Commit Graph

79420 Commits

Author SHA1 Message Date
2e630297af GPUShader: Fix linking working even if one shader compilation failed
Linking without valid shaders works on some drivers. Avoid this case by
forcing linking step to return false.
2020-08-21 14:25:58 +02:00
3a6e981bcd Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
2020-08-21 14:16:42 +02:00
220fbdf593 GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance.

Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
2020-08-21 14:16:42 +02:00
1e95a7402c GPUShader: Fix NULL string used as shader name.
The shader name is required with the latest changes.
2020-08-21 14:16:42 +02:00
c4f122ac8f GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.

This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`

Contains, no functional change.

Part of T68990 Vulkan support.
2020-08-21 14:16:42 +02:00
7edd8a7738 GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
2020-08-21 14:16:42 +02:00
4f0a749489 Cleanup: use LISTBASE_FOREACH in writefile.c 2020-08-21 13:14:41 +02:00
933f0caec6 Blenloader: move IDProperty read/write code to blenkernel
This is part of T76372.
2020-08-21 12:45:41 +02:00
3bc09c1c1e Cleanup: split BKE_scene_get_depsgraph() into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.

No functional changes.
2020-08-21 12:23:13 +02:00
e7767ba6be Cleanup: Reduce nesting of scene_get_depsgraph_p()
Reduce nesting by flipping conditions and returning early. It's now much
clearer that it's actually a linear function (rather than a nested one).

No functional changes.
2020-08-21 12:18:48 +02:00
7aeaf5da0e Fix crash when accessing view_layer.depsgraph through BPY
For the sanity checks to work we don't actually need to check other
scenes. So this function can be simplified so that it does not require
a `Main *`.

Mistake in 5cc08510e0.
2020-08-21 11:31:15 +02:00
41d31e100d Cleanup: remove MeshBatchCache from MeshRenderData
Was noted as a hack, this can be passed as an argument instead.
2020-08-21 17:19:25 +10:00
6755464527 UI: Fix panel collapse all behavior inverted
Ctrl click on a panel should collapse all other panels but leave that panel
expanded. In a recent cleanup commit that was mistakenly reversed.
2020-08-20 23:41:10 -04:00
4ed8bd88d9 UI: Cleanup in interface_panel.c
- Use const in some places where applicable
- Use consistent variable names in some places
- Use "r_" prefix for return arguments
- Declare variables in smaller scope where they are used
2020-08-20 23:38:39 -04:00
75aeb4b881 Cleanup: Use LISTBASE_FOREACH in editors/screen directory
Differential Revision: https://developer.blender.org/D8653
2020-08-20 20:47:44 -04:00
ce0bcd5fbf Fix incorrect notifier value
Wouldn't actually cause an issue since the value was unused within the
subtype bits.
Own mistake in dc2df8307f.
2020-08-20 20:28:54 +02:00
b077de086e Outliner: Avoid rebuilding tree on selection/active changes
We can avoid the rather expensive outliner tree rebuilds and only redraw
if nothing but the selection or active item changes. This should give a
bit of speedup for heavy scenes.

For this to work I had to correct a few notifiers, some were only
sending selection/active change notifiers that actually did things like
adding objects. I also added a more precise notifier type for when the
active collection changes. At the notifier subtype/action level we're
not even close to running out of bits, so this should be fine.
Also had to correct a wrong notifier check (was using `&` rather than
`==`).
2020-08-20 20:22:47 +02:00
2e6d5e6c6b Cleanup: Clang Tidy: Resolve readability-delete-null-pointer error 2020-08-20 13:33:17 -04:00
e5fd2a3888 Merge branch 'blender-v2.90-release' into master 2020-08-20 17:59:05 +02:00
5a957c0299 GPUShaderInterface: Fix use after free crash 2020-08-20 17:57:05 +02:00
05e1ccf108 Fix T79931: Infinite loop in scene "Full Copy" in 2.90.
Code dealing with object copy of master collection was bugy in case one
of the new object copy would get a name lesser than the original object,
leading to new copy being inserted before original one in lists.

Maniphest Tasks: T79931

Differential Revision: https://developer.blender.org/D8656
2020-08-20 17:47:56 +02:00
Wayde Moss
89ee260ef2 Fix T63675: Keying outside NLA strip not possible
Allow adding keys outside of the NLA strip, when Sync Length is
activated. Before this, an animator would have to exit tweak mode,
adjust the strip length, then enter tweak mode again.

Now the animator can freely insert and modify keys outside of the strip
bounds. They will never have to touch the strip bounds directly.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D7533
2020-08-20 17:19:36 +02:00
7d79b06fa7 Cleanup: Mesh Filter invoke refactor
This moves the allocation for filter to separate functions, removes all
repeated calls to RNA_enum_get an fixes some other code quality issues.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8639
2020-08-20 17:03:15 +02:00
5f414234dd GPUState: Use state setters inside selection code
This fixes T79945 Gizmos don't work in Edit Mode
2020-08-20 17:02:39 +02:00
8228356f50 DRW: Fix remaining glDisable 2020-08-20 17:02:39 +02:00
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00
c85144934a Fix T79924: Update the view rotation origin after setting the sculpt pivot
This updates the view navigation origin after modifying the pivot
position.

Reviewed By: sergey

Maniphest Tasks: T79924

Differential Revision: https://developer.blender.org/D8632
2020-08-20 17:01:12 +02:00
d74c495838 Fix variable simulation steps with cloth deform brushes
Cloth deform brushes (both in cloth brush or other tools with cloth
simulation targets) should not have their spacing as a value relative
the brush radius to avoid affecting the simulation speed when changing
the brush radius.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8620
2020-08-20 17:00:12 +02:00
b3bd121dd4 Sculpt: Add orientation modes to the Cloth Filter
This adds the orientation modes to the Cloth Filter.
Similar to the mesh filter, they set the orientation of the axis when
limiting the forces.

When using the gravity mesh filter, the orientation also sets the gravity
direction. In world orientation, cloth will always fall towards the
ground plane. In view mode, cloth will always fall down relative to the
view.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8618
2020-08-20 16:58:26 +02:00
Wayde Moss
50919413fe NLA: Fix strip Sync Length moving animation data
Change the way Sync Length works so that it keeps keyframes at the same
key as before the sync. Now when the user exits tweak mode, the overall
NLA result is unchanged.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D7602
2020-08-20 16:44:38 +02:00
263148dbac Depsgraph: refactor tagging after time changes
This reverts {rB1693a5efe91999b60b3dc0bdff727473b3bd00bb}
and implements an alternative solution.

The old patch had the problem that the depsgraph would always
evaluate at the current frame of the original scene (even when
`DEG_evaluate_on_framechange` was used). Now it is possible
to evaluate the depsgraph at a specific frame without having to
change the original scene.

Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8616
2020-08-20 16:29:34 +02:00
7fac0f9cd5 Selection: Fix lasso selection invisible 2020-08-20 16:11:14 +02:00
121d3181f9 GPU: Fix some more remaining GL enums scattered outside of GL module
This fixes an assert inside the lasso selection drawing.
2020-08-20 16:11:14 +02:00
19d72175ba GPUShaderInterface: GL backend isolation 2020-08-20 16:11:14 +02:00
14fcd46ca7 GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface 2020-08-20 16:11:14 +02:00
5e65498e3d DRW: Remove some more direct gl state modification. 2020-08-20 16:11:14 +02:00
f364d181e3 UI: Fix collapsed panels not drawing header buttons
Error in rB940b239ad473 left a check for open panels after the
"vertical" check was removed.
2020-08-20 10:04:17 -04:00
f9697543e4 Revert "Cleanup: Use LISTBASE_FOREACH in editors screen directory"
This reverts commit 52f40bcff2.

Apologies for the noise. I caught a problem with this that I hadn't before. I will
commit later after thorough testing.
2020-08-20 09:34:09 -04:00
52f40bcff2 Cleanup: Use LISTBASE_FOREACH in editors screen directory
Differential Revision: https://developer.blender.org/D8653
2020-08-20 09:29:01 -04:00
a12d046910 Merge branch 'blender-v2.90-release' into master 2020-08-20 22:00:51 +10:00
c74b4caa72 Fix incorrect mask use with curves
Ref D8652
2020-08-20 21:51:35 +10:00
5e85c9878b Fix cloth collision clamp having no effect
And rename `cloth_selfcollision_impulse_vert` to `cloth_collision_impulse_vert`
2020-08-20 08:24:32 -03:00
f9b4fb7206 Cleanup: Outliner: LibOverride tools.
Remove useless extra-processing, comments, etc.
2020-08-20 12:41:14 +02:00
4aa04b6490 LibOverride: Add 'delete and use linked data' operation.
This will re-link all usages of a library override data-block
(including all of its override dependencies) to its reference linked
IDs, and delete those liboverrides.

As usual, it is available in the ID sub-menu of the outliner context
right-click menu.

Part of T76555.
2020-08-20 12:35:16 +02:00
0fae682d61 Fix T79935: Inonsistent simplify behavior when linking collection with objects in sub-collection.
RNA update function would only update objects from 'main' instantiated
collection, not those from sub-collections.

This should be comitted to 2.90 (and backported to 2.83 too).

Maniphest Tasks: T79935

Differential Revision: https://developer.blender.org/D8654
2020-08-20 11:52:12 +02:00
341ff17326 Fix T79935: Inonsistent simplify behavior when linking collection with objects in sub-collection.
RNA update function would only update objects from 'main' instantiated
collection, not those from sub-collections.

This should be comitted to 2.90 (and backported to 2.83 too).

Maniphest Tasks: T79935

Differential Revision: https://developer.blender.org/D8654
2020-08-20 10:39:28 +02:00
efa7aaa97f Cleanup: use const variables where possible in the Python API 2020-08-20 16:10:13 +10:00
8877e3aa62 Cleanup: clang-format 2020-08-20 16:09:48 +10:00
48325306d9 Cleanup: Outliner active indicator repeated code
Refactor the code to draw the roundrect behind outliner icons for active
elements into a single function.

No functional changes.
2020-08-19 19:35:47 -06:00
940b239ad4 Cleanup: Remove unused variables for horizontal panels
Continuing the work of eb9055a572, remove remaining unecessary
variables and arguments that were related tabbing and horizontal
alignment of panels. For example, "vertical" was always true, and
removing that exposed other unused variables.
2020-08-19 18:55:04 -04:00