Commit Graph

3476 Commits

Author SHA1 Message Date
5f4066c87d add GPU_glew header 2017-08-22 22:22:21 +10:00
bd935b5aed Merge branch 'master' into blender2.8 2017-08-22 18:21:05 +10:00
81a76469ca Fix for recent fix in fc890cd, cstdint is c++11 only so don't use it yet. 2017-08-21 19:05:17 +02:00
3e555d3d78 Merge branch 'master' into blender2.8 2017-08-21 15:41:03 +10:00
fc890cdae2 Fix Windows build error after recent Python changes in a10a7f42. 2017-08-20 23:15:43 +02:00
2332051419 Merge branch 'master' into blender2.8 2017-08-19 21:54:05 +10:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
ac28a4fba7 Fix leak in Python BGE filter & image types 2017-08-18 00:55:16 +10:00
6341380fbf Cleanup: warnings 2017-08-01 17:24:30 +10:00
11e95fcdd2 Merge branch 'master' into blender2.8 2017-07-27 07:35:44 +10:00
17230ec11f Cleanup: Py3.7x warning 2017-07-27 07:29:16 +10:00
911f239d09 Merge branch 'master' into blender2.8 2017-07-21 16:08:31 +02:00
11204fce4e Fix strict compiler warning in BGE when linking directly to SDL 2017-07-21 16:07:59 +02:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
db28e2deb9 Merge branch 'master' into blender2.8 2017-07-08 01:02:11 +02:00
7dc3ad2287 Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per
window DPI that needs to be set before reading U.dpi.
2017-07-08 00:54:05 +02:00
9649c6bef5 Merge branch 'master' into blender2.8 2017-06-19 15:06:48 +10:00
72c9141a7a Cleanup: doxygen comments
Also remove duplicate & mismatching comments from grease-pencil header.
Keep comments close to implementation to avoid getting out of sync.
2017-06-19 10:04:30 +10:00
eae486f5e6 Merge branch 'master' into blender2.8 2017-06-02 15:39:29 +10:00
0d8bf4bf94 Cleanup: style 2017-06-02 15:38:04 +10:00
Julian Eisel
7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00
e0216ea89b Clear pose draw data in BGE pose copy 2017-06-01 14:57:27 +10:00
8ead56c4c9 Merge branch 'master' into blender2.8 2017-05-28 17:48:59 +02:00
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
f2cc6c9254 TexFace removal part 2
- Derived-mesh drawing.
- All non UV members of TexFace structs.

MTexPoly is now redundant but keeping with a dummy member,
will check on complete removal later.
2017-05-25 01:40:15 +10:00
7a9ad029dd Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.

To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.

This is used as a bake-target when not using Cycles too.
2017-05-24 23:38:15 +10:00
65aab6cdae Merge branch 'master' into blender2.8 2017-05-20 14:19:05 +10:00
81e584ed17 CMake: Use GCC7's -Wimplicit-fallthrough=5
Use to avoid accidental missing break statements,
use ATTR_FALLTHROUGH to suppress.
2017-05-20 14:01:03 +10:00
8cb3c7bdec remove GPU_display_list_support query
Display lists are not part of modern OpenGL.

Only BGE used this, and I forced those uses to false. Commented out old BGE logic for reference.
2017-05-18 18:30:23 -04:00
9c102f339d Merge branch 'master' into blender2.8 2017-05-11 16:47:21 +02:00
77d633399c BGE: Use BLI's stringify instead of implementing it again
Will solve compilation error in 2.8.
2017-05-11 16:46:43 +02:00
Dalai Felinto
bde45b5ae7 Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine.
2017-05-11 16:10:53 +02:00
Dalai Felinto
6b9ab1f7a2 Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
2017-05-11 16:08:03 +02:00
82e242cc72 Merge branch 'master' into blender2.8 2017-05-03 18:33:02 +02:00
89b1805df6 BGE: Fix silly typo that invalidates negative scaling camera feature.
Negative scale on camera is a nice trick to invert render image on one
axis at no extra CPU cost. It was implemented in the Decklink branch but
I introduced a typo when porting it to master. It is now fixed.
2017-05-02 20:11:02 +02:00
Dalai Felinto
c9d78b6c43 Merge remote-tracking branch 'origin/master' into blender2.8 2017-04-18 16:30:13 +02:00
Dalai Felinto
bc6a75b405 Revert "Object Info node support for GLSL mode and the internal render"
This reverts commit 76425feed8.

** Note **
This was supposed to be a merge, but it was rebased.
2017-04-18 16:29:42 +02:00
76425feed8 Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.

{F499530}

Example: {F499528}

Reviewers: merwin, brecht, dfelinto

Reviewed By: brecht

Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2425
2017-04-18 15:37:22 +02:00
78b5d66af8 Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.

{F499530}

Example: {F499528}

Reviewers: merwin, brecht, dfelinto

Reviewed By: brecht

Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2425
2017-04-14 18:15:57 +03:00
d649f26858 Fix compilation error after recent changes 2017-04-07 09:58:54 +02:00
ae33f78229 Depsgraph: Remove old depsgraph header from game engine 2017-04-06 15:40:53 +02:00
eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00
559bfd973e convert last remaining GLU calls in BGE
Focus is on getting rid of GLU. We expect UPBGE to replace current BGE.

Part of T49042
2017-03-22 21:33:53 -04:00
fc61cdf142 Merge branch 'master' into blender2.8 2017-03-16 15:42:49 +01:00
d68a84d1d2 Fix BGE building.
When you use typedef'ed enum, you need to define all supported values
explicitely in enum, else compiler goes grumpy...
2017-03-16 10:30:02 +01:00
Julian Eisel
209d4d6993 Merge branch 'master' into blender2.8
Needed for compile fix.
2017-03-15 20:28:23 +01:00
68496c0b38 Missed BGE in recent commit 2017-03-16 06:28:20 +11:00
8901263b5f Merge branch 'master' into blender2.8 2017-03-02 00:22:13 +11:00
6d1ac79514 Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
Dalai Felinto
bdd3fd64e9 Bring rendering back (update all references to SETLOPPER) 2017-02-15 14:40:56 +01:00