Commit Graph

549 Commits

Author SHA1 Message Date
aecddee333 Grr! Fix for own error in r46193. 2012-05-03 05:39:30 +00:00
d64661b507 Cycles: add Ray Length output to Light Path node. This gives the distance travelled
by the last light ray. One use case for this might be to do absorption.

Patch #31232 by Agustin benavidez, see this blog post for details:
http://agus3d.blogspot.com.ar/2012/05/blender-cycles-ray-length-node-output.html
2012-05-02 17:03:46 +00:00
b2a9d012b4 Fix #31236: linking a socket of a different type to an existing node group output
would crash, did not convert default value storage correctly.
2012-05-02 15:47:15 +00:00
1d2e1018f7 Small enhancement to Fast Gaussian compo blur node: do not compute when size is below 0.001!
(Was already checked/done for other blur algos, can be annoying when you animate the blur size to apply it only on a few frames.)
2012-05-02 14:29:12 +00:00
Lukas Toenne
01b3deb680 A number of changes to node RNA and the file output node, to simplify socket types and make node code more robust for future nodes with extra socket data.
* Removed the struct_type identifier from sockets completely. Any specialization of socket types can be done by using separate collections in RNA and customized socket draw callbacks in node type. Sockets themselves are pure data inputs/outputs now. Possibly the sock->storage data could also be removed, but this will change anyway with id properties in custom nodes.

* Replaced the direct socket button draw calls by extra callbacks in node types. This allows nodes to draw sockets in specialized ways without referring to the additional struct_type identifier. Default is simply drawing the socket default_value button, only file output node overrides this atm.

* File output node slots now use a separate file sub-path in their storage data, instead of using the socket name. That way the path is an actual PROP_FILEPATH property and it works better with the UI list template (name property is local to the data struct).

* Node draw contexts for options on the node itself and detail buttons in the sidebar now have an extra context pointer "node" (uiLayoutSetContextPointer). This can be used to bind operator buttons to a specific node, instead of having to rely on the active/selected node(s) or making weak links via node name. Compare to modifiers and logic bricks, they use the same feature.

* Added another operator for reordering custom input slots in the file output node.
2012-05-02 07:18:51 +00:00
6327c9aae1 style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
933b3166fc style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
502e594abb Fixed UI bug in distance, chroma, and difference nodes that caused the threshold to be limited by the falloff value. These should be independent. Cleaned up how falloff works in keying nodes. 2012-04-29 20:07:29 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
22de538eb1 Cycles: missed merging this file from tomato branch, for normal output in node. 2012-04-29 14:23:50 +00:00
3cceab304a Style cleanup in own compositor nodes 2012-04-28 08:43:24 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
Lukas Toenne
d02aed6c64 Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory. 2012-04-21 13:36:57 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
Lukas Toenne
f4498e62a7 Dynamic output sockets for the image input node. This is needed to enable the node to read arbitrary multilayer exr files. Output sockets of this node are now generated dynamically when the image is updated. The image buffer has to be loaded to detect multilayer files on update. 2012-04-16 13:49:33 +00:00
51211b9419 Revert rename of ColorRamp node from r45629.
Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
2012-04-14 18:05:44 +00:00
310c0b9f10 Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!

Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-14 15:06:41 +00:00
b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
670cdd5381 code cleanup:
always use if (...) even if the macros dont require it (confuses parsers)
  define macros without the ';'s included.
2012-04-02 02:41:28 +00:00
21ac9ae461 code cleanup: use uppercase defines and change drawFCurveFade into static function. 2012-03-31 04:04:58 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
f469e0652a Node socket values now only have soft limits, rather than hard limits, so you
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.

Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
2012-03-30 16:09:05 +00:00
0dd3408123 Cycles: add alpha output to image node. 2012-03-28 09:07:43 +00:00
Lukas Toenne
f342c7de45 Fix for the node tree nodes.new API function, this wasn't setting the scene and main context pointers in the node template, used by file output node. Also the file output node itself now works in case of scene==NULL (might happen in some contexts). 2012-03-28 07:48:08 +00:00
c9e1ced4dd code cleanup: (dont include ';' in defines), last commit also missed changes to paint_image.c 2012-03-28 01:06:43 +00:00
bbc3d820f4 Cycles: add ColorRamp node. 2012-03-26 12:45:14 +00:00
6faeac9fe2 style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros. 2012-03-25 22:35:18 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
7b99ae0ad3 convert spaces to tabs and some formatting. 2012-03-24 04:39:53 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
Lukas Toenne
a4ffb69e3a Fix for #30627. This improves the behaviour of the internal_reconnect function for dissolving, detaching and muting nodes a bit. Instead of only linking a single, perfectly matching socket pair it now connects all outputs of a type to the first input of the same. Also if no such connections can be made it simply links the first connected input to the first connected output. This is the previous behaviour of the delete_reconnect operator (ctrl+x). 2012-03-22 16:07:41 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
7bc693d107 Big step forward nodes UI translation:
*Add menu is now translated.
*Nodes' title is now translated.
*Nodes' sockets' labels are now translated.

However, about the last point, and unless I’m mistaking, we’ll have to add the "i18n tag" N_() to all sockets' names, in the input/ouput templates declaration, in all nodes' files, as those sockets are collections created at runtime, I think po-generating script has no way to access that from bpy.types... Quite a piece of (borring) work. :/
2012-03-17 14:42:44 +00:00
788b47b788 Fix for yesterday i18n own commit (r44924): we now need to define WITH_INTERNATIONAL everywhere TIP_/IFACE_ macros are used (else, we get non-international, dummy NOP macros instead!).
Also fixed in main CMakeList file, when no addon dir found, we want to disable WITH_PYTHON (I guess, certainly not WITH_INTERNATIONAL ;) ).
2012-03-17 12:07:58 +00:00
2fbb5ce833 bmesh py api: more comprehensive intro page, also fix some spelling errors. 2012-03-13 06:22:43 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
dfdfa3d51b code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
9b8dae71a5 Cycles: support for environment texture "Mirror Ball" projection mode, next to
existing "Equirectangular". This projection is useful to create light probes
from a chrome ball placed in a real scene. It expects as input a photograph of
the chrome ball, cropped so the ball just fits inside the image boundaries.

Example setup with panorama camera and mixing two (poor quality) photographs
from different viewpoints to avoid stretching and hide the photographer:
http://www.pasteall.org/pic/28036
2012-03-08 19:52:58 +00:00
9fba458a7f Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.

Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
2012-03-07 12:27:18 +00:00
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00
c6f7c97daa Fix for crash when loading some mango files
Seems that issue is caused by several threads accessing to movie clip and one
of the threads (compositor node) was editing ImBuf which isn't nice anyway.
2012-03-06 13:57:28 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
d534f0e16d Fix #30405: combine HSVA node not working correct with fixed color instead
of socket connected as input, patch by Denis Declara.
2012-03-01 20:05:14 +00:00
Lukas Toenne
c1e8d77842 Same fix for file output node as Brecht did in r44580, EXR compression is defined in exr_codec instead compression. 2012-03-01 17:02:05 +00:00