Constraint (bones case only for now). See [#29100] for some problematic test
cases
* It is no longer necessary to have to press "Clear Inverse" before doing "Set
Inverse" to get a reliable result. The calculation now calculates the pose with
the inverse cleared as it's "baseline" first now, which has the same result as
clearing the inverse manually first.
* Also, this commit trials a new method for computing inverses when there is
more than one constraint on the bone. Previously it just temporarily muted the
offending constraint, but kept all following constraints active, thus
potentially including their results in the inverse calculation. However, since
the inverse should only really care about what the stack looked like up to and
including when the constraint is applied, all constraints starting from this one
onwards are now disabled when calculating the inverse. PLEASE TEST!!! In the
few tests I've done, the effects appear minimal, but this may be quite an issue
in the wild
*Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
*Enable Nepali translation, as it now has a font to display!
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.
other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
Loopcut operator now has two extra features:
- Pad plus/minus allows to change amount of cuts
- typing numerical input works too.
(Number input max is set to 32 now. The code doesn't allow editing
values or backspace it away, nor does it show in header...)
Thanks & congrats Daniel Macedo for his first patch! :)
applied in some cases, due to more opengl state switching. There are still
some differences in performance, but that's expected due to different opengl
draw commands used.
The real reason for this crash is that ocean modifier (in generative setting) does not properly set the derived mesh face ORIGINDEX data to ORIGINDEX_NONE. With this the previous fixes are not necessary.
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.
However, Cycles is currently unaware of muted nodes, will try to address this…
This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
This fixed two issues:
* RAW DV-seeking has to be done using DTS. Sounds silly, but ffmpeg
tracks internal state in RAW DV format decoder and runs mad, if
we seek by byte. Don't know, why I haven't noticed that, when I
added it.
* real fix(tm) for #29295
problem was: we did AVFrame read ahead, and the pattern
read_frame -> decode -> read_frame -> do color conversion of first frame
works everywhere but RAW RGB-files which do some pointer shuffling
within ffmpeg to save a memcpy...
I removed read ahead completely, since it didn't work like originally
intented. Might come back later, but the original purpose (making
resyncing easier if we are completely lost in stream) it never
fullfilled.
* Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint.
* Fixed a crash when canvas mesh had no vertices.
* Fix: Smudge was also processed for incompatible surface types causing corrupted output.