Ken Hursh and myself.
* Get rid of dependency on ALUT. It is really only used to
load a WAV file, and apparently crashing doing so on OS X Intel,
(perhaps due to endian issues?). There was already own code
for doing this on some system, so now it uses that. That code
had it's own endian issues which are now fixed, along with
better checks to avoid crashing on corrupt or unsupported files.
* Also get rid of some unecessarily complicate #ifdefs.
* According to the bug report OS X Intel OpenAL only works with
static openal linking still (WITH_BF_STATICOPENAL for scons).
by Jörg Müller (nexyon)
Since this area is not maintained, I can only say it works on my system (linux/32bit)
And nexyon assured me he checked over this patch well.
Blender using the deprecated function is not great, but nexyon's bugfix would not be available until the next version of freealut so better to work around it by using the new function.
Please test game sounds play back on win32 and Mac, in cases that it worked in the first place.
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>,
and <AL/alut.h>
(cmake generated makefiles now work out of the box on my intel mac)
These should make it so that other people can compile with OpenEXR support.
(I also added the OPENAL fix erwin commited to bf-blender since I
need it for my machine, and this syncs up the file)
Kent
source/creator/creator.c
changed ifdef's around fpe_handler to match when its actually used.
intern/SoundSystem/intern/SND_AudioDevice.cpp
Changed: SND_SoundObject* oldobject = oldobject = pIdObject->GetSoundObject();
to: SND_SoundObject* oldobject = pIdObject->GetSoundObject();
intern/SoundSystem/openal/SND_OpenALDevice.cpp
removed unused var.
source/blender/blenkernel/intern/mball.c
initalized a couple of vars that might have been used uninitalized.
The rest were changing types to match, most of them were something like
was short * should have been unsigned short *.
Kent
as there is a conflict between openal and sdl (when compiled with cdrom
support), i had to disable support for cd playing using sdl on os x
for the time being.
SoundSystem has been moved from source/gameengine to intern. This was needed
because functionality from SoundSystem was needed by
source/blender/src/editsound.c.
* Removed the option for the openal check in configure.ac. It's needed now by
SoundSystem
* Removed the functionality for checking if 'noaudio' was provied on the
commandline. Now audio is default on.