Commit Graph

97 Commits

Author SHA1 Message Date
5f814cb3b4 Depsgraph: Don't tag original IDs
This is unreliable for cases when multiple dependency graphs
are to be updated.

The only reason why it was attempted to be made is to deal
with cases when ID appears in the dependency graph for the
first time. But even then it should be smart enough bring
itself to an up-to-date state without any extra tricks.
2019-02-15 09:25:26 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
654ae4145f Cleanup: Space for foreach macro 2019-02-01 15:40:19 +01:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
f179ac9fc1 Fix T58932: Impossible to influence the particle system 2018-12-10 17:37:30 +01:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
11a53ec28a Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was
already happening for material, just missing for the world.
2018-11-08 16:01:02 +01:00
3e5483ffe1 Fix T57316: material preview icons not updating.
The editors update callback was getting the COW datablock, it should be the
original where the preview icons are stored.
2018-11-02 16:54:07 +01:00
2f3311ed30 Depsgraph: Cleanup, naming
If something is a list of data, it is to be called list, and data
is to be called data. No need to call list a data and data a weird
two letter abbreviation.

Clarity is our friend!
2018-09-07 15:10:24 +02:00
d57cb8fa22 Depsgraph: Use more meaningful name for flags storage 2018-09-03 15:20:06 +02:00
873d7f7e14 DrawData: Change drawdata to a generic struct shared accross ID types
This makes tagging much more generic and make the world updates more in
line with the new tagging system (Depsgraph).
2018-07-10 15:31:34 +02:00
56ace4b209 Depsgraph: Log entry operations which are directly modified and tagged 2018-07-04 16:44:44 +02:00
0d817e68ef Depsgraph: Add debug option to invalidate data tagged for update
See comment for INVALIDATE_ON_FLUSH.
2018-06-12 14:30:50 +02:00
5c17dbd991 Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.

* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
  which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
  type has been added, removed or modified.

More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
2018-05-30 14:07:23 +02:00
bb75c4cbe9 Depsgraph: Make all print messages to respect per-depsgraph debug flags 2018-05-02 17:09:44 +02:00
e5633114cd Depsgraph: Preserve CoW ID recalc flags
Previously they would have been replaced with flag from original
datablock, which is not what we want.
2018-04-25 16:34:55 +02:00
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
7cdc0b76aa Make depsgraph tag for auto-override IDs it updates.
This will reduce amount of needless auto-override checks, at least when
not touching anything related to overriding IDs...
2018-04-18 11:25:31 +02:00
31067c9757 Depsgraph: Move CoW tag to ID datablock tag
Unless there is an external action from an user, there should not
be need in re-copying original datablock to a copied one.

This brings performance up from 5fps to 11fps with Spring runcycle
(performance in master is 14fps).
2018-04-12 11:05:18 +02:00
18c7575f93 Depsgraph: Introduce ID recalc flag for COW component
Currently unused, but will become handy to check whether ID needs
to have COW update to be run.
2018-04-12 11:05:18 +02:00
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
9577ebde79 Fix T53598: OpenGL Render Animation does not update shadows
General idea of the fix: skip the whole draw manager callback madness which
was used to tag object's engine specific data as dirty. Use generic recalc
flag in ObjectEngineData structure instead. This gives us the following
benefits;

- Sovles mentioned bug report.
- Avoids whole interface lookup for opened viewports for EVERY changed ID.
- Fixes missing updates when viewport is temporarily invisible.

Reviewers: dfelinto, fclem

Differential Revision: https://developer.blender.org/D3028
2018-01-29 17:54:20 +01:00
1e0283828f Depsgraph: pass depsgraph to editors update context struct
This way callbacks will know which depsgraph is being changed, and where
evaluated data is coming from.
2018-01-16 15:37:52 +01:00
656b9a46b3 Merge branch 'master' into blender2.8 2018-01-11 15:14:30 +01:00
1255f572c7 Depsgraph: Make eval initialization more friendly for threading
Helps in cases of not very complex scenes and lots of system threads available.

A bit hard to measure change on it's own, it works best with the upcoming
changes and gives measurable improvements.
2018-01-11 14:48:49 +01:00
5d38c14116 Merge branch 'master' into blender2.8 2018-01-10 13:22:03 +01:00
f21f18b572 Task scheduler: Use const qualifier in callbacks for parallel range 2018-01-10 12:53:59 +01:00
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
6deb908a5c Merge branch 'master' into blender2.8 2018-01-09 16:15:33 +01:00
4c4a7e84c6 Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
2018-01-09 16:09:33 +01:00
d2708b0f73 Task scheduler: Get rid of extended version of parallel range callback
Wrap all arguments into TLS type of argument. Avoids some branching and also
makes it easier to extend things in the future.
2018-01-09 16:09:33 +01:00
a52452c043 Merge branch 'master' into blender2.8 2017-12-20 16:40:49 +01:00
3474db4b37 Depsgraph: Move ID node to own file 2017-12-20 16:35:48 +01:00
4045a51a11 Depsgraph: Rework tagging and flushing routines
The goal is: have id->recalc flags set to components which got changed.
To make it possible for render engines to check on a more granular basis
what changed in the object. For example, is it a transform which changed
or is it just some ID property changed which has nothing to do with rendering.

The tricky part is: we don't want duplicated logic in tagging and flushing.
In order to avoid this duplication, we store ID recalc flag in the component
node type information. That type information could easily be accessed by both
tagging and flushing routines.

Remaining part of the changes are related on changing the way how tagging
works. The new idea here is to have utility function which maps update tag to
a component. This way we can easily set ID recalc flags right away. Without
any duplication of ID recalc flags set in multiple flag handler functions.

With all this being said, there should be no user measurable difference for
now, it's a gigantic basement for some upcoming work and fixes.
2017-12-19 11:37:22 +01:00
342226a670 Depsgraph: Synchronize flushing with 2.8 branch
Not only this helps merges form master to the branch, but also:

- Allows us to production-check changes as soon as possible.
- Avoids some unnecessary editors update about ID changes.
- Adds small optimization on queue size by always keeping one of the pointers
  outside of the queue.
2017-12-18 16:33:12 +01:00
4ce38abfcd Depsgraph: Add named constant with number of node types 2017-12-15 17:39:01 +01:00
2b25d8ea30 Depsgraph: Fix assignment to wrong flags 2017-12-15 14:42:42 +01:00
f4140f2c81 Merge branch 'master' into blender2.8 2017-12-15 10:45:20 +01:00
c4046e9082 Move ID recalc flags into dedicated field in ID
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
2017-12-15 09:43:18 +01:00
bb9d068ccc Depsgraph: Cleanup, use more explicit way to fill in a structure
The possible issue with just listing arguments is that it might not be clear
what particular value is used for. For example, is it a scene itself, or is
it a parent scene?

Not as if it's not very clear now, but better be explicit for the future,
and me reading code in 10 years.
2017-12-14 11:09:18 +01:00
33c97351fb Depsgraph: Move data update tag to object->data itself 2017-12-13 16:32:08 +01:00
09cade6ca4 Fix MSVC compilation, there is no 'Designated initializers' in C++!
Looks like gcc is at the very least missing a warning here!
2017-12-02 18:25:09 +01:00
d10578df46 Depsgraph: Call editors update after everything was flushed
This way we can inform editors about all edits at once. Currently this is not
used, but in the next commits we will inform editors about what exactly has
changed.
2017-12-01 17:59:47 +01:00
6365ddcab5 Depsgraph: Separate loop for ID node flags clear
This ends up in less number of memory writes, which should have positive effect
on performance.
2017-12-01 17:32:00 +01:00