Commit Graph

41 Commits

Author SHA1 Message Date
9c8f1e2ef4 imbuf, mathutils & readfile: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:12:59 +00:00
709c727c51 replace 0 with NULL when used as a pointer 2011-03-03 17:58:06 +00:00
Nathan Letwory
192ab99b5c doxygen: blender/imbuf tagged. 2011-02-27 20:23:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
0828710204 Bugfix #25657
Three code fixes for 1 report. User experienced crashes while
painting on float buffer + having preview renders on.

- Texture Nodes: Image was re-allocated without using
  proper thread lock
- Paint code: old convention to free the byte rect from
  a float image as signal to re-create now is a proper
  flag. This keeps image memory unchanged. Nice for render.
- Imbuf: call to make a byte rect from float was freeing
  mipmaps unnecessary.
2011-01-17 18:16:10 +00:00
63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
988e5371fa fix for crash when converting sequencer profiles with non-float buffers. 2011-01-08 12:22:16 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
2567a0ef52 Bugfix #25041
Sequencer crash when combining a scene strip with image strip and cross.
Code lacked proper check for byte buffer in scene...
2010-12-05 12:32:58 +00:00
f801b2bcba bugfix [#23406] DPX Images load darker then saved, UI broken.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.

added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01 02:54:10 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
a470640f2e sequencer float conversion was only using rgb -> float conversion inconsistantly, some places used colorspace conversion, some not.
Added IMB_float_from_rect_simple() for the sequencer to use.
2010-07-12 14:57:24 +00:00
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
e51bcbae62 Fix for crash in imbuf code under certain circumstances on linux. 2010-02-28 02:17:07 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
a3e461ce1b - player building again
- fix for compiler warnigns
- bpath reporting was incorrect
2010-01-11 10:48:41 +00:00
04dec46c6a Color management fixes
Now it's a bit more robust, tagging images with profiles when they're loaded, 
which then get interpreted later on by conversion functions. Just Linear RGB 
and sRGB profiles at the moment, same as before.

This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.

Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
2010-01-09 00:16:35 +00:00
a4d8c4a745 Fix for [#20240] Image inputs to the compositor are white when using color management
was missing include
2009-12-03 21:49:29 +00:00
981afef08e Fix #19470: displaying depth pass could crash, conversion from
float to byte was not working correct.
2009-09-28 09:06:28 +00:00
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
2bd6e1ae82 Patch #8461, by Rob Hausauer
This unifies all usage of FTOCHAR, putting it in utildefines.h
Submitter did several interesting tests for speed, check it here:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-09-20 13:02:06 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
22c23fb04f Bugfix #7125
The conversion from float to char (byte) was not correct. It should include
the possibility for colors like 0.999999 to become 255 still. The correct
multiplication factor I don't know though... and this should become a system
wide definition!
2007-09-02 16:34:02 +00:00
253432bfc7 The Big Image refactor!
Please read:
http://www.blender3d.org/cms/Imaging.834.0.html

Or in short:

- adding MultiLayer Image support
- recoded entire Image API
- better integration of movie/sequence Images

Was a whole load of work... went down for a week to do this. So, will need
a lot of testing! Will be in irc all evening.
2006-12-20 17:57:56 +00:00
327d413eb3 this patch features several cleanups and bugfixes for the sequencer:
- blur works again (this was a serious bug in gamwarp...)
- seperates all sequence effects into a seperate file with a clean interface
- thereby fixing some obscure segfaults
- seperates the scope views into a seperate file
- adds float support to all effects and scope views
- removes a bad level call to open_plugin_seq
- FFMPEG seeking improved a lot.
- FFMPEG compiles with debian sarge version cleanly
- Makes hdaudio seek and resample code really work
2006-03-07 20:01:12 +00:00
1ea9099474 - Restored "dither" option for conversion from float -> byte images.
This now is a post-process option only (used to be in render).
  It is only handled within the Imbuf/ module, on conversions from float
  to byte rect, which atm mostly happens on saving images.

- Small fix: when using Scene RenderLayer nodes, the speed vectors for
  these nodes were not created when that scene had "Do Composite" off.
2006-02-18 14:35:43 +00:00
715794859a Orange:
- cleanup of color curves code; goes at least twice faster now!
  (includes black/white point stuff)
- When using 'Curves' in image window on a byte rect, it creates a (temp)
  float rect to operate on. So curves work for regular pictures too now.
2006-01-12 15:46:29 +00:00
0665f0d647 Orange;
Until now, the zbuffer was written straight from the internal zbuffer,
which has values that are inverse-proportional (like 1.0/z) which makes
it very hard to use it for postprocess, like zblur or other composit effects
that require Z.

Based on info from ILM, the values stored for Z in exr files is the
actual distance from a camera. I think that's about time to migrate to that
convention!

By default now, after render, the z values are converted to floats. This
saves in exr files now, but not in the Iris Z files. That latter was a
blender-only anyway, so might be not a real hassle to drop. :)

You can see the difference in the image window, but notice the range now
is linear mapped from camera clipstart to clipend.

Note; I just discover that ortho Z values need a different correction...
2006-01-11 22:36:31 +00:00
305fdec0eb Orange: tested all EXR demo images from openexr.com, found two issues;
- images with a so-called "data window" (have negative start coordinate)
  did not read correctly
- negative colors were not clamped yet in imbuf

Now there's still some compliancy issues with zbuffers... you can save
it either as unsigned int or as float, whilst blender renders zbuffer in
signed int. :)
2006-01-11 10:41:04 +00:00
e62fed936e Orange: more exr & imbuf cleanup
- Reading exr images now goes OK. I've unified the code for reading
  'half' and 'float' (was nicely possible!). And removed useless copying
  of data around.

- Fixed bug in allocating new rects, like for making mipmaps. flag issues.

- filter code accidentally incremented wrong pointer (crash on mipmap too)
2006-01-09 19:17:37 +00:00
014aa7261e Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin  Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.

At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/

Several changes/additions/fixes were added:

- EXR code only supported 'half' format (16 bits per channel). I've added
  float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
  support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong

Imbuf:

- added proper imbuf->flags and imbuf->mall support for float buffers, it
  was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
  need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
  rect exists (for saving for example)

TODO:

- support internal float images for textures, backbuf, AO probes, and
  display in Image window

Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
7a0e2a012c Found some messed up code that assumed abgr instead of rgba
In IMB_gamwarp which is used by the blur sequence plugin.
It should be fixed now.  Also fixes a warning with gcc.

Kent
2005-03-11 13:00:31 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
3bbc65a5f4 This is a pretty lame commit but here it is:
I just fixed indentation (replaced spaces with tabs where needed) and removed
#include config.h stuff from the above files.

Kent
2005-01-03 19:53:04 +00:00
c31b578d77 Added IMB_gamwarp and IMB_interlace (and the interlace and gamwarp wrappers
for the plugins)

Kent
2003-04-30 18:38:50 +00:00
af45ac2703 translated comments for imbuf c files 2003-04-27 09:59:36 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00