Commit Graph

138 Commits

Author SHA1 Message Date
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
f336b80d7f Starting work on doxygen cleanup. Many things still to be done. 2011-02-17 05:57:18 +00:00
4c35d8d5a8 rename IDPropertyGroup to PropertyGroup
also renamed IDProperty to PropertyGroupItem (these are not referenced for common usage and we already have 'Property' defined).
2011-02-16 02:51:56 +00:00
8cf1184c04 bad spelling; 'indicies' --> 'indices' 2011-01-18 01:58:19 +00:00
44fdde5695 fix missing notifier [#25682] bpy.data.materials['XXX'].texture_slot.clear(0) dosen't delete texture from screen 2011-01-17 23:30:28 +00:00
baaaceb3eb comment array/collection skip(), since there was some confusion in this area which caused bugs on index lookups. 2011-01-12 06:16:15 +00:00
978bc0d8ac fix for py/rna mesh.materials[:] where empty materials exist, would raise a runtime exception.
problem was there was no way to tell the difference between getting an empty item from a collection or the item not being found.
2011-01-05 14:49:08 +00:00
d7c51aa3eb Bugfix #25437
Crash in Bezier animation (inserting keys on control points in
curve object). The animation rna paths were not fixed after an
editmode session, which got fixed 2 weeks ago, but for all older
binaries the issue can still pop up.

The crash happened because the RNA array-itterator was not doing
a boundary check, even whilst the array size was passed on to the
itterator callbacks. With rna then writing far outside of valid
memory, very bad and unpredictable corruptions happen.

I've added a range check now, and a decent print to denote the
issue. An assert quit is useless, since a tab-tab on curve objects
will fix the channels nicely.

Example of warning print:
Array itterator out of range: Spline_bezier_points_lookup_int (index 30 range 2)
2011-01-01 13:49:22 +00:00
d624d1cbdd pass along the context to extension functions, this was already being done in all cases except for the render engine.
this allows python to NULL its internal context while scripts are not running.
2010-12-07 04:12:15 +00:00
491aebbf67 py/rna access to setting the header text - can be used in modal operators.
eg: context.area.header_text_set("Some Text")
 included example in the view3d modal operator template.
2010-10-02 21:02:40 +00:00
05f8e53d33 bugfix [#23965] Segmentation fault when using bpy_struct.keyframe_insert() with nested custom property 2010-09-24 00:39:01 +00:00
62a8be4817 patch [#23840] [Pose]Bone.envelope(point=(0,0,0))
from Dan Eicher (dna) 

Basically just wraps distfactor_to_bone() and passes the correct head/tail depending on which bone type it's called
from.

note:
 renamed envelope() --> evaluate_envelope()
2010-09-17 16:45:42 +00:00
0cf0f5a622 rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.

Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-09-03 14:53:54 +00:00
4e3390437e - Properties from base classes are now registered too, this allows class mix-in's to define properties.
An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.

- Panels and Menus now skip the property check when registering.

- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
2010-08-19 10:16:30 +00:00
109a3b3198 pointer poll functions for object's, mainly for modifiers, constraints.
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03 06:51:36 +00:00
Dalai Felinto
96a7e478b6 Logic Editor Python API: link/unlink logics through python
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.

The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )

Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
    for sens in ob.game.sensors:
        cont.link(sensor=sens)
    for act in ob.game.actuators:
        cont.link(actuator=act)

For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266
2010-07-10 21:15:10 +00:00
4bade8e137 sequence.swap(other) rna function. 2010-06-21 22:05:34 +00:00
eb081dd991 rename rna function obj.make_display_list(scene) --> obj.update(scene)
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-09 08:24:31 +00:00
f1b9d395e3 - base_object.layers_from_view(view3d), needed for setting local layers
- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
2010-05-23 12:14:07 +00:00
fcaca6c5bd - console drop handler for datablocks & filepaths.
- added BLO_idcode_to_name_plural() for names like meshes, scenes, libraries etc from and ID type.
2010-05-08 07:25:26 +00:00
052cb2afd2 Rest shape key for cloth option, this makes it possible
to specify different spring lengths.

Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.

(commits 27773,27775,27778 by Brecht from render25 branch)
2010-03-30 11:49:07 +00:00
64078786cc Fix #20486: blender hangs upon import attempt of an .obj with >40k polys.
Added automatic generation of lookup_int callbacks for collections, for
quicker lookup by index instead of looping over the whole thing. Import
is still quite slow, though now it only takes a few seconds.

The next bottleneck seems to be running update (depsgraph, notifiers, ..)
on setting every property. I fixed part of that by avoiding a notifier
to be added each time, now it checks for duplicates.
2010-03-14 22:30:57 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
9733e902a5 RNA functions
Fixed and completed support for returning multiple values. This includes support for returning arrays, both fixed and dynamically sized. The way this is achieved is by storing an additional int value next to the dynamic parameter in the ParameterList stack which gets passed to the C function as an additional parameter. In the case of return parameters it is duty of the C function to set this int to the correct length value for the dynamic parameter (which makes sense). Note that for the dynamic output/return parameter it is assumed the function has allocated that memory (which gets freed automatically).

Also, I cleaned the makesrna's bridge function generation code a bit and renamed PROP_RETURN to PROP_OUTPUT, which represents better the reality now that there are multiple returns. The function now to mark multiple returns (outputs) is RNA_def_function_output.

For an example, look at Action.get_frame_range in rna_action_api.c, by the way Aligorith I removed the #ifdef for this function now that there's support for returning arrays, feel free to modify (the function seems to work).
2010-01-24 10:51:59 +00:00
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
a868e8623c - RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this.
- scene.render_data.frame_path(frame=num), returns the output path for rending images of video.
- scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc
- player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2010-01-08 13:52:38 +00:00
f3a6474537 Animation Visualisation Cleanups - Part 2:
* Finished baking code for motion paths, generalising it so that it works for both Objects and Bones. 
It is based on the old code for baking bones, although I have modified the updating code to use a more 'correct' method of updating dependencies. However, this may turn out to be too slow, and another API method should be added for that...

* Moved some of the old version-patching code for animviz settings out of the drawing functions, instead doing this on the version patching proper.

* Added RNA support for the new AnimViz types, and included RNA access via their users too. The old settings have still been left in for now, since there are still some things not ready to use yet.

----

* F-Curve's with sample points (i.e. sounds to F-Curves) now perform linear interpolation between sample points instead of using constant interpolation.
2010-01-07 22:54:05 +00:00
b00cddeb66 Macro registration using the normal rna registration methods (like operators).
bpy.types.register(MacroClass)

instead of

bpy.ops.add_macro(MacroClass)

The rest is unchanged.

Also remove some now unused code for the old registration methods (there's still some remaining).
2009-12-30 22:14:32 +00:00
22a892f402 - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once.
- ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases)
- menu for changing vert/edge/face selection now a python menu, removed operator.
- wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators
2009-12-22 16:11:11 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
2576268fb8 missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual. 2009-12-10 18:28:22 +00:00
07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00
a9b9993414 rna function
editbone.align(vector), to align the bones z axis to a localspace direction.

finished leg rig pose mode data
2009-12-04 02:32:34 +00:00
53250f85db object.constraints.add()/remove()/active, same for PoseChannel
modified internal api for minimal rna wrapper functions.

TODO
- missing updates for pose channels
- typecheck for pose/object constraints
2009-11-11 19:58:30 +00:00
5a12b7d159 Driver Scripting:
Added RNA functions for adding and removing Driver Targets. Unfortunately, I couldn't do this by simply adding callbacks for the add/remove of the collection, as I've had to add to extra RNA functions to do that.

Example usage - driving Lamp Distance with Cube LocZ:
myOb= bpy.data.objects["Lamp"]
myOb.driver_add("data.distance")

# drivers is list of F-Curves that have driver data
drivers= myOb.animation_data.drivers
distDriver= drivers[0].driver 

dtar= distDriver.add_target("ctrl1")
dtar.id_type= 'OBJECT'
dtar.id= bpy.data.objects["Cube"]
dtar.rna_path= "location"
dtar.array_index= 2
2009-11-06 11:09:04 +00:00
3f7f2b869c Bugfix #19709: Influence and Mapping param in texture not yet animatable
Coded a 'path' getter for Texture Slots. This was a bit more involved than for other paths, since texture slots used the names of the textures assigned, which would be troublesome when a texture got used twice or more.
2009-10-26 11:56:12 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
022a343223 Texture stack influences are now all separate values, and negative
mapped values now have their influence negated instead. Also a few
RNA changes for TextureSlot.

Bumped subversion for the version patch.
2009-10-01 17:15:23 +00:00
15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
abb49829ef Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c

I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.

Not merged changes:

* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
2009-09-22 16:35:07 +00:00
cc100eadc5 Operator cheat sheet (from the help menu)
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.

eg. http://www.pasteall.org/7918/python

added rna functions text.clear() and text.write(str)
2009-09-16 06:02:56 +00:00
816377cc02 Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (svn status output: http://www.pasteall.org/7887).
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
2009-09-15 18:01:18 +00:00
3b2ad838e8 Merge with -r 22620:23107.
Next: update scripts and merge in 2.5.
2009-09-11 18:09:58 +00:00
62138aaa5a Python part of multidim. array support for RNA complete.
Multidim. arrays can now be modified at any level, for example:

struc.arrayprop = x
struc.arrayprop[i] = x
struc.arrayprop[i][j] = x
struc.arrayprop[i][j][k] = x
etc...

Approriate rvalue type/length checking is done. 

To ensure all works correctly, I wrote automated tests in release/test/rna_array.py.

These tests cover: array/item access, assignment on different levels, tests that proper exceptions are thrown on invalid item access/assignment.

The tests use properties of the RNA Test struct defined in rna_test.c. This struct is only compiled when building with BF_UNIT_TEST=1 scons arg.

Currently unit tests are run manually by loading the script in the Text Editor.
Here's the output I have: http://www.pasteall.org/7644

Things to improve here:
- better exception messages when multidim. array assignment fails. Those we have currently are not very useful for multidim.
- add tests for slice assignment
2009-09-06 15:13:57 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
fe46d5ba7a Grease Pencil: RNA Wrapping
* Wrapped Grease Pencil datatypes in RNA.
* Hooked up Grease Pencil access in RNA (i.e. via Main, ID, and Scene)

TODO:
Updates to properties are currently lacking property-update calls, since there's no good notifier for this.
2009-08-27 06:03:41 +00:00
e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00
7220792f18 Various fixes in rna_*_api.c files to remove compiler warnings. 2009-08-19 09:52:13 +00:00
7c786e28c4 Merge with 2.5 -r 22173:22620. 2009-08-19 09:04:49 +00:00