* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
operators. This also simplifies some duplicated code that did
this. Ideally though this kind of thing should use the properties
pointer provided by buttons and keymap items. Example code:
PointerRNA ptr;
WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
* Added support for sending notifiers and updates when setting
RNA properties. Per property, there is a notifier NC_/ND_ flag,
and a function that is called. Currently only used for
Object.loc/rot/size.
* RNA_property_update that does this is not automatically called
in every _set function, it has do be done separate, and is being
done by buttons with RNA data.
* Perhaps for python there could be a trick to accumulate these
flags rather than update each time, though for now the python
RNA code could just do them everytime. Did not add these calls
in the python code yet because it needs context, not sure where
to get that from?
* Store RNA collections different in ID properties, using a generic
ID property array, using the patch provided by Joe.
* Fix bug accessing registered operator properties in the wm from the
outliner.
* In the outliner, only use the RNA icon for RNA data, and use dot
again for unknown icon.
* Also, show pointer properties data in the second column, and auto
expand two levels when opening them.
* Added small RNA_struct_defined_properties function to get only the
defined properties without builtin and undefined id properties
(for py operators).
Ongoing work in rna_ipo.c: wrapping BPoint and BezTriple, since they are used in IpoCurve.
These are declared in DNA_curve_types.h, so rna_curve.c is a better place for them. I prefer to test things better and have someone who knows well this data check the wrapping first, though.
* DNA_object_fluidsim.h: done, patch by Nathaniel Garbutt, thanks!
Some changes to make it more complete and adding inheritance to
better hide irrelevant and reused properties.
* Also added all derived types for modifiers, but only fluid is
filled in currently.
* Some files converted from DOS to UNIX line endings.
* Added support for using pointers + collections as operator properties,
but with the restriction that they must point to other type derived from
ID property groups. The "add" function for these properties will allocate
a new ID property group and point to that.
* Added support for arrays with type IDP_GROUP in ID properties.
* Fix bug getting/setting float array values.
Example code for collections, note the "OperatorMousePath" type is defined
in rna_wm.c and has a float[2] property named "loc".
Defining the operator property:
prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
Adding values:
PointerRNA itemptr;
float loc[2] = {1, 1},
RNA_collection_add(op->ptr, "path", &itemptr);
RNA_float_set_array(&itemptr, "loc", loc);
Iterating:
RNA_BEGIN(op->ptr, itemptr, "path") {
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
printf("Location: %f %f\n", loc[0], loc[1]);
}
RNA_END;
* WM_operator_pystring to print the python func+args for an operator
* call WM_operator_print(op) in wm_operator_invoke(), simple echo mode should be moved later.
* Added support for defining properties for operator buttons, with
uiButGetOperatorPtrRNA. Needed to cleanup a hack that was there
for operator properties in RNA, now a separate OperatorProperties
type is used for storing operator properties, instead of being part
of the Operator type itself.
* Allow selecting menu items with mouse release instead of press again.
* Fix some cases with hanging tooltips in the UI.
Added some functionality to make inspecting all RNA structs possible. Not used
yet, but can be tested by replacing this line in space_outliner.c:
RNA_main_pointer_create(G.main, &cell.ptr);
with:
RNA_blender_rna_pointer_create(&cell.ptr);
many small changes, but the two bigger ones are:
* Sensors and controllers now use inheritance, rather than pointing
to the data in a separate struct. Had to add some new RNA define
functionality to support this better.
* DNA_meta_types.h was marked as done but still missing many things,
now completed.
* RNA_property_enum_value
* RNA_property_enum_identifier
To get an enum string from a value and a value from an enum.
BPy_StructRNA types (objects, meshes, images etc) can now be used as dictionary keys.
* DNA_packedFile_types: added rna definitions for packed files
* also experimentally filled in correct struct 'PackedFile' in image rna for testing.
* updated MSVC projectfiles (also for rna_curve.c and rna_vfont.c)
Note:
I removed PackedFile->flags, I did grep through source and a complete recompile of blender trunk svn without them too, so they obviously aren't needed anymore. A bit of cleaning up :)
Implemented RNA wrappers for curves and VFont. Only issue I could
not yet solve is related to struct CharInfo curinfo; . This particular
line proved to be hard to wrap and I therefore marked it as a TODO
should someone want to fix this issue.
I also cleaned up makesrna.c a bit by unifying brush/meta parts
under one call just the way it is done in the case of other
wrappers.
Implemented RNA wrapper for ModifierData.
Note that actual interface to access data of any specific modifier is
still missing. I also marked a couple of parts as TODO that should be
reviewed to decide whether or not to expose those specific parts
via RNA.
Wrapped most of brush. Brush is still missing a link to texture and to
BrushClone. Also PAINT_TOOL_DRAW etc. flags found on DNA_brush_types.h
need to be associated to a brush somehow. Currently they are linked
to a brush via ImagePaintSettings.
Also changed identifiers in metaball wrapping to conform with the
standards.
* added rna_property.c and rna_actuator
* enabled access to properties and actuators from object
Note that because we have RNA_Property in the RNA itself, you can find
properties in gamelogic of and object under the name of RNA_GameProperty
* DNA_radio_types.h: done. (patch by Jorge Bernal). Also adds
some #defines in the radiosity DNA since it was using hardcoded
values.
* Added an "UnknownType" which has no properties, useful as a
placeholder for pointers that have no defined type yet.
* Sort a few lists in the code alphabetically.
* Added more lamp properties. (patch by Michael Fox)
* Fix a number of warnings in the RNA code.
* Converted DOS line endings to UNIX.
* Added some information on defining ID structs, and fixed use
of "ID" inheritance for some non-ID structs.
* Added text on naming conventions to the RNA documentation, and
applied it to the current code.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
consistent.
* Rename rna members for operators to wmOperatorType.srna, and
wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
confusing. RNA_property_is_set can still be used to achieve
the same goal.
* Add functions to create RNA pointers.
Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
* More ID property support. What was already possible was showing
ID properties as RNA properties. Now it is possible to define
RNA properties and have an ID property automatically created the
first time it is set (if not set it retuns the default).
* Added support for defining RNA structs and properties at runtime.
This is useful for python and plugins, and could also be used
for operators, not sure yet what is best there, they could be done
in preprocess for speed, but not sure how to do that while keeping
operator registration a single function.
* Added quick functions to get/set properties based on names, to be
used for operators.
* Added some simple support for inheritance, was already doing this
but having it as a feature simplifies things. Two things were added
for this: when defining a struct you can give a 'from' struct whose
properties will be copied, and structs like ID, operator, modifier,
can define a refine callback that will return the more specific type
of the struct like ID -> Object, Mesh, .. .
* Added simple windowmanager wrap with only the registered operators
list, used for testing RNA for operators.
* Added support for ID properties, mapped as follows:
* IDP Int = RNA Int
* IDP Float, Double = RNA Float
* IDP_String = RNA String
* IDP Group = RNA IDPropertyGroup Struct
* IDP_Array = RNA Array
* PropertyRNA and StructRNA are now defined private for the module,
to force external code to always use accessor functions.