Commit Graph

5931 Commits

Author SHA1 Message Date
d40b0dfb75 Comments for mesh normals calculation from Mortem Mikkelsen (aka sparky).
We hope it'll help for further workers in this area!
2011-04-01 18:35:49 +00:00
339c6c4a51 Bugfix #26691
"Theme default" missed a couple of new colors still.
2011-04-01 15:08:45 +00:00
b94a5e7f02 fix problem with recent commit [#26717] X-Ray conflict (X-Ray Grease Pencil and Object X-Ray) 2011-04-01 14:14:37 +00:00
00fe87c84b Bugfix #26672
Minor glitch: Add Camera operator showed option "view aligned", 
but that doesn't work for camera. Is now hidden.
2011-04-01 13:56:01 +00:00
e725f1cf95 Bugfix #26654
A lot of UV tools only work in Image editor, but the operator polls
allowed them to be used in 3d window too, causing crashes in cases.

Also added a poll() check in F6 redo menu.
2011-04-01 12:51:04 +00:00
2bd22ec559 Animation Editors: Name-based filtering
I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.

To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.

Some examples:
loc  <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
2011-04-01 12:21:41 +00:00
94ec34fb04 xray option for grease pencil (on by default), sometimes its nicer not to have lines draw through the mesh. 2011-04-01 11:55:21 +00:00
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
d2a3005dd0 Add back sculpt mode brush keys.
Operator for switching brushes based on type, cycling through brushes when multiple exist.

This has the advantages over the old method that it doenst rely on hard coded brush names and if there are multiple brushes of the same type it cycles between them.

also fix error in previous commit which broke number buttons changing brushes.
2011-04-01 06:14:39 +00:00
d4a9bc1c21 while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. 2011-04-01 04:22:30 +00:00
14e94d742e using wrong RNA type in sculpt update. 2011-03-31 17:54:23 +00:00
5d02ce8a7b Bugfix #26687
Using "New scene" operator was setting the screen->scene pointer
after the undo-push, messing up redos or undos immediate after.
2011-03-31 17:14:31 +00:00
6e14661ad0 Bugfix #26651
If greasepencil became active, making Blender area full or restore
screen from full, the greasepencil handler was still running, using
outdated area pointer. This crashed Blender.

Now greasepencil modal() ends on the case its own stored area does
not exist anymore.
2011-03-31 15:26:51 +00:00
76d7a3562c blender had no option to add a new scene from the UI, only to copy the existing one.
added a new scene option which doesnt copy any render settings from the previous.
2011-03-31 14:33:59 +00:00
7cb68f89ed fix for using freed memory in ED_area_newspace() caused by loading webskategirl_bullet.blend and rendering which created a new image space. 2011-03-31 04:55:57 +00:00
077f8520da Pose Propagate - Further Tweaks:
- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
2011-03-31 01:37:42 +00:00
531d3e410f Propagate Pose Tweaks:
- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
2011-03-31 00:45:52 +00:00
4f29bc2594 fix [#26685] Cannot exit from "edit mode"
this does not fix the underlying problem that once in this state you cant exit editmode, only that the layer key bindings dont let the state come about.

Looked into fixing properly but its not so simple since currently object mode operators all use "active_object" which is supposed not to be set when in a hidden layer.
2011-03-30 15:28:38 +00:00
4052ef1667 quiet gcc's float/double warnings. 2011-03-30 05:07:12 +00:00
91881dce85 - include for BGE joystick sensor
- remove print from numinput and get rid of some float/double warnings.
- nicer align line-number in text  editor.
2011-03-30 04:58:45 +00:00
70162a4abd fix [#26682] Accessing weight sometimes crashes blender
also replace object type check from vgroup_edit_lattice() with an assert since all callers check for lattice type.
2011-03-30 02:59:32 +00:00
973ce364a4 fix [#26623] script/console windows: BACKSPACE does not work when SHIFT is held 2011-03-29 16:52:26 +00:00
e124c47713 Fix #26653: changed DPI setting in user preferences is not saved as default.
Clamping on load did not match RNA property min/max.
2011-03-29 14:39:39 +00:00
b84a6c4d7e use less verbose string formatting for units and interface. 2011-03-29 14:36:55 +00:00
5c79bbe2d8 fix [#26666] Snapping the cursor to selected in UV Image Editor when unwrapping causes an assert. 2011-03-29 13:48:28 +00:00
0f7f203257 Bugfix [#26650] Reset to Default Theme doesn't reset Bone Color Sets
Bone Color Sets weren't set in the call used here. This seems to be a
newish operator that didn't exist in the past, so this error didn't
really show up in the past.
2011-03-29 09:28:46 +00:00
b2ac8ff1e1 Maintenance:
Gave the report-timer (in top header) an own TIMER define, to not
confuse with timers in use for UI. Easier for debugging. :)
Also gave better malloc names to regions in 3d window.

All this for testing proper buffer drawing in Intel cards... which
is still unsolved.
2011-03-28 18:51:27 +00:00
9b9c4184c8 misc nodes & editors: floats were being implicitly promoted to doubles, adjust to use floats.
+ minor update to demo_mode
2011-03-28 17:08:33 +00:00
faf07c3e2b transform: floats were being implicitly promoted to doubles, adjust to use floats.
also use macros RAD2DEGF & DEG2RADF.
2011-03-28 17:06:15 +00:00
859d22467d 2.5 3D View Properties UI:
Show text "Nothing selected" in "Transform" panel (edit mode) rather than only the empty panel.
2011-03-28 15:01:19 +00:00
713f976918 Bugfix, irc report:
Entering editmode crashed, missing v3d properties storage, which got
accidentally removed.
2011-03-28 12:16:20 +00:00
e5bf21898e Fix for [#26617] convert hair particles to mesh crash rev:35787
* Hair to mesh conversion wasn't making sure the hairs had valid keys
* Patch by Sergey Sharybin
2011-03-28 08:27:19 +00:00
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
e567feab64 uvedit: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-28 02:09:10 +00:00
84befe2056 [#26622] Blender crashes when calling transform operator
Add cancellation checks for time* transforms that only run in specific spaces.

Hide Transform Mode operator property (it shouldn't be modified after the operator is run), made default mode Translate, not the useless Dummy.
2011-03-27 22:15:37 +00:00
a73c3fe5c9 subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:22:04 +00:00
4237c0393a view3d / object drawing: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 15:57:27 +00:00
617e6a83bc object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27 14:59:55 +00:00
8d7c3f8a7e interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double. 2011-03-27 14:52:16 +00:00
4ec9d47de3 option not to restore the original frame when canceling the animation, use in demo mode. 2011-03-27 08:31:10 +00:00
7beca3d142 Bugfixes due to recent RNA renaming:
* Driver F-Curves were not getting fixed by the "FCurve/Driver Version
Fix" tool. This was causing problems such as shapekey drivers from
older (2.56 compatible rigs) failing to run. As well as renaming the
paths for these Driver F-Curves, the "disabled" flags also get cleared
from these drivers so that they can be run again

* "Revive Disabled F-Curves"  operator in Animation Editors can now be
used to revive disabled drivers too.
2011-03-26 23:42:51 +00:00
1fa04dce8c fix for transform using the wrong RNA type 2011-03-26 15:24:59 +00:00
f141c81b5b - fix for editfont using an enum func on boolean property.
- updated FBX export test hash.
2011-03-26 09:36:45 +00:00
63e40dbe0e Fix #26582, #26586, #26613: recent normal calculation changes didn't take
into account that some tools use normals for things other than display. Now
we properly initialize vertex normals at flat faces too.

Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal
calculation code.
2011-03-26 08:28:24 +00:00
6bc3b99016 Forgot to add to log of previous commit:
The purpose was to set a wait-cursor draw on 3d windows. I tried for
but it keeps failing... inside threads you can't do UI stuff. Needs
further thinking, probably something via jobs system.
2011-03-25 17:16:22 +00:00
11920f7880 Bugfix #26195
When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.

At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete 
modifiers isn't locked yet.

Also fixed: crash on quitting a renderwindow when it was rendering.
2011-03-25 17:11:32 +00:00
Lukas Toenne
fb2fd88463 Moved temporary drag operator link drawing from node tree to node space function. Otherwise these links are redrawn for each node group.
Changed selection flag used for the selected_nodes context property from SELECT to NODE_SELECT. These are just incidentally the same, but NODE_SELECT should be used for nodes.
2011-03-25 16:53:07 +00:00
62beafdd19 incorrect rna type for the BGE ui. 2011-03-25 14:32:47 +00:00
21e0eff897 fix [#26600] TexturedSolid + Curve: Specular affecting other materials 2011-03-25 13:37:50 +00:00
3d5898f3dc Fix for [#25932] Video Sequencer: F-curve insertion failure after un-meta
* Copying/pasting sequence strips didn't properly check for unique names between the copied/pasted strips, so the rna paths of copypasted strips couldn't always be checked properly.
2011-03-25 11:45:55 +00:00