Commit Graph

609 Commits

Author SHA1 Message Date
cf25b10eb5 Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet Editor
This commit restores some basic functionality for retiming Grease
Pencil sketches. Some of the functionality that existed before still
hasn't been restored (namely snap/mirror tools as well as copy+paste),
though it should be possible to use this for basic retiming and
sketch-frame management again.

- There's still a lot of work required to get this up to the standard
of the rest of the animation editor code, as some of this code was
originally just hacked in based on the old-style code.
- Work is already required to not have to directly access the main db
global to get the list of Grease Pencil datablocks to show, but that
can come along with pending cleanups of the filtering code.
2011-01-10 22:10:28 +00:00
56db5f10aa Restoring "Pose Markers"
These were markers which belonged to an action instead of the scene,
and are used by PoseLib to keep track of where poses are.

To restore this, I've made this only available in Action/Shapekey
Editor modes, and only when an action is being shown and the "Show
Pose Markers" option in the Markers menu has been enabled. Other than
that, all the standard marker operators apply now (instead of using a
separate set of special operators).
2011-01-09 23:16:05 +00:00
3fba5cfe7a Bumping up margin for catching marker events in animation editors.
Old value of 30 px was perhaps a bit too strict, given that scrollbars
took up 16px and that standard icons are 16px, which in total would
have been 32px from the bottom of the region. Having said that, the
marker icons are only about half-size, though it seems that in general
people (can) only aim quite loosely...
2011-01-09 22:37:29 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
bba20eb5ae use ED_markers_get_first_selected() where possible, simplify ed_marker_rename_exec 2011-01-06 04:35:57 +00:00
1246f1c9b5 Markers Todo: Adding back "Rename Marker" operator (Ctrl M).
As we don't have any dedicated text-input boxes anymore, this is a bit
more clunky than it should optimally be.
2011-01-06 03:10:41 +00:00
f233f63d97 == Long-Standing 2.5 Todo - Markers fully working again in all
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==

=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)

=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.

In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.

The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).

=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
288c45db59 Marker Bugfixes ("Make Links to Scene" operator):
Some tweaks for this operator, found while scanning through the
current state of the markers code. These seem to be correct judging
from the overall direction the code is going in, though the intention
of this operator seems a bit unclear from the naming.

- Fixed potential issue where with only some markers selected (and the
last one selected not being the last marker in the source scene), you
could end up chaining the source and destination marker lists together
improperly.
- Clarified description/error messages...
2011-01-05 11:15:57 +00:00
c8f0404f53 Bugfix #25494: Lattice keyframes can't be selected in dopesheet
(summary)

Oops.. missed one place
2011-01-05 08:31:05 +00:00
09852b9a58 Animation data for lattices is now shown in the Animaton Editors 2011-01-05 00:37:21 +00:00
9cafe19c70 - use BKE_keyingset_free_path where paths were being freed inline.
- rna_path was being freed when null, printing errors.
2011-01-04 08:56:25 +00:00
a735629fd1 no need to define betz in editcurve.c, replace ob_get_key with inline check for anim filter code. 2011-01-04 08:00:16 +00:00
ca0b5434fa Keyframing Operator Code Cleanup:
Keyframing operators now use a dynamically-generated enum for their
"type" property, which determines the Keying Set to use for keyframing
instead of the obscure "index" values which were determined
internally. Internally though, these same indices are still being used
:)

Notes:
- I've kept the menu-building function and the special "menu" operator
for now, since it's better to not "pollute" the actual insert
keyframes operator with hardcoded menu-showing logic. Instead, the
menu operator does that, so that if you like, you could write another
such wrapper that works differently.
- The 'type' properties could have the PROP_HIDDEN flags removed,
though I think it's cleaner to leave these without this option for
now.
2011-01-03 05:36:52 +00:00
9733e5f76f revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30 12:22:28 +00:00
d36f15df03 DopeSheet Drawing Tweak:
Keyframes for locked channels are now shown faintly so that it is
possible to easily distinguish between keyframes for locked channels
and unlocked channels. Hopefully this solves the problem where you
have some keyframes selected, and try to move them but forget that
those channels are locked (without any feedback other than a single
icon).

Thanks for pointing out this problem Ronan Zeegers!
2010-12-29 12:52:06 +00:00
d44436ebf2 Assorted commenting, formatting, and compiler warning fixes for
keyframe pasting code
2010-12-28 06:24:01 +00:00
71da1e96d1 Drivers Code Cleanups and UI Tweaks:
- Adding drivers from the UI (not from py-scripts though) will now
automatically add a "Transform Channel" driver variable to the newly
created drivers. This makes setting up drivers a bit more convenient
for the most commonly used case.

- Drivers now report their errors using the Reports system instead of
writing these directly to the console.

- Clarified some comments to be more insightful about the "why's" of
some design decisions, and related formatting/cleanup tweaks
- Reduced scope of "path" vars to just the scope they're required in

- Removed some unused defines from a failed experiment in the original
Keying Sets code ("templates" and "template flags") which was
superseeded by the more flexible + nicer "Builtin KeyingSets"
2010-12-28 05:45:15 +00:00
b89816d94f Bugfix #25366
Keyframe "Insert Visual" ignored new constraint type "Transform Like".
2010-12-24 16:45:04 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
b0f87a1746 rename addlisttolist() to BLI_movelisttolist()
name was misleading because the list items were removed from the source list.
(no functional changes)
2010-12-21 14:49:34 +00:00
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
f90a2123ee no functional change: only check against OB_RECALC_ALL but don't use for assignment.
Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended.
In some places it looks like OB_RECALC_TIME should be left out too.
2010-12-17 15:51:42 +00:00
7e10a9e6ce ensure pasted graph keys are always selected. 2010-12-15 17:36:08 +00:00
2c55dd96ad missing check for keyframe paste, was crashing when no keyframes to paste into. 2010-12-15 16:57:56 +00:00
7775a1a798 Bugfix #21724
Graph Editor: "make selected channels visible" VKEY didn't 
make unselected channels invisble.

What is left is that the active channel remains visible still.
Not sure if that's by design, for Joshua to answer.
2010-12-14 19:25:49 +00:00
78e7c6b329 graph editor & action keyframe paste options.
- Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying.
- Merge method, so the pasted keys can overwrite keys in their range or the entire curve.

Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup.
2010-12-14 15:14:16 +00:00
9f4b5d49fc Problem with FCurve pasting reported by Rob Garlington.
- Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking).
- Pasting multiple fcurves between bones now works.
- If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg.
2010-12-09 11:49:38 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
e75ef3551e Adding some descriptions for animation-related operators that were missing them. 2010-12-02 02:03:30 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
ce2295999e use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define. 2010-11-23 08:44:21 +00:00
3ae670fc02 fix [#24786] Setting Rotation Units to Radians doesn't affect the UI [33146] 2010-11-18 14:10:09 +00:00
f713761039 Keyframing Operators: Improved Error Messages
* Keyframing operators now use the reports system for displaying all its error messages. 
- The benefit of this is that users no longer need to check the console for error messages if keyframing fails.
- Unfortunately, reports are not currently viewable in any space/view in Blender, so...

* Added a temporary operator (UI_OT_reports_to_textblock), which can be accessed in the UI from the button which appears in place of the icon when more than one report exists. This dumps the current list of reports to a textblock "Recent Reports", from which they can be viewed. 

This isn't really nice, but at least we now have a way to view these again, which makes debugging some things a pain.

* Bugfix #24606 - when trying to add keyframes to F-Curves with F-Modifiers already which alter the curve significantly enough that the keyframes will have no effect, there are now warnings which aim to alleviate any confusion.
2010-11-17 12:02:36 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
fd9afa7431 rename anim.channels_revive_fcurves --> anim.channels_fcurves_enable
better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable
also fixed warning.
2010-11-11 21:49:40 +00:00
c1a74d9bd6 Animation Editors: Experimental indicators + "fixup" operator for "Disabled FCurves"
F-Curves tagged as "disabled" now have their channels drawn with a red line underlining their names. 

"Disabled" F-Curves are skipped for evaluation, and typically result (for example) from assigning an action from one armature to another, but the new armature does not have some of the bones the action's F-Curves need in order for the datapaths (referring to the property the F-Curves affect) to be resolved. This is to prevent heaps of invalid channels slowing down animation playback.

I've also added a new operator, found by:
Channels -> Revive Disabled F-Curves
in the Graph Editor and DopeSheet/Action Editors, which will clear all the disabled tags for all the F-Curves in the animation editor at the time (based on the filtering criteria). 

Use this operator to clear the disabled tags, allowing such channels to be able to be evaluated again (perhaps after adding the offending bones for example, or when using the action on the original armature again).
2010-11-11 11:56:50 +00:00
3ca44b5d16 Second fix for [#24476] The driver is not displayed in GraphEditor.
* Texture data still wasn't shown if material didn't have animation data.
* Also unified the material/texture filtering logic a bit.
2010-11-08 09:05:27 +00:00
615a2060c9 Bugfix: NLA Channel Borderselect works again 2010-11-08 00:09:31 +00:00
55923d1044 compiler warning fixes 2010-11-07 23:22:40 +00:00
fb20c1b184 Partial fix for NLA Channel-List Border Select. This part of the fix gets the selection ranges right. The next part of the fix (for tomorrow) will involve setting up access for NLA-Track properties... 2010-11-07 12:15:21 +00:00
db4609eb08 Animation Editors: Channel Reordering
This commit restores the ability to reorder channels in the animation editors (DopeSheet/Action/etc., Graph/Drivers, NLA). The hotkeys for this are:
- Shift-PageUp = Move Up
- Shift-PageDown = Move Down

- Ctrl-Shift-PageUp = Move to Top of List
- Ctrl-Shift-PageDown = Move to Bottom of List

Do note that only animation data can get reordered using this. 
So, do not expect to be able to change the object order (that is actually taken from the order that Blender actually evaluates them per update/frame).

---

In the process, I've fixed a couple of other bugs:
* Removed 'optimisation step' check in anim_filter.c for dopesheet with no filtering options modified, since this meant that the ANIMFILTER_ANIMDATA data filter was not getting processed (and potentially there were other maintenance problems with that).

* Made NLA Editor's channel list not totally duplicate the basic Animation Channels keymap. Instead, the "NLA Channels" keymap now only defines the parts that are different, and this then gets specified before the standard one so that these different parts will override the standard ones.

* Attempted to fix BorderSelect on NLA Channels list. Still not totally working correctly yet though.

* Moved "Euler Discontinuity" menu entry from "Channels" to "Keys". It really belongs in the latter, since it affects the keyframe values, rather than some aspect of the channel (i.e. ordering of channels or how they're displayed)
2010-11-07 12:09:15 +00:00
f793b75dcc Fix for [#24476] The driver is not displayed in GraphEditor.
* TSK! give_current_material(..) is used with index+1
* Also very bad practice to use same loop variable name in a loop inside a loop.
2010-11-06 22:23:37 +00:00
6753882e42 bugfix [#24009] Crash when switching area types and performing ops 2010-11-04 15:59:09 +00:00
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00