Commit Graph

112 Commits

Author SHA1 Message Date
875a08884b 2.5
- Node editor: link cut back, now under ALT+LMB, to prevent
  accidents. Note it now nicely intersects the real curved
  noodles with a line you draw!
- To make above work, replaced ogl curve draw with own bezier
  code.
- Added new WM standard operator callback for lines-gesture,
  the Lasso gesture now draws a closed line.
- Both callbacks have optional property 'cursor' to make it
  give modal info. For future also linestyle or color can be
  defined.
- Changed 'pin' icon in Image header to something that looks
  less scary... but there's no pin icon yet?
2009-02-07 14:03:34 +00:00
14f180fa04 2.5
Node editor: 

- Linking sockets back.
- Removed obsolete code 
- Add node gives correct pointers for Render stuff
2009-02-06 16:34:05 +00:00
1646f053a5 2.5
Compo node fixes:
- adding new composite in scene crashed, wrong pointers passed on to
  addnode function
- scene render-layer node now gets default scene ID pointer, which
  can be viewed/edited with menu in node
- on using headerbuttons in node window, display refreshes now
2009-02-06 13:07:02 +00:00
6a31e2d26c 2.5
Crash in node editor, when you start a new composite.
Was missing check for scene pointer
2009-01-27 17:54:49 +00:00
c0ee40ab10 2.5
Compositor now uses threaded jobs.

- updates happen per preview node! Check this file for
  fun: http://www.blender.org/bf/composite_image.blend
  (any compo node could get preview!)
- had to ensure the composite data gets fully copied before
  it executes thread, so editing is not frustrated.
- put back node buttons (missing init)
- added WM_jobs api call to check for running job,
  illustrated with red light icon in 'use nodes' button.
- added another callback to WM_jobs, to initialize.
  use this init to ensure you only do it when job really
  starts.
- added an extra notifier option for WM_jobs, to signal
  finished job (like redraw image view)
- fixed file read error, it copied the screen it read,
  instead of using it.
- commented out annoying prints for missing ops in imagewin
2009-01-27 17:12:40 +00:00
e01b5a0252 2.5
Bugfix: WM gesture manager was not assigning gesture to the 
context-defined region, making border select calls from a
header not work.
This fixes Node header option "Border select".
2009-01-06 10:09:39 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
d6e8cd4232 2.5: fix compile error on mac, and a few warnings. 2008-12-30 07:32:14 +00:00
Nathan Letwory
87cae4caed 2.5 / Nodes
* enable more code (button callbacks, will probably undergo revision)
2008-12-29 00:55:23 +00:00
Nathan Letwory
ec66752f49 2.5
* fix some warnings to satisfy scons/msvc
2008-12-26 20:39:29 +00:00
Nathan Letwory
ce733db5cb 2.5 / Nodes
* fix icon scaling -> SpaceNode aspect.
* bring back a bit more code
2008-12-26 18:00:38 +00:00
Nathan Letwory
486de068b2 2.5 - node editor
Commit of WIP code (what code isn't wip, these days ;)
- only drawing code as basis to work further from (and have less conflicts between different systems I work on)
2008-12-24 10:33:10 +00:00