* Rename "FOV Mode" to "Sensor Fit"
* Add sensor height back in presets, default to Horizontal fit for all presets
except Blender, which uses Automatic.
* Some UI tweaks
===========================
Camera sensor size changes:
- Now blender camera has got vertical sensor size property
and setting to control how FOV is getting calculated
(depending on aspect ratio, using horizontal sensor size or
vertical only).
- Made changes in game engine and uv project modifier as well
- Presets should be updated (don't have settings by hand right now
and the internet in debalie is really fails this year)
===========================
Commiting patch #24427: Editable camera sensor size (meaningful focal length units)
Thanks to:
Matt Ebb (author of original patch)
Ejner Fergo (porting patch through versions)
Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)
Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
added a casts to:
blender/blenlib/intern/BLI_memarena.c
gameengine/Rasterizer/RAS_TexVert.cpp
Removed unused vars from:
blender/python/api2_2x/vector.c
gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
gameengine/Rasterizer/RAS_FramingManager.cpp
gameengine/Rasterizer/RAS_Polygon.cpp
gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
Kent