Commit Graph

671 Commits

Author SHA1 Message Date
acd02148d8 Update for new OpenAL windows library. 2009-08-05 14:10:29 +00:00
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
41a0bfaf7c sizeof() was being used incorrectly to clear X11 m_keyboard_vector, would only have 4-8 bytes cleared rather then 32.
fix for harmless memleak too.
2009-08-01 09:07:45 +00:00
3f154c1482 error in setting the alpha value when drawing text into a char buffer.
Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
2009-07-14 15:08:07 +00:00
af42ee43be fmod directory wasn't removed when all references to fmod were. (patch [#18260] FMOD Removal, committed 19395) 2009-06-01 12:49:16 +00:00
94af724293 YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts
GameEngine sys.path creation was broken because of a pesky slash at the end of each path name.
Win32 sys.paths were also failing when running a game that switched between blend files in different directories

On win32 for some reason making absolute paths from lib->name failed, work around this by using lib->filename.

STR_String.h, cast to float to quiet compiler warnings.
2009-06-01 05:43:58 +00:00
4e3248fb91 FIX memleak in mmap(). 2009-05-23 14:21:11 +00:00
1388beebdb build without SDL in GCC 4.4 2009-05-21 14:11:12 +00:00
Dalai Felinto
379f02f6e6 CMake + MSVC debug build fix
Initializing lResult = 0;
and removing NOP (if(!lResult) lResult = 0;

That was discussed with Genscher and Benoit in IRC.
2009-05-18 21:05:21 +00:00
65796e2c07 Patch #18758 for bug #17423 by Matt D. (foom) Thanks!
"Mouse wheel zoom lost after rendering."
2009-05-17 15:09:03 +00:00
96aa60cee3 cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
0f933eb847 * Fix for another OpenAL compile error on MSVC. 2009-05-16 12:56:09 +00:00
58db6df069 * Fix for compile error on MSVC.
* Remove alut from makefiles and cmake.
2009-05-15 18:21:27 +00:00
009dea9577 Bug/patch #18714: fix game engine sound on OS X Intel, patch by
Ken Hursh and myself.

* Get rid of dependency on ALUT. It is really only used to
  load a WAV file, and apparently crashing doing so on OS X Intel,
  (perhaps due to endian issues?). There was already own code
  for doing this on some system, so now it uses that. That code
  had it's own endian issues which are now fixed, along with
  better checks to avoid crashing on corrupt or unsupported files.

* Also get rid of some unecessarily complicate #ifdefs.

* According to the bug report OS X Intel OpenAL only works with
  static openal linking still (WITH_BF_STATICOPENAL for scons).
2009-05-15 12:34:01 +00:00
b22605c4df BGE #18691: Blenderplayer fullscreen messes up desktop on OS X Leopard. Applied patch #18705 by sbn. I cannot compile osx but the patch seems perfectly alright to me. Can OSX users confirm that it compiles well on the various OSX version? 2009-05-13 06:53:21 +00:00
cf8a37a3bb Fix Copy & Paste not working inside Blender.
My last patch remove the code that check if Blender is the owner
of the selection, that is why stop working.
2009-05-08 19:37:14 +00:00
4ecff51bfe BugFix [#18597] Blender's text editor cant paste from SciTE in linux
Commit patch [#18597] Blender's text editor cant paste from SciTE in linux
Submitted by Campbell.

I made some changes to cleanup a little the code, atoms are now in the
System class. The getClipboard_xcout try to convert/request:
	1) Request for UTF8, if fail
	2) Request for COMPOUND_TEXT, if fail
	3) Request for TEXT, if fail
	4) Request for STRING

Test here with SciTE Version 1.77, firefox, xterm and text editor working
with both library's gtk/qt and all work fine.
2009-05-04 18:46:34 +00:00
0999cf406a Fix crash because XSetInputFocus fail.
Some WM send a WM_TAKE_FOCUS event before the window is really mapped
(for example, change from virtual desktop), because of this, the call
to XSetInputFocus fail and close Blender.
2009-05-04 15:31:28 +00:00
2c491b5d2e BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation. 2009-04-16 20:13:13 +00:00
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
688db0f251 [#18260] FMOD Removal
from Jorg Muller (nexyon)

also removed references to CVS in install
2009-03-24 09:09:10 +00:00
28f6d223d0 This is patch:
[#17974] two small fix for blender 2.48 (memory leak and uninitalized vars)
Submitted By:
Pavel Nemec (nemecp) 

(changes delete to [] and sets to vars to NULL)

Kent
2009-03-16 17:02:19 +00:00
4d92526401 build blenderplayer without opennl and decimation 2009-02-26 12:43:24 +00:00
570b48aae6 BGE Py API
print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
2009-02-22 10:22:49 +00:00
86c25491e1 [#18257] Workaround for bug in freealut 1.1.0
by Jörg Müller (nexyon) 

Since this area is not maintained, I can only say it works on my system (linux/32bit)
And nexyon assured me he checked over this patch well.
Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function.

Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.
2009-02-06 16:38:53 +00:00
c63fcd2799 Fix revision: 18690, bug #17850
The problem was that Qt convert the text to the type
STRING or UTF8, that is why Blender can't get the text,
now should be work fine.
2009-01-30 21:01:18 +00:00
d95d110d8d [#17850] Copying text from Eric4 to Blender crashes Blender
The crash is caused by calling XGetWindowProperty when xevent.xselection.property is zero.
Not a proper fix because clipboard can paste the data without trouble.
2009-01-27 08:17:35 +00:00
f1474648d3 patch #8583: Add support for gcc on irix
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.

Other changes related to irix:
 * compile solid from extern/
 * don't build plugins (yet) with "make release" when using gcc (the shell
   script used assumes MIPSpro is installed)
 * use statvfs instead of statfs on irix, like done on solaris
 * use external libs from $(LCGDIR) instead of /usr/freeware
 * use glew header files from $(LCGDIR)/glew instead of the ones installed on
   the system (this applies to other platforms as well)
 * ffmpeg support currently is disabled on irix
2008-11-24 14:15:05 +00:00
483136c8e4 Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.
2008-11-11 14:14:22 +00:00
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00
8eec6cecc0 Add MSVC90 project files - part 1. 2008-11-10 15:36:58 +00:00
Nathan Letwory
fecdd60453 * use msvc proposed names when building on win32 2008-11-08 12:01:55 +00:00
Nathan Letwory
44efce4f66 * remove unreferenced var 2008-10-31 20:47:30 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
2ee4feda26 c3d_import needed encoding defined for python 2.5+ to run.
wav file reading minor fix checking array bounds.
2008-10-12 10:39:45 +00:00
167676dbfe read wave files block align value, rather then assuming 2 or 4. 2008-10-12 07:58:05 +00:00
0d71c0a9af fix for [#17783] problem when packing wav
"data" is aligned differently in this wave file and the buffer was read past its allocated length.

Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file)
added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
2008-10-12 00:51:55 +00:00
ec7407f942 Fix for bug #17793: the glFinish() call in ghost that was disabled in a previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer. 2008-10-11 16:03:17 +00:00
44c01e2621 Bugfix for [#17333] Fluid bake memory issues provided by Andre Pinto 2008-10-09 12:19:16 +00:00
9ca5b78d1a BGE bug fix: fix several bugs and inconsistencies in sound actuator:
- support stopping of loop sound
- support stopping by python
- keep state of actuator in sync with audio device. 
  The lack of state sync was causing several other problems:
  - actuator stop playing the sound
  - sound chopped before the end
  - not possible to pause sound
2008-10-09 06:06:11 +00:00
77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00
64527fa81d patch [#17772] Fluid solver not built with OpenMP in Makefile build system
Submitted By: gsr

Kent
2008-10-06 19:57:42 +00:00
0eaccf881b Solaris was having problems with sqrtf and friends again.
I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.

Kent
2008-10-03 13:16:10 +00:00
2a331067cc resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
2008-09-29 17:08:11 +00:00
45035f10ec [#17703] Segfault on fluid activation. 2008-09-29 14:44:12 +00:00
1722aeb6ea This is part of the cleanup Campbell wanted :)
Just getting rid of license_key stuff.

The project files still need to be updated:
projectfiles_vc7/blender/src/BL_src_cre.vcproj
projectfiles_vc7/blender/blendercompactNG.vcproj

Just search for these files in them.
	
Kent
2008-09-25 15:39:46 +00:00
7c94eed4cb Fixing compile warnings 2008-09-24 00:23:01 +00:00
4e731c5ab5 Revert full screen, maximized and minimized code (rev 16543).
Revert this because don't work "fine" with dual-monitor.

The problem is not the code, this work fine, but full screen
for a window manager is not both monitor (until set xinerama or
whatever..).
2008-09-22 19:09:46 +00:00
558d7499a6 Patch #17666 by Vladimi<C2>r Marek
Fixes for solaris compiling
2008-09-22 15:59:04 +00:00