Commit Graph

9873 Commits

Author SHA1 Message Date
aa1e4baa22 Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node
into a new `Volume` node type.

This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the
volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation.
However such code should still check for the geometry type of the object to be `MESH` or `VOLUME`
which may be bug prone if this is forgotten.

This is part of T79131.

Reviewed By: brecht

Maniphest Tasks: T79131

Differential Revision: https://developer.blender.org/D8538
2020-08-19 15:47:09 +02:00
482a51aabf Cleanup: GPUState: Remove stack from the state manager and rename it 2020-08-18 21:30:10 +02:00
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
83e3d25bca Remove (ifdef) RNA for simulation, point cloud and particles
For 2.90 release this should not be exposed in the RNA API.

In master this needs to be ON by default, that's all.

Differential Revision: https://developer.blender.org/D8589
2020-08-18 14:41:16 +02:00
1da0685076 Cycles: add a Pass Node
The Pass struct is now a Node and the passes are moved from the Film
class to the Scene class.

The Pass Node only has `type` and `name` as sockets as those seem to be
the only properties settable by exporters (other properties are implicit
and depend on the pass type).

This is part of T79131.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8591
2020-08-18 14:28:59 +02:00
c82166ffcd Cycles: move some Scene related methods out of Session
This moves `Session::get_requested_device_features`,
`Session::load_kernels`, and `Session::update_scene` out of `Session`
and into `Scene`, as mentioned in D8544.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8590
2020-08-18 11:50:37 +02:00
c65c66320f Merge branch 'blender-v2.90-release' 2020-08-17 21:11:29 +02:00
e157573fab Fix T77683: Cycles baking crash with motion blur enabled and no camera
specified

Maniphest Tasks: T77683

Differential Revision: https://developer.blender.org/D8593
2020-08-17 21:04:55 +02:00
Stefan Werner
1c892e6814 Cycles: Fix local intersections in Embree for non-instancd geometry.
Embree's occlusion filter was checking against the wrong object ID
and not exiting correctly in case of a mismatch.

Fixes T79723
2020-08-17 20:41:34 +02:00
118e78a844 Merge branch 'blender-v2.90-release' 2020-08-17 20:39:07 +02:00
2b896fc481 Fix T79052: Cycles new sky texture fails with sun size zero
Clamp to a minimum angle to avoid precision issues.
2020-08-17 17:57:29 +02:00
Stefan Werner
d88721879b Cycles: Fix local intersections in Embree for non-instancd geometry.
Embree's occlusion filter was checking against the wrong object ID
and not exiting correctly in case of a mismatch.

Fixes T79723
2020-08-17 16:04:01 +02:00
9762c3892e Cleanup: spelling 2020-08-17 12:34:05 +10:00
e037c7230d Merge branch 'blender-v2.90-release' 2020-08-14 17:58:05 +02:00
04f703fca6 Fix warning when compiling on Linux with WITH_XR_OPENXR enabled 2020-08-14 17:57:24 +02:00
e8dfe91767 Merge branch 'blender-v2.90-release' 2020-08-14 17:18:09 +02:00
c074943dfd Fix undefined behavior with --debug-xr
Mistake in cb578ca104. Before that, the extension vector was static,
to make sure the extension name strings wouldn't get destructed when
leaving the function. I didn't think that was an issue and couldn't
recreate one, because until the previous commit we wouldn't actually
add any extensions to the vector on Windows (the system I tested
with).

Use C++17's `std::string_view` now, which avoids the string copies
`std::string` creates for itself and thus its destruction when leaving
the local scope.
2020-08-14 17:03:10 +02:00
77e4905b17 Fix --debug-xr not outputting OpenXR debug prints on Windows
The OpenXR debug extension was disabled on Windows as a workaround. This
was an old leftover from when there was only the Windows Mixed Reality
runtime on Windows. The debug extension didn't work for it and we didn't
have a way to disable it just for Windows Mixed Reality.
Now it seems to work though, so we remove the workaround. If specific
runtimes still have trouble with the extension, we can disable it
specifically for these runtimes now.
2020-08-14 17:03:10 +02:00
690d76c624 Fix T79769, T79768: crash tweaking volume settings with Cycles viewport render
Refitting the BVH does not work in this case, it needs to be fully rebuilt.
2020-08-14 16:49:08 +02:00
d117520aa2 Merge branch 'blender-v2.90-release' 2020-08-14 16:00:54 +02:00
cb578ca104 Fix/workaround graphics issues breaking SteamVR use with Blender
Windows only workaround. I'll have to investigate Linux separately.

Steam's OpenGL compatibility is still new and doesn't work for us yet
(neither does it for standard OpenXR examples from what I've heard and
seen myself). We can work around that by falling back to our DirectX
compatibility layer.
Note that this DirectX compatibility still doesn't work for some
systems, see T76082.

Implementation note: Since the graphics binding extensions have to be
enabled before we can find out which runtime is in use (e.g. SteamVR vs.
Oculus, etc), we can now enable multiple graphics binding extensions but
settle for a single one to use later.

Once the SteamVR OpenGL backend works, we can remove this workaround
again.

Fixes T78267.
2020-08-14 16:00:03 +02:00
2d65336408 Cleanup: C++ code style for Ghost-XR
* Avoid deep copy of vectors (technically more than a cleanup).
* Use `std::make_unique` for allocating unique pointers, rather than
  manual `new`.
* Use `std::optional` for optional by-value return values, rather than
  C-style `bool` to indicate success + return-argument.
* Use references rather than pointers for non-optional arguments.
* Avoid manual `new`/`delete`. Use `std::unique_ptr` for local scope
  bound lifetime.
* Use C++ `nullptr` rather than C's `NULL`.
* Remove unnecessary friend declaration.

These changes are generally considered good practise and move us more to
a "modern C++" style. We can still go much further of course.
See https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines.
2020-08-14 12:37:53 +02:00
608ec79bc3 Cleanup: clang-format 2020-08-13 16:01:38 +10:00
6238eabcd4 Merge branch 'blender-v2.90-release' 2020-08-12 18:50:40 +02:00
58a457da3d Fix T79680, T79680: confusing viewport denoise start sample behavior 2020-08-12 18:10:50 +02:00
d6570fcaed Cleanup: compiler warnings 2020-08-12 12:15:01 +02:00
1f8cb90828 Merge branch 'blender-v2.90-release' 2020-08-12 12:12:12 +02:00
Kévin Dietrich
9280fb19e4 Fixes T77882: artifacts rendering OpenVDB volumes with multiple grids in Cycles
The previous algorithm was not using all of the requested grids to build a mesh
around the volume due to limitations regarding the use of a dense buffer to
gather information about the volume's topology. This resulted in artefacts during
rendering.

The mesh generation is now done by merging all of the input grids and using the
resulting grid's topology to create the mesh. The generation of the mesh
is still done in index space as before, and the vertices are converted to object
space by using the merged topology grid indexToWorld transform.

To be able to merge the grids together we have to make sure that their transformation
matrices and their index spaces match, thus, if they do not match we simply resample
the grids. This behaviour should tackle one other limitation of the current algorithm,
which is that only one transformation matrix was used to generate the final mesh.

If we do not have an OpenVDB grid for the requested volume data, we generate
a temporary OpenVDB grid for it.

Differential Revision: https://developer.blender.org/D8401
2020-08-12 11:52:12 +02:00
1b8778e314 Cleanup: Strict compiler flags
Mainly caused by moving tests to source folder, which brings
new compiler flags.

Also, no need to extend include directories (to the non-existing paths,
btw) since this is done by the CmakeList.txt which is in the blenlib folder.
2020-08-11 12:48:33 +02:00
7f15120e9c Cleanup: GCC warning in guardedalloc_overflow_test 2020-08-11 13:22:59 +10:00
784adccf47 Merge branch 'blender-v2.90-release' 2020-08-10 18:30:53 +02:00
8ef05d3180 Fix T79636: Inserting special characters with Ctrl+Alt broken on Windows
We can't exactly follow what we do for macOS here. On Windows special
characters can be inserted with Ctrl+Alt. So make sure we expect UTF-8
characters when Alt is held.

Mistake in 87062d4d67.
2020-08-10 18:29:02 +02:00
3b08cb3236 Cleanup: follow code style regarding braces 2020-08-10 18:18:59 +02:00
53d203dea8 Tests: move remaining gtests into their own module folders
And make them part of the blender_test runner. The one exception is blenlib
performance tests, which we don't want to run by default. They remain in their
own executable.

Differential Revision: https://developer.blender.org/D8498
2020-08-10 18:14:00 +02:00
586a308467 Cleanup: remove redundant return parenthesis 2020-08-08 13:37:55 +10:00
0ccf3f89d2 GPU: Move ghost default framebuffer getter to context creation 2020-08-08 01:15:28 +02:00
994ab8985b Cleanup: Fix reported clang-tidy code-style issues.
This resolves `error: statement should be inside braces` in some
windows specific code that previously was unchecked by clang-tidy.
2020-08-07 14:53:42 -06:00
24d8ab1556 Merge branch 'blender-v2.90-release' 2020-08-07 15:50:42 +02:00
c2691c93d5 Fix T79201: Mantaflow: Fluid guides don't affect simulation.
This broke during the OpenVDB update for 2.90. Just making sure that guiding velocity files are being read correctly.
2020-08-07 15:33:51 +02:00
3db67fd670 Revert "Cleanup: Cycles, applied Clang-Format"
This reverts commit 88cc3f167f. It was
caused by running Clang-Format version 10, instead of 9 from the
precompiled libs directory.
2020-08-07 13:38:07 +02:00
c04088fed1 Cleanup: Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule. This should be the final commit of the series of commits that
addresses this particular rule.

No functional changes.
2020-08-07 13:38:07 +02:00
88cc3f167f Cleanup: Cycles, applied Clang-Format
No functional changes.
2020-08-07 12:01:40 +02:00
e0c51b466f Merge branch 'blender-v2.90-release' into master 2020-08-07 10:23:33 +02:00
1b1129f82a Code Style: use "#pragma once" in intern/ghost
More information can be found in D8466.
2020-08-07 10:18:01 +02:00
9a1ff4445b Merge branch 'blender-v2.90-release' 2020-08-06 19:52:49 +02:00
8123b12006 Fix T79586: "rendering paused" not shown when viewport render starts paused 2020-08-06 19:19:22 +02:00
56af04d31f Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-06 16:44:21 +02:00
5e6119ddca Cycles: load OpenVDB file earlier in Blender export
In an upcoming bugfix we'll use OpenVDB data structures directly to build mesh
for sparse OpenVDB volumes, loading them OpenVDB grids earlier and removing any
references to Blender data structures makes that easier.

This also makes changes to Blender volumes to support this, so Cycles can take
ownership of a grid without Blender having to keep its own reference to it.
This should also be useful in a future Python API.

Ref D8401
2020-08-06 15:13:05 +02:00
2ca006f6c1 Merge branch 'blender-v2.90-release' 2020-08-05 15:59:04 +02:00
87062d4d67 Fix T78412: Ctrl+Spacebar does not maximize Python console on Windows
On windows, spacebar would be passed as UTF-8 text input, despite the
control key being pressed. On macOS, there already was an explicit
exception for this (command key in this case), on Linux XInput already
handled this case for us.
Note that Alt should still allow text input, for special character
sequences.

Issue also happened in the Text Editor if a text data-block was set.
2020-08-05 15:50:58 +02:00