Commit Graph

375 Commits

Author SHA1 Message Date
0ecd587991 Depsgraph: Move RNA lookup to an own query class
Currently should have no functional changes, but allows to
implement runction optimizations more localized and easily.
2019-02-15 15:42:58 +01:00
8614f28234 Depsgraph: Special relation for instances and metaballs
Ensures that object which is set for instance-vert or instance-face
is evaluated prior to metaball. This is because metaball will request
list of instances during evaluation.

This should fix issue reported T61431 in release build. The assert is
still there and is to be addressed separately.
2019-02-12 16:42:34 +01:00
7c03d6c4e6 Cleanup: Make parent relations a bit cleaner
Mainly getting rid of old and somewhat misleading and unclear
comments.
2019-02-12 16:42:34 +01:00
024f5ba2bd Depsgraph: Run rigid body after modifiers are ready
This makes it so modifiers are using object transform prior
to the rigid body simulation, and then result of modifier
stack is fed to the solver.

Solves dependency cycle which was happening when object's
modifier was dependent on the modifier transform.

While now it is not possible to change simulation, things
are somewhat more clear and reliable in other ways.
For example previously, solver was using derives mesh from
a previous step in time, which causes unfixable simulation
issues (with intersections and such)

Fixex T57589: 2.79 Rigid Body Sim. Does Not Behave The Same In 2.8
Fixex T61256: Compositing scenes causes crash, but rendering separately does not
Fixes T61262: Armature and rigid body crash
Fixes T61346: Rigid body with modifiers incorrect work
2019-02-12 12:32:03 +01:00
07ff9e92bb Depsgraph: Add utility function for transform dependency
This is what modifiers are to use to indicate that they depend
on a transformation of the object itself.

Currently should be no functional changes, but in the future
this will allow to easily change transform operation depending
on whether there is a simulation associated with the object.
2019-02-12 12:07:59 +01:00
bf2c5217b3 Fix T61231: File open and undo looses unkeyed changes
Only flush copy-on-write to animation when user makes changes.
2019-02-08 12:17:00 +01:00
fb15dfbddf Depsgraph: Fix dependency cycle when rigid body is involved
Was introduced by point cache reset on manual edits. Needed to
split evaluation and introduce an explicit init key, which allows
to hook up relations which are "monitoring" manual edits to the
channel.

Noticed while looking into T61190.
2019-02-06 17:08:24 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
227ed1aa35 Fix T60451: Soft body cache not being cleared when it should
Manual edits to object or its dependencies should reset the
point cache. Added special relations for this now.
2019-02-01 15:40:19 +01:00
c1cf4c29da Depsgraph: Use operation code for geometry evaluation done 2019-02-01 15:40:19 +01:00
a86001c56a Depsgraph: Use operation code for geometry evaluation
Affects object data datablocks. Similar to previous commit.

Should not have any functional changes, just some sanitization
to make code more clear.
2019-02-01 15:40:19 +01:00
700e3cc2a8 Depsgraph: Use operation code for geometry evaluation init
Makes it more explicit and avoids strings comparisons during build.
2019-02-01 15:40:19 +01:00
6a54f3bb49 Depsgraph: More clear name for geometry evaluation
For ears it was already how we evaluate modifiers. There is no
need to go more granular than is actually needed. And no need
to use some obscure prefix for operation.
2019-02-01 15:40:19 +01:00
654ae4145f Cleanup: Space for foreach macro 2019-02-01 15:40:19 +01:00
be05abc86a Depsgraph: Add some sanity checks to ensure valid relations 2019-02-01 15:40:19 +01:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
7b08c62841 Fix build errors on Visual Studio after recent changes.
SYNCHRONIZE is a Windows macro.
2019-01-31 19:59:13 +01:00
208a0808b3 Fix T60836: Stretch to flickers when vertex group is used
Missing relation to object transform. Needed to convert vertex
position from local target object space to a local space of the
bone.
2019-01-31 17:57:01 +01:00
d2f3378249 Fix T59339: Particle render without baking issues
The issue was caused by dependency graph resetting particles
when evaluating copy-on-write version of object. Solved by
only doing reset from dependency graph on user edits.

Other issue was caused by modifier itself trying to compare
topology and reset particles when number of vertices or faces
changed. This isn't reliable, since topology might change even
with same number of elements. But also, since copy-on-written
object initially always have those fields zero-ed the reset
was happening on every F12.

The latter issue is solved by moving reset from modifier stack
to places where we exit edit/paint modes which might be changing
topology.

There is still weird issue of particles generated at some
weird location after tapping tab twice, but this is not a new
issue in 2.8 branch and is to be looked separately.
2019-01-31 16:53:19 +01:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
9a7ea778b3 Fix T61030: Drivers for shape keys not evaluated in correct order
Was happening when value of one shape key was driving property of
another shape key of same datablock.

Solved by making shape key blocks properties more granular.
2019-01-31 13:00:11 +01:00
13de53ecc5 Depsgraph: Specify whether RNA path to be resolved as entry or exit
Makes it more explicit whether RNA property is used as a source
dependency for something else, or whether some other dependency
is being hooked up to evaluate that property.
2019-01-31 13:00:11 +01:00
ab682b1558 Cleanup: use better names for depsgraph driver relations.
Both the driven properties and driver targets were called targets, now make
a distinction.
2019-01-30 18:36:34 +01:00
8683a4ba40 Fix T59924: Blender 2.8 particle system error
Was missing relation from particle keyed targets to the
particle system, which caused some race conditions.
2019-01-29 10:34:37 +01:00
55e171be33 Fix T60566: Warnings in rigid body and certain conrfiguration
Was visible when constraint object is not directly visible via
view layers, need to indirectly pull it into the graph.
2019-01-28 16:39:55 +01:00
2e3433c1f7 Fix T60127: Particles texture mapping coordinates objects
Part of the issue was a missing relation. Other part wes
aboud object's inverse matrix never being updated.
2019-01-28 12:19:25 +01:00
41a7dd383c Cleanup: style 2019-01-24 09:27:14 +11:00
32c2e941e6 Fix T60417: Hair not instantly updating when editing curve guide
Reviewers: sergey, brecht

Maniphest Tasks: T60417

Differential Revision: https://developer.blender.org/D4193
2019-01-23 20:47:43 +01:00
8d4bad39c1 Fix T60742, T55974: crash using mesh/curve surface force fields.
Missing dependency graph relations caused race conditions.
2019-01-22 15:24:06 +01:00
4563849c1b Fixes for particle system and physics
- Silence harmless error print about relation.

  Object with particle system which doesn't use physics will
  not have point cache component.

- Tag relations for update when particle system physics type
  change.

  This ensures correct state of point cache component.

This is all part of T59258.
2018-12-19 15:36:09 +01:00
5cc015f0ad Fix force fields not affecting rigid bodies
This fixes part of T58991.
Still need to add proper relations so that point cache is marked as outdated
when effectors are modified.
2018-12-13 12:34:35 +01:00
f179ac9fc1 Fix T58932: Impossible to influence the particle system 2018-12-10 17:37:30 +01:00
c2b0d8b6d6 Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.

This is limited to a direct user modifications, which matches
old behavior in 2.79.
2018-12-10 15:11:57 +01:00
073a011f91 Fix T58993: Duplicating after setting a rigid body world crashes Blender.
There is no guarantee that object in rigidbody collection already have a
valid rgigidbody data when rebuilding deg relations, that is often
generated on-the-fly by actual rigid body simulation.

Note that this can be an issue when generating deg relations I guess...
But at least it won't crash anymore.
2018-12-10 15:10:29 +01:00
cf2e35fcfe Fix T58118: Make duplicates real does nothing
The issue was caused by transflag set in geometry evaluation
never copied back top original object.

Now we have a dedicated operation which does all sort copy
back to original object, so we don't have to worry about
atomic assignments or what gets set where.

Still need to move boundbox to the same function, but it
needs some careful doublechecking first.
2018-12-04 16:04:10 +01:00
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
f880b60353 Depsgraph: Add missing cache file handling in build_id() 2018-12-03 16:05:17 +01:00
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
fb262f942e Cleanup: style, includes 2018-11-27 08:01:54 +11:00
1e820898ff Depsgraph: add a new operation node for computing B-Bone segments.
Computing the shape of a B-Bone is a quite expensive operation, and
there are multiple constraints that can access this information in
a variety of useful ways. This means computing the shape once per
bone and saving it is good for performance.

Since the shape may depend on the position of up to two other bones,
often in a "cyclic" manner, this computation has to be a separate
node with its own dependencies.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D3975
2018-11-23 23:19:23 +03:00
a20d350dd5 Depsgraph: Cleanup, make it easier to create relations with flags 2018-11-22 16:17:18 +01:00
d3e686d61e Depsgraph: Update comment 2018-11-21 16:29:22 +01:00
2a354dd4bd Depsgraph: Allow flush of CoW tag from Action
This way we guarantee that action tagged for CoW will ensure
order of updates with objects which are using it.

Fixes T57870: Scaling keyframes in Graph Editor causes crash
Fixes T57971: Moving keys in the Dopesheet crashes with Segfault 11
Fixes T57530: Moving keys on a rig, Crash
Fixee T57491: Crash when trying to move keyframe in dope sheet
2018-11-21 16:21:24 +01:00
b0c463a274 Fix T57889: Crashes on undo and redo while working with image or image empty 2018-11-19 12:04:39 +01:00
33ac6c25b9 Fix T56673: Tara.blend from Blender cloud crashes on load
The issue was caused by dependency cycle solver killing relation
which was guaranteed various things: i.e. copy-on-write component
orders and pose evaluation order (which must first run pose init
function).

Now it is possible to prevent such relations from being ignored.

This is not a complete fix, but is enough to make this specific
rig to work. Ideally, we also need to run copy-on-write operation
prior to anything else.
2018-11-16 16:29:46 +01:00
9a9ca5e40b Depsgraph: Build all type of IDs for modifiers and constraints
It was missing handling of collections there, which caused collection
used for smoke colliders to not be in the dependency graph.
2018-11-15 12:48:55 +01:00
90cf9bcc7d Depsgraph: Make drivers builder less noisy
Do early output when trying to add target relation with wrong rna_path.

We can't do anything reliably in that case anyway, so hopefully it is
a no-functional-change for artists, just avoids noisy error prints in
the terminal.
2018-11-15 12:13:28 +01:00
773110f848 Depsgraph: Save memory by ignoring invisible objects
This finished old standing TODO which was attempting to
ignore objects of all invisible collections.

The difference here is that we remove invisible bases from
view layers. This guarantees that the evaluated state is
consistent and does not reference original objects.
2018-11-15 11:43:12 +01:00