Commit Graph

1547 Commits

Author SHA1 Message Date
274d3d2daa Fixes opening video files on Windows. [#30752]
Thanks Lockal for finding faulty stat function which helped a lot. 
Now there BLI_stat. I will replace all other stat later.

*** Please use BLI_xxxx() functions ***
for file operations

Reported by Leon Cheung, Lockal, Believil
2012-05-01 21:46:55 +00:00
6327c9aae1 style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
933b3166fc style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
6527f42b6b Fix #31193: Normals don't have any Z component
Issue was caused by heavily non-uniform scale applied on object.
Run scale correction on face and vertex normals draw if there's non-uniform scale.
2012-05-01 11:01:24 +00:00
a5af5e8f50 style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros 2012-04-30 16:22:40 +00:00
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
435679b4b0 Word selection in the Text Editor:
* Fix word selection for words with multibyte characters. No need to call txt_move_left() or txt_move_right(), because these functions work with symbols, not bytes
* Word selection now treats tabs the same way as spaces. Also useful for words with multibyte characters
2012-04-30 13:14:15 +00:00
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
41a5e731a2 bmesh: new wireframe tool
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
ef054e165c style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros. 2012-04-28 15:14:16 +00:00
4dd552fef9 patch [#31104] Correct comment for mul_qt_v3
from Bill Currie (taniwha)
2012-04-28 11:45:28 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
4469ab9857 code cleanup:
- move lasso functions into BLI (were in 3D view but UV editor needs access)
- remove unused UV functions (ones that assumed 3-4 sized UVs only)
2012-04-27 07:26:28 +00:00
bb4942c920 code cleanup: quiet msvc warnings 2012-04-27 03:01:27 +00:00
c1c022342c fix for invalid use of memset when loading tiff images
- memset(..., 1.0); // isnt valid
- memset(pointer, sizeof(pointer)) // was using the sizeof the pointer, not the size of the array, since this was to fill in alpha values it was obviously wrong.
2012-04-23 23:57:17 +00:00
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
8765dfccf7 style cleanup: correct typos 2012-04-21 14:14:58 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
c7f8af329b BMESH_TODO: randomize vertices working again.
That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.

Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
d7542be6ac code cleanup: more minor changes to scanfill 2012-04-18 14:36:56 +00:00
abcaec0edc code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible 2012-04-18 14:30:57 +00:00
ca913254aa fix for eternal loop in scanfill,
The cause for this is bmesh faces which have zero area have their normals set to a fake value (Z-Up), this would break scanfill, possible fixes are to calculate the faces normal each time or tag as invalid but its easiest to avoid the eternal loop with an extra test.
2012-04-18 14:06:59 +00:00
6389301eb5 fix for own error in recent scanfill updates, scanfill can hang if run on a polygon with no area. 2012-04-18 05:52:18 +00:00
195d6c1b1a minor speedup for scanfill, dont calculate the normal if its already known - use for editmode ngon filling. 2012-04-16 18:24:49 +00:00
67f8e3a3a7 inline function for "Newell's Method" used for normal calc. 2012-04-16 16:49:37 +00:00
e889fa4678 improve scanfill for uneven ngons, previously scanfill would use the most angular corner, but this made non planer ngons rip frequently (often reported problem).
now calculate the normal as with ngons.
2012-04-16 16:24:55 +00:00
0f7ab89b4e fix for fail thumbs being used when the failed thumbnail image is older then the image/movie/blend. 2012-04-16 15:13:21 +00:00
0635f8101c make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe. 2012-04-16 06:48:57 +00:00
fb1e60762f style cleanup: scanfill, spelling and use NULL rather then 0 2012-04-16 05:23:40 +00:00
79693e4543 code cleanup: avoid confusion with incorrectly named argument to BLI_edgefill(), was 'mat_nr', now 'do_quad_tri_speedup' 2012-04-16 05:03:04 +00:00
a73d0d3e72 code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanup some defines/includes for windows. 2012-04-15 07:54:07 +00:00
f8b7cfb6ae code cleanup: quiet some mingw warnings. 2012-04-12 02:50:21 +00:00
cc1259178b code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings. 2012-04-12 02:15:33 +00:00
5aaf3ede76 code cleanup: remove unused var for windows and style edit (remove spaces between 'var[num]') 2012-04-12 00:15:02 +00:00
b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
9ae0523921 fix [#30897] UVEditor: Snap Cursor to Selected
was writing the 3rd component of a 2D vector.
2012-04-11 07:47:09 +00:00
1f3e453509 fix [#30848] Edge Selection fails when the following Conditions met:
summery: when both verts are outside the viewport

this is in fact a very old annoyance but good to resolve.
fix by doing segment/rectangle intersection between the edge and the viewport so it works when the both verts are outside the view.
2012-04-10 07:30:08 +00:00
dabcdc1532 Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
This is from a patch that is in the tracker, but it leaves out a fix of BLI_gzopen which needs more work.
2012-04-09 01:16:19 +00:00
8fa17c5362 code cleanup: no functional changes
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
2012-04-07 12:37:15 +00:00
628b183d98 Temporary gzopen fix for for Windows
If we open file for write, we create a new file and close it. Therefore we have existing path for GetShortPathName.

Strangely zlib fails on gzclose if file descriptors are used.
2012-04-06 21:11:10 +00:00
d2d2b8c2f2 code cleanup: replace inline axis angle conversion with axis_angle_to_mat3() 2012-04-02 06:43:16 +00:00
26b0255049 Fix for is_orthogonal check which in fact was checking for orthonormal matrix.
Separated it into two functions so now it'll be clear if check happens for
orthonormal or just orthogonal.
2012-04-01 00:14:41 +00:00
f3792b0f2b code cleanup: use uppercase for defines and dont end macro's with ; 2012-03-31 03:36:15 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
94b8b8913e rename lattice influence to strength from r45144 (other deform modifiers call it strength too) 2012-03-26 00:42:21 +00:00