Commit Graph

135 Commits

Author SHA1 Message Date
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
e8d42ab48e Properly prefixing name of exproted armature API 2013-02-27 23:56:51 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
bc52cb1be3 fix for apply rotation/location failing for surface object types (were recognized as 2d curves). 2013-02-19 14:19:53 +00:00
3a192ca359 patch [#33697] Apply transformation added to metaballs.
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
2013-02-11 10:56:21 +00:00
441c7fb79a fix for crashes running some operators in background mode and some divide by zero errors. 2013-02-06 02:48:03 +00:00
5a51800a41 Compile fix
Patch [#34075] by Davis Sorenson (dsavi), thanks.
2013-02-01 16:03:42 +00:00
496c3e4f8f Fix #34070: set origin operator did not work for lattice objects. 2013-02-01 15:17:39 +00:00
779375251c Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
2012-12-17 21:40:28 +00:00
5b33146875 Bugfix #32987
"Set origin to cursor" tool failed for parented/rotated objects.
Matrix mashup.

Thanks to Ben Batt for the fix!
2012-11-04 12:33:58 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
0a590aadf5 Add option to set object origin to the center of mass
This uses the weighted average of polygon centroids based on area
It work well in most cases but will be slightly wrong when polygons have 
many vertices.
2012-10-20 16:48:54 +00:00
b7f4c69ef7 More UI messages and BKE_reportf->BKE_report fixes... 2012-10-14 15:29:09 +00:00
9f21b799c4 And more UI messages spell check. 2012-10-13 13:40:05 +00:00
67e2768570 quiet some -Wshadow warnings 2012-10-12 14:35:10 +00:00
6536e2d01a And more UI messages fixes... 2012-10-08 21:03:35 +00:00
e982e9b04f fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account 2012-08-18 14:27:48 +00:00
35ef09372a Fix #32306: Applying location or rotation scales sculpt data 2012-08-11 16:20:30 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
c464654f5e Fix memory leak when trying to apply transformations to shared meshes 2012-05-20 11:06:46 +00:00
9dd981a440 style cleanup: block comments 2012-05-16 23:37:23 +00:00
f964292630 fix geometry to origin in mesh editmode - was broken since bmesh merge. 2012-05-13 11:14:43 +00:00
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
a5af5e8f50 style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros 2012-04-30 16:22:40 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
e2c453b5f9 style cleanup: editors / mesh & object 2012-04-28 15:42:27 +00:00
ef054e165c style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros. 2012-04-28 15:14:16 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
6faeac9fe2 style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros. 2012-03-25 22:35:18 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
b482a0d4fc patch [#30602] Wiki Quick Hack: Apply Transformation To Lattices
from Justin Dailey (dail)
2012-03-20 23:09:28 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
f268918d50 Fix #30337: missed Set Origin for Metaball
Implemented Set Origin operator for Meta Balls.
2012-02-26 08:55:31 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
705f23064e svn merge ^/trunk/blender -r43294:43338 2012-01-13 01:39:57 +00:00
f66f33cefc rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name. 2012-01-11 16:32:12 +00:00
2b2c1007f6 rename normal calc functions.
comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals.

renamed:
* mesh_calc_normals() --> mesh_calc_normals_mapping_ex
* mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface
* added mesh_calc_normals() - only calculates normals from poltys

this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated.

only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
2012-01-06 00:08:37 +00:00
22a1ad61f9 svn merge ^/trunk/blender -r42372:42416 2011-12-04 18:39:19 +00:00
3fdc28b736 add a new object member to store the dsize, since with my recent commit broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain.
this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-12-04 03:35:54 +00:00