using headers.

Differential Revision: https://developer.blender.org/D8434
2020-09-07 14:22:29 -05:00
675c964442 Sculpt: Sculpt Trimming gestures tools
This implements Box Trim as a boolean based trimming too gesture in sculpt
mode. This is the intended way to remove parts of the sculpt instead of
using box mask and mask slice. It also creates new face sets for the new
faces created after the boolean operation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8766
2020-09-07 17:31:34 +02:00
32d0918f3d GPencil: Remove console warning in RENDER_PT_gpencil panel
COMPAT_ENGINE was missing
2020-09-06 19:03:12 +02:00
18e205079c GPencil: Cleanup unused code
The poll method is not used
2020-09-06 18:52:37 +02:00
c598e939ad UI: Masking: Add more transform operators to menu
Also use select tweak params for grabbing points
2020-09-04 22:19:34 -04:00
4155d77026 UI: Masking: Reorginize mask menu to be more conistent 2020-09-04 22:19:33 -04:00
97871e16ff GPencil: New option to set steps in Interpolate Sequence
Sometimes interpolate all frames is not convenient and it's better, for example, interpolate in twos.

The new parameter allows to define the number of frame for each step, by default is set to 1 as before.

{F8812621}

This is a request of animators to improve interpolate tools.

Reviewed By: mendio

Maniphest Tasks: T80190

Differential Revision: https://developer.blender.org/D8723
239b0b
2020-09-04 15:36:02 +02:00
92b8d7019b UI: Make UV Editor contextual menu more consistent with 3D View
Follow up on rB12716e6b9fc74bd53be39ec7aab16ca8d43f0593

See also: rB62774badeda7d13fd3c6af57c632ff3167a608d7
2020-09-03 22:27:39 -04:00
afb43b881c Sculpt: Face Set Extract Operator
This implements a Face Set Extract operator, which is similar to mask
extract. This operator uses a picker to select and Face Set in the mesh
and extract the geometry directly to a new object.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8599
2020-09-03 17:26:12 +02:00
c8e5924cbb UI: Expose important settings from file browser popovers
We have established a convention of exposing the most important
settings from popovers, then aligning a popover to control more
detailed settings.

The file browser has powerful display / filtering settings, but
they're hidden in popovers at the moment, so it's sometimes a pain
to use them. The "display as" options are now exposed to the left of
the display settings popover, and the "filter" toggle is exposed to
the left of the filter settings popover. This convention is familiar
and intuitive for users and makes interaction faster.

Note that the "show hidden" item in the filter popover still has an
effect if filtering is disabled.

This commit also:
 - Removes the icons in the "Sort By" enum
 - Uses property split for the "Sort By" enum
 - Very slightly increases the default width of the file browser
   window to make room for the new buttons.

Differential Revision: https://developer.blender.org/D8719
2020-09-03 10:02:09 -05:00
c05715b03f Sculpt: Sculpt Face Set gestures tools
This implements the sculpt gesture lasso and box operators for face
sets. They work the same way as the mask gesture operator and tools.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8716
2020-09-03 16:44:40 +02:00
930021129a Quick effects: avoid error in builds without OpenVDB
Differential Revision: https://developer.blender.org/D8626
2020-09-03 12:56:27 +02:00
ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00
a8cf9d2f80 UI: Use property split layout for add torus operator
Continuing the work from D8326, this commit adds a property split
layout to the add torus operator. It also puts the properties common
to all object add operators at the bottom for consistency.

Differential Revision: https://developer.blender.org/D8748
2020-09-02 10:34:44 -05:00
1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00
2930d4fcea Fix T80031: UI: Use a more specific label for stencil mask opacity
This is not the opacity of the vertex colors itself but of the stencil 
mask.

Follows up on rBbb4478f2fdd8426d6050bf7b7c09611afeb1bd14
2020-09-01 12:56:22 -04:00
d9d0a386cb Cleanup: don't register mix-in menu class
The class is only used as a base for other menus.

This caused complications for tests that inspect menu contents.
2020-09-01 15:00:48 +10:00
b1b1be1754 Object: support multiple objects for limit-total vertex groups
Also add this to the "Clean Up" menu.
2020-08-30 18:53:24 +10:00
1a623c183f UI: add "Object -> Clean Up" menu
Useful to perform cleanup operations on many objects at once,
also these operations weren't accessible from the search menu.

This follows the convention for other clean up menus
when editing mesh, curve & grease-pencil.

Resolves issues raised in T80011
2020-08-30 13:48:35 +10:00
833bc70399 Fix T79874: VSE - error clearing fades without animation data
Maniphest Tasks: T79874

Differential Revision: https://developer.blender.org/D8624
2020-08-23 13:09:57 +02:00
8f48a32f9f UI: In-line layout for camera passepartout
No need for a sub-panel when there is just one setting.
2020-08-22 21:53:16 +02:00
c00707c18d Cleanup: remove f-string use 2020-08-22 00:10:52 +10:00
27f0a19bdc Cleanup: remove exec() calls from custom property editor
Remove `exec()` and `eval()` calls from `WM_OT_properties_edit` where
possible. This not only results in simpler, cleaner code, but also
removes the necessity for `repr(value)` to evaluate to a Python
expression that in turn evaluates to `value` again.

No functional changes.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D8658
2020-08-21 12:34:41 +02:00
b3bd121dd4 Sculpt: Add orientation modes to the Cloth Filter
This adds the orientation modes to the Cloth Filter.
Similar to the mesh filter, they set the orientation of the axis when
limiting the forces.

When using the gravity mesh filter, the orientation also sets the gravity
direction. In world orientation, cloth will always fall towards the
ground plane. In view mode, cloth will always fall down relative to the
view.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8618
2020-08-20 16:58:26 +02:00
Red Mser
12dd08ef52 UI: Fix aligned popovers not always turning inactive
Popovers which are aligned with properties should turn themself
(and the panel they open) inactive when the corresponding property
toggle is turned off. A notable exception is the snap settings
popover, as snapping can still be used when the toggle is off.

Differential Revision: https://developer.blender.org/D8584
2020-08-20 10:34:55 -04:00
3e56dd8fd9 GPencil: Change default Onion Keyframe mode to ALL
Now by default the selection mode is All keyframes types.

Also removed the icon for All option and renamed from `All Types`to `All`.

UI review by @pablovazquez
2020-08-19 15:30:38 +02:00
c2f0522760 Sculpt: Enable Cloth Simulation Target for Pose and Boundary
This adds a new brush property called "Deformation Target" which
controls how the brush deformations is going to affect the mesh data. By
default is set to Geometry, which makes the brushes displace the
vertices. When set to Cloth Simulation, the deformation of the brush is
applied to the cloth solver constraints, so the simulation is
responsible to apply the final deformation. This allows to add cloth
simulation effects to other sculpt tools with minor modifications to their
code.

This patch enables Cloth Simulation deformation target for Pose and
Boundary brushes, which are tools that are already designed to work in
low poly counts and produce large deformations. This allows creating the
most common cloth effects, like bending and compressing folds, without
relying on collisions.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8578
2020-08-18 17:16:35 +02:00
89a374cd96 Sculpt: Sculpt Filter Orientation Options
Previously, the XYZ deform axis of the Mesh Filter were limited to
object space (which is the default for sculpt mode). Now it is possible
to limit the XYZ displacement in Local, Global or View space.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8582
2020-08-18 15:19:54 +02:00
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
20a8edaa72 No experimental feature (but debug ones) to work for blender beta/release
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.

Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.

Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.

Differential Revision: https://developer.blender.org/D8606
2020-08-18 14:02:47 +02:00
4814836120 Sculpt: Option to limit the forces axis in the Cloth Filter
This uses the same concept of the Mesh Filter but for applying the cloth
filter forces, so now it can be limited to a specific axis.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8567
2020-08-18 13:28:37 +02:00
701a026d95 Merge branch 'blender-v2.90-release' into master 2020-08-18 12:46:17 +02:00
6df4b00f5f Fix IDProps definition still being editable in liboverrides.
One should be able to edit overridable IDProps values, but never their
settings/definitions.

Note that being able to add new IDProps to overrides is still a TODO.

Reported by Josephbburg (@Josephbburg) over blenderchat, thanks.
2020-08-18 12:43:42 +02:00
cfeadaa295 Fix Mesh Filter deformation axis UI layout
This uses a single row for the three axis instead of a row per axis.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D8581
2020-08-18 12:32:58 +02:00