Commit Graph

24 Commits

Author SHA1 Message Date
c1570d9f49 code cleanup: missed some min/max use of float[3], also found case of DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf) 2012-05-12 22:34:20 +00:00
ce17c35240 style cleanup: mainly sculpt/whitespace 2012-05-11 08:05:47 +00:00
c9c0bfeeb8 Ensure mask layers are always present in sculpt mode. 2012-05-10 20:34:35 +00:00
2a6217859e Patch [#30255] Center Last Stroke
Enables the NUMPERIOD view centering operator to work in sculpt mode.  Hitting NUMPERIOD while in sculpt mode will center the view on the end of the last sculpting stroke made by the user.

This is useful for quickly refocusing on the current work area without fussing with the view controls.

It does not zoom into the stroke (slide only).

It does nothing if there have been no strokes.
2012-05-03 03:51:30 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
604d029ddf Bugfix #25570
The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.

Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
2011-01-12 18:00:23 +00:00
a62e340573 Fix #21028: operator redo creates hundreds of images when texture paint is on.
Now operator redo will look for an undo push with the same name in both the
paint/sculpt and global undo stack.
2010-07-23 14:46:31 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
4bdfa8a7d7 Sculpt: split generic part of image paint undo system into separate
paint_undo.c file, to be reused for sculpt.
2009-11-04 20:19:41 +00:00
93beb0b85a Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. 2009-10-27 19:53:34 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
9435727712 Handlers/keymaps, some tweaks for previous commits:
* Screen keymap is now split up in two, some of the area/region
  manipulation operators here need to be handled before others.
* Moved paint/sculpt/sketch out of the 3d view keymap, these were
  there as a workaround, now with keymap poll no longer needed.
* Also fixes #19297, 3d cursor moves when combing in particle mode.
2009-09-18 15:48:49 +00:00
8e41a21607 2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
  pressure, repeating paint operations, etc should all work.
  Drawing cursor needs a bit of work, only gets shown when enabling
  texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
  sculpt_paint module. Doesn't make much difference now, but nice
  to have it together for better integration and consistency in
  the future.
2009-02-19 23:53:40 +00:00
8eb035f64f Fixed warnings in sculpt, also brought back brush curve. 2009-01-14 17:22:30 +00:00
07e85b265d Moved a couple more sculpt settings into operator properties, including shiftkey for flipping stroke direction in or out 2009-01-14 03:02:44 +00:00
d494cd5c6e Added missing sculpt header 2009-01-13 20:38:43 +00:00