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c6b3e0f8e4
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style cleanup
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2013-02-14 23:49:30 +00:00 |
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f70d2c65d8
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rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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2012-10-23 13:28:22 +00:00 |
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45a0287f45
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change I made gave a little nicer bleeding direction for inpaint but introduced dithering artifact.
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2012-08-23 06:27:12 +00:00 |
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3bc16fd60d
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compositor: replace C++ new/delete with guardedalloc.
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2012-08-16 12:32:48 +00:00 |
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883e9df1cc
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fix for bug reading past the buffer bounds for the inpaint node.
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2012-08-16 12:13:01 +00:00 |
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61eacb534e
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inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
also dont assign 1.0 alpha for parts of the image not inpaint'ed, this way you can maintain some alpha in the image.
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2012-08-12 17:31:42 +00:00 |
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b2fdb3f50e
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avoid divide by zero for the inpaint node.
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2012-08-12 17:10:56 +00:00 |
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94a3945cf9
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code cleanup: compositor - define size for executePixel function output float array
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2012-08-10 14:07:24 +00:00 |
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8ae89f4942
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speedup to inpaint node in my tests was about ~30% for an optimized build.
also replace MIN/MAX2 with inline functions in transform.
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2012-08-07 09:20:30 +00:00 |
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2b8ac9bc61
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inpaint node from tomato branch by Peter Schlaile
http://en.wikipedia.org/wiki/Inpainting
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2012-08-06 13:45:11 +00:00 |
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