There is a keymap conflict with ctrl+tweak.
Therefore, I did not include this yet.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4999
To make this work, other changes were necessary:
* To select a specific marker you have to click more exactly on the icon.
* Moving markers with click-drag only works when starting on a marker.
Additionally this patch implements that all markers are deselected,
when the user clicks in an empty area.
Reviewers: billreynish, brecht
Differential Revision: https://developer.blender.org/D4975
Material setup for quick explode was assuming a shader with a "BSDF"
output socket connected to the material output node whereas other socket
names are valid ("Shader", "Emission", "BSSRDF", "Holdout"...)
- Return Toggle Meta to Strip Menu
- Move position of Lock/Mute in Strip Menu to match position in Context Menu.
- Remove Lock icon.
Author: Peter Fog
Reviewed By: billreynish, ISS, brecht
Differential Revision: https://developer.blender.org/D4957
Modifier keys were disabled, removing support for shift-clicking
on the transform gizmo to constrain to the plane.
The gizmo keymap matches the default, no need to re-define it.
Now a small threshold is used for mouse input,
avoiding delay when gizmos are activated on drag.
Tablet input threshold remains unchanged since
it's easier to make small movements when using a tablet.
A larger threshold for non-cursor input is now used (typically keyboard)
which improves usability when the "Pie Menu on Drag" key-map preference.
When XRay is turned on the mesh analysis did not draw correct. This
change won't draw the mesh analysis overlay when xray is turned on.
In terms of giving the user a visual feedback of this limitation we
render the overlay options inactive.
Reviewed By: brecht, fclem
Maniphest Tasks: T65225
Differential Revision: https://developer.blender.org/D4965
The previous fix to the spike bug T64582 was not really right.
This fixes that one properly and restores the desired curving
profile in the bug's example.
Remove click-drag support for tweak gizmo,
rely on keymap events instead.
This is needed for some gizmos to use modifiers keys
without having all gizmos use all modifier keys (see: T63996).
This reverts commit ebf924e0b7. This is causing
the transform tool to start immediately which leads to lots of accidental
changes. We can bring this back when that issue is fixed.
Issue introduced on 86eefefdc1.
There was a `if scene:` check in the original code, as it turned out
there was a reason for that. We gotta be careful with these assumptions.
- Move Auto Render into Options panel in sidebar
- Move Pin to the right and remove emboss
- Move Background to the right and use greying out to avoid jumping UI elements
Also remove emboss from pin toggle in Image Editor for consistency
While support for gizmo specific keymaps remains, this should only
be used if a gizmo-group is doing something that requires one.
There was also a hidden limitation that meant only the last registered
tweak keymap would ever be used.
For now leave this using the generic keymap since all
tweak modal keymaps were using the same template anyway.
While internally these are separate gizmos,
there is no reason to have a keymaps for each.
Also prefix the gizmo with "3D View"
since there are other kinds of transform gizmos.
Root of the issue (beside lack of control over operators evaluation in
keymaps, since tools always get tried first), is that wurrent WM code
only allows one modal op to start from a single event (returning
`PASSTHROUGH` in that case is useless, WM code still considers event as
consumed and does not try any further handling of it).
Solution is then to change trigger events of resize/link operators from
`LEFTMOUSE` to `EVT_TWEAK_L`, which makes more sense anyway, imho, for
drag operations...
Fix T64693: Can't resize selected node.
Fix T64933: "Dots" in node editor can no longer be selected by just clicking on them.
Fix T64660: no access to node connectors when a node is inside a layout frame.