Commit Graph

36 Commits

Author SHA1 Message Date
2597cd3998 Merge branch 'master' into blender2.8 2018-09-12 15:54:07 +10:00
a1651ddc98 Build: require OpenJPEG 2.x minimum, remove bundled version.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
  the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
  OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
  will be disabled.
* install_deps.sh was updated with new package names, since distributions
  put this version in a new package.

Differential Revision: https://developer.blender.org/D3663
2018-09-11 12:45:05 +02:00
7f36fb458c Merge branch 'master' into blender2.8 2018-08-31 17:08:29 +02:00
8a3b548cb2 Buildbot: Usable PIE
Makes it impossible to run from GUI on certain platforms, see T56628.
2018-08-31 17:07:30 +02:00
3f2090f401 Merge branch 'master' into blender2.8 2018-08-31 13:00:19 +02:00
671c54f692 Fix T56618: crash in release builds when GHOST asserts.
WITH_ASSERT_ABORT was not disabled for release builds. In most cases asserts
are disabled in release builds, but not always.

This also changes the buildbot to use blender_release.cmake instead of
blender_full.cmake, the only effective difference should be WITH_ASSERT_ABORT.
2018-08-31 12:43:39 +02:00
caa12b17e2 Buildbot: Correction to previous commit 2018-08-30 14:09:14 +02:00
9dbef08621 Buildbot: Attempt to fix glibc-2.19 compilation
It is likely to be retired, but for until then lets ensure it works.
2018-08-30 14:07:48 +02:00
caa7f749ed Merge branch 'master' into blender2.8 2018-08-30 13:59:34 +02:00
5c0fb95d04 Buildbot: Get rid of OpenJPEG 2 hack
Also clarified some options and decisions.
2018-08-30 10:00:23 +02:00
fd352cf8f6 Buildbot: Tweak configuration to actually ve successful in chroot 2018-08-29 18:32:27 +02:00
7a6911a10c Buildbot: Make configuration to pass config state
- Foe some reason CMake's platform and processor are not intialized there.

- Need to set variables in cache, otherwise they are not visible in the
  actual CMake files.
2018-08-29 17:57:30 +02:00
fd2615fd9b Merge branch 'master' into blender2.8 2018-08-29 16:42:32 +02:00
c3a6b18537 Buildbot: Some inital work to support newer chroot environment 2018-08-29 16:29:25 +02:00
a8f114258a Merge branch 'master' into blender2.8 2018-04-25 13:35:38 +02:00
26dab9c2fe Buildbot: Attempt to link against Blosc statically
Was broken by f1e6838376.
2018-04-25 12:27:35 +02:00
Dalai Felinto
de6289e79e Remove player from buildbot part II 2018-04-17 18:46:03 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
619600a53f CMake: cleanup 2017-10-30 18:48:27 +11:00
e8daf2e3ea CMake: cleanup 2017-10-30 12:59:36 +11:00
b41d34040b Merge branch 'master' into blender2.8 2017-09-06 16:50:59 +10:00
704f6a5184 Buildbot: Fix paths to sndfile and flac
Need this in 2.79 branch as well, since build rules are based on this files.
2017-09-05 16:17:48 +02:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
eae691f89e Buildbot: List freetype for OIIO libraries
OIIO in release environment is compiled with Freetype support.

This fixes compilation error of static unit tests.
2017-04-07 17:01:07 +02:00
07708b85b4 Buildbot: Link statically against freetype 2017-04-07 17:00:43 +02:00
ae76a90593 Buildbot: Correct previous release
Seems CMake is not happy about changing compiler from script.
2017-04-06 11:39:06 +02:00
97300a3beb Buildbot: Force build environment to use latest GCC 2017-04-06 11:21:07 +02:00
3fcd638beb Buildbot: Support build in a newer chroot 2016-02-27 13:09:36 +01:00
90e9da423b CMake: Enable BLOSC for OpenVDB for the full config
This will respect the official build configuration where we should
have BLOSC enabled.

We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
2016-02-23 09:48:47 +01:00
938e528bee Buildbot: Enable OpenVDB BLOSC for the Linux builders 2016-01-27 12:49:42 +01:00
1f954649c4 OpenVDB: Get rid of hardcoded TBB variables and enabled for Linux buildbot 2016-01-27 12:27:35 +01:00
1bc6ae8529 Buildbot: Fix for missing spnav for Linux builds 2016-01-27 10:22:30 +01:00
0b78b8f167 Buildbot: Link libstdc++ statically 2016-01-05 19:59:38 +05:00
3c3d38dd02 Fix T46949: Latest blender builds are using shared pcre and xml2 libraries 2015-12-11 17:18:37 +05:00
51e59fa90f Buildbot: No need to build player with blender config 2015-12-03 17:40:12 +05:00
956bd92a60 Buildbot: Initial work to move linux build environment to CMake
This is so called "seems to work in dry tests" commit which is aimed to switch
linux release environment to CMake.

Some notes:

- There's no special handle of libstdc++, but it wasn't really static for quite
  some time in SCons configuration and nobody really complained.

- It was quite tricky to get OpenMP linked statically with just using some
  configuration so we went ahead and added a special option to CMake now which is
  only exist on Linux and advertised as shouldn't be used.

- Packing is happening manually in slave_pack.py. This is because we have to add
  some really special files to the archive (mesa libraries for example) which we
  can't really handle from CMake/CPack in a nice generic way.

  Don't think it's bad approach, at least crappynness is localized and it's not
  _that_ crappy anyway.

- Windows buildbot should keep working, but needs doublechecing. It's just a
  build folder changed, but you never know what it might imply.

- Some further tweaks are likely needed to ensure all builders are working.

Thanks Campbell for assistance in this patch!
2015-12-02 18:11:58 +05:00