There were some crashes discovered in some circumstances of using
color management within the clip editor which ended up some refactoring
of color management cache.
Switch from global movie cache instance to per-image buffer instances
This only means keys for color managed buffers could be much simpier
and that look up would happen much faster in there're lots of frames
cached. Memory limiter stuff is still global for all color management
and in fact it's also shared with movie clip cache .
This allowed to get rid of original image buffer stored in cache
key and allowed to easily remove all display buffers when source
image buffer is being freed. This was main culptrit leading to
crashes.
Additional changes:
- Add option to make moviecache verbose. If DEBUG_MESSAGES is
defined in moviecache.c detailed logs would be printed to the
console.
- Movie caches are now named which helps reading debug messages.
- Improved a bit behavior of cache element removing when buffer
overflows on adding new display buffer and there're frames from
movie clip.
Replace pseudo-LRU approach of determining which buffer
to remove when running out of space allowed for cache
with approach which would remove the frame which is most
far away from newly added frame.
This is still a bit tricky because it's impossible to
distinguish which frame to delete in situation of:
CCCC...CC
^
it's either user wants to extend left segment of cached
frames and buffers from right segment should be removed
or he wants to join this two segments and in that case
buffers from right segment should be removed.
Would need a bit more investigation which situation
is more common in general usecase.
- Cleaned up some files -- seems there were some wrongly resolved
conflicts which resulted into duplicated code in space_image.py
and some build configuration files.
- Store all color space related data (such as display device, view
transform and so) as strings, so it could easily be ported to new
OCIO configuration files and it'll be much more portable between
different configurations.
This required adding some look-ups to RNA associated with such
settings, but it's indeed the only way to do this. If it'll be
figured out such look-ups causes performance issues it's possible
to optimize this further using hash. So far it's only few elements
in list to be looked up.
- Added support of display device transformation from OCIO
configuration files. Display device is setting per-window and
different windows could have different display devices, so it's
possible to have one blender window opened on sRGB monitor and
another one on xyz projector.
Display device is ignored when using ACES ODT Tonecurve view
transform due to it's not an OCIO transformation. Probably it'll
be possible to get rid of this tone curve soon (if it'll be
proved useless or it'll be implemented as a part of OCIO LUT).
- Movie Cache now supports deleter functions for user keys, so
such keys could have some allocated data which would be removed
as soon as element in cache is being removed.
- Movie Cache now support callbacks to check whether current
cache element could be removed from a cache due to it wouldn't
be accessed anymore.
- Re-written cache stuff for display buffers of ImBuf. Now it's
using Movie Cache which is global for all ImBufs.
Probably it's not implemented in fastest way, would be investigated
further and probably changed it performance wouldn't be good enough.
Fixes Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to pr
(see revision: 34540, fix by Janne)
By not breaking the seqcache interface API.
Added comments to header file, so that it is easier to understand, how the
cache API is supposed to work.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
* Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice.
* Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
* documented and rewrote the render interface of the sequencer.
(now, the geometry / render_type / etc. settings are stored within a
seperate structure called SeqRenderData that is passed within the code.)
* that fixes
* cache problems, since the caching system didn't keep track of
proxy files vs. final renders.
* is a necessary step, to bring back frame blending in speed effect
(the SeqRenderData structure elements are already there)
* will make motion blur render options available within the sequencer!
* this patch also fixes:
* "easy retiming" using speed effects. (in Blender 2.49, you could
add a speed effect and resize the source track to retime it to that
length)
* adds labels for the Original dimensions for Image + Movie tracks
(worked in 2.49, too)
This patch cleans up the sequencer core by replacing the caching system
(TStripElems) with a hash based system, which is:
a) a lot faster
b) a lot more readable
c) a lot more memory conserving
The new caching system is also a good building ground for
a) sub frame precision rendering (even on scene strips)
b) multi core rendering (threaded rendering is still disabled, but can
be extended now to arbitrary core numbers)
I tested the code on an extensive editing session today and had no
crashes during 4 hours of editing. So I consider it very stable.