Commit Graph

27765 Commits

Author SHA1 Message Date
36fa74b50e remove unnecessary switch() statement from ocean sim loop. 2011-11-22 15:10:08 +00:00
f2136b1d50 Fix a crash switching from cycles to blender internal, wrong order of freeing. 2011-11-22 14:55:53 +00:00
676c2924d9 fix [#29319] bus error with python with link_append and {}
patch from Emil Brink
2011-11-22 14:05:08 +00:00
374214ecb2 Attempted bugfix to improve behaviour of inverse calculations for ChildOf
Constraint (bones case only for now). See [#29100] for some problematic test
cases

* It is no longer necessary to have to press "Clear Inverse" before doing "Set
Inverse" to get a reliable result. The calculation now calculates the pose with
the inverse cleared as it's "baseline" first now, which has the same result as
clearing the inverse manually first.

* Also, this commit trials a new method for computing inverses when there is
more than one constraint on the bone. Previously it just temporarily muted the
offending constraint, but kept all following constraints active, thus
potentially including their results in the inverse calculation. However, since
the inverse should only really care about what the stack looked like up to and
including when the constraint is applied, all constraints starting from this one
onwards are now disabled when calculating the inverse.  PLEASE TEST!!! In the
few tests I've done, the effects appear minimal, but this may be quite an issue
in the wild
2011-11-22 11:51:12 +00:00
4521192ee7 fix for [#29355] clone-brush in texture paint
but was caused by cycles code, noticed it was also doing a render engine string lookup & flag check per pixel (tsk tsk), result is now cached.
2011-11-22 11:37:17 +00:00
1d0429fc3f Fix #29358: Feature "trackness" property misnamed
Rename property Trackness to Trackability
2011-11-22 10:42:48 +00:00
fd742566a6 - use cache_ as a prefix for new modifiers.
- some comments to recent image changes.
2011-11-22 10:04:28 +00:00
743d2f8c0f rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Dalai Felinto
7d124edead fix for blenderplayer build 2011-11-22 00:35:22 +00:00
6bab3b0179 More UI messages fixes and tweaks (found while translating in french). 2011-11-22 00:14:59 +00:00
6d6f1b0b4d display quality for avijpeg, name BKE_imtype functions more sensibly 2011-11-22 00:06:54 +00:00
8992ed9cdd i18n update:
*Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
*Enable Nepali translation, as it now has a font to display!
2011-11-21 23:57:09 +00:00
da25b50ccb image save operator now shares settings and UI with render & image out node.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.

other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-21 23:56:32 +00:00
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
02a164baaa Camera tracking: code cleanup 2011-11-21 20:43:25 +00:00
d1e2dcc57a Just another typo in recent commit. 2011-11-21 20:39:06 +00:00
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
e0482b2def Oops, forgot to remove this unused variable 2011-11-21 20:09:04 +00:00
Dalai Felinto
450e25c231 silly bug in copying game properties between linked objects - reported on BlenderArtists by Bananaft
I guess I copied/pasted the original loop code blindly.
2011-11-21 20:08:16 +00:00
a41c693ad4 Fixed threading issue when tracking several tracks
Issue was caused by using and changing clip user from tracking context.
2011-11-21 19:54:47 +00:00
eba317dbd7 Combined BlenderPro Brazil workshop fix + Patch 29302
Loopcut operator now has two extra features:
- Pad plus/minus allows to change amount of cuts
- typing numerical input works too.

(Number input max is set to 32 now. The code doesn't allow editing 
values or backspace it away, nor does it show in header...)

Thanks & congrats Daniel Macedo for his first patch! :)
2011-11-21 17:14:44 +00:00
697e4d2ca7 Last part of camera tracking names cleanup: bundles -> 3d markers 2011-11-21 17:05:27 +00:00
3c32e07d7c Fix #29348: subsurf modifier causing mesh to draw slower than with modifier
applied in some cases, due to more opengl state switching. There are still
some differences in performance, but that's expected due to different opengl
draw commands used.
2011-11-21 14:59:26 +00:00
4fbac96fd5 Fix #29333: issue with modal keymap saving. 2011-11-21 14:52:05 +00:00
0670d6d2fa minor edits to error printing, also print the proprty identifier for rna property errors. 2011-11-21 14:03:10 +00:00
22fda710ce Fix #29347: enum tooltip crash that showed up with recent changes.
Patch by Dan Eicher.
2011-11-21 12:45:48 +00:00
5d9f1d3b9d fix [#29337] Duplicate long shapekey names crash Blender
- added BLI_strncat_utf8.
- ensure resulting strings are valid utf8.
2011-11-21 11:53:29 +00:00
Lukas Toenne
d4f27b7bf0 Yet another fix for crashes when drawing empty base mesh with constructive modifier. This crashed with ocean modifier (#29241). The previous fix was to avoid drawing mapped faces altogether for empty edit mesh, but that also disables the actual derived mesh display (#29346).
The real reason for this crash is that ocean modifier (in generative setting) does not properly set the derived mesh face ORIGINDEX data to ORIGINDEX_NONE. With this the previous fixes are not necessary.
2011-11-21 11:46:05 +00:00
Lukas Toenne
d1af9fae37 Fix for crasher when node group tree datablocks are missing. 2011-11-20 16:57:50 +00:00
6673c76e78 Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.

However, Cycles is currently unaware of muted nodes, will try to address this…
2011-11-20 16:38:23 +00:00
bbf8315313 Tag unused variable in recent nodes commit. 2011-11-20 16:26:42 +00:00
f8431e459f Fix #29295: Problem with Alpha Channel video in Sequencer and textures
Bug was caused by workaround for old versions of FFmpeg which aren't supported
anymore due to pts stuff.

Removing workarounds for alpha channels.
2011-11-20 16:26:37 +00:00
45486735e3 Fix compilation error with oceansim disabled 2011-11-20 16:21:49 +00:00
ca7d391de8 Muting node patch: first part
This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
2011-11-20 16:13:27 +00:00
af66321f3b == Sequencer / FFMPEG ==
This fixed two issues:

* RAW DV-seeking has to be done using DTS. Sounds silly, but ffmpeg
  tracks internal state in RAW DV format decoder and runs mad, if
  we seek by byte. Don't know, why I haven't noticed that, when I
  added it.
  
* real fix(tm) for #29295
  problem was: we did AVFrame read ahead, and the pattern
  read_frame -> decode -> read_frame -> do color conversion of first frame
  works everywhere but RAW RGB-files which do some pointer shuffling
  within ffmpeg to save a memcpy...
  
  I removed read ahead completely, since it didn't work like originally
  intented. Might come back later, but the original purpose (making
  resyncing easier if we are completely lost in stream) it never
  fullfilled.
2011-11-20 16:08:56 +00:00
778cd80eb8 More UI messages fixes and tweaks (found while translating in french). 2011-11-20 15:58:50 +00:00
f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
d4c400b940 UI: fix issue with part of panels going offscreen after recent commit.
The code here was tricky, with ED_region_panels trying to match the complex
logic in uiAlignPanelStep, now refactored the code so it's avoided.
2011-11-20 14:31:01 +00:00
Lukas Toenne
17b113c784 Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
2011-11-20 14:16:41 +00:00
9000db3631 RNA: fix compile issue with zero size arrays with old gcc. 2011-11-20 13:47:15 +00:00
dde84e3291 Fix #29322: 'Active Clip' not saving after appending.
Address for active clip used to be updated in direct scene linking,
should be in library linking.
2011-11-20 11:34:25 +00:00
6d5cf58446 Dynamic Paint:
* Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint.
* Fixed a crash when canvas mesh had no vertices.
* Fix: Smudge was also processed for incompatible surface types causing corrupted output.
2011-11-20 10:52:25 +00:00
e5f40a1aac - pyapi mathutils.geometry.intersect_plane_plane
- isect_plane_plane_v3 uses better method
- minor refactor - arg name changes & some args as const.
2011-11-20 05:56:21 +00:00
acf30220c9 Replace "&" with "and" since on windows it separates the string and causes errors in the console. 2011-11-20 00:37:24 +00:00
01b0cc7f21 UI/RNA:
* Code cleanup.
2011-11-20 00:32:39 +00:00
e111353cad UI: modify region expand widget from floating (+) icon into a dark tab with
a light + in it.
2011-11-19 22:05:18 +00:00
7217518179 UI:
* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-19 20:57:53 +00:00
807a76d943 Fixing compile breakage (was missing an #include "BKE_camera.h" in UVProject modifier code file…). 2011-11-19 20:40:46 +00:00
5d2a155f2b Camera: some more refactoring, mostly in the function that computes the camera
border, now we just get the border coordinates from comparing the viewport and
camera viewplanes.
2011-11-19 18:35:42 +00:00
d9e99abe37 hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00