New keyword parameters for Mesh.faces.extend() method:
* ignoreDups: turns off checks for duplicate faces in the input list and
existing mesh faces. Intended for constructing new meshes where the
faces are known to be unique.
* indexList: makes the method return a list of new faces indices, which
can be used to index new faces to add other attributes like color. If
duplicate faces are removed, None is placed in their list slot.
(inverted, normalized, transposed)
making an inverted copy of an objects matrix used to be.. (2.42)
imat= Mathutils.Matrix(ob.matrixWorld)
imat.invert()
# inverted.. I added but now removed
imat= ob.matrixWorld.inverted()
# with copy (current functionality)...
imat= ob.matrixWorld.copy().invert()
Long-awaited refactor of Object module. Should not break backward
compatibility -- at least it didn't in my tests -- but I'm requesting users
to put it through heavier testing and report problems through the bug
tracker.
* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway.
* Text3d.Font.Get() was just calling Text3d.Font.New(),
made it get from a name or return a list of all fonts.
* implimenetd getsetattrs
* removed references to bones in the error messages
* added users variable
* renamed name to filename and added access to id.name
-fixing object.getMatrix("localspace") and object.matrixLocal to return
the local matrix (returns global space matrix if the object doesn't
have a parent).
fixed some other UI logic in the python menu script
Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others.
Mesh epydocs activeGroups can be None as well as string.
Takes a list of polylines and returns a list of face index triplets.
Added this so using mesh.fill() could be avoided since it requires making an object, linking to the scene and cycling editmode for every NGon imported.
Since this is so close to release, It might be good if ken, willian or stivs takes a look at the function to make sure its ok. - Ran 100's of times for importing lightwave models but would be good to doublecheck.
Blender.sys.splitext() raises an error if the path is longer then 80 chars. seems a bit short, noted this anyhow end added an example.
(hope its okay to do small doc corrections as I notice them.)
A problem with the current flag seting in Mesh is that Mesh needs to know of all possible flags or setting a flag can raise an error from the faces own unrecognezed flag.
also stopped the active face flag raising an error so pythoners can do face1.flag |= face2.flag without checking for active face flags. if the flag is a part of the arg its removed quietly.
Checked Mesh flags, face modes and edge flags, should all be ok now.
Window.py added note about the view offset being flipped.
editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity.
documented a workaround for python drawinf pixel aligned text in teh 2d view
Added links from Draw.Test to the OpenGL functions that set the location and color.
Moved .up() and .down() methods from Constraint API to Constraint sequence
API (also renamed them to moveUp() and moveDown() ). Again, methods which
modify the "parent" structure didn't seem consistent.
Moved .up() and .down() methods from Modifier API to Modifier sequence
API (also renamed them to moveUp() and moveDown() ). Locating methods
which modify the "parent" structure in objects didn't seem consistent.