- script execution is off by default
- if a blend file attempts to execute a script
this shows a message in the header with the action
that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.
- the file selector will always default to use the trust setting in the user preferences,
but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).
- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
- enable site-packages for bundled python distrobution, py3.2 had a problem where it would try to parse headers we didnt include, but its resolved now.
- workaround for glitch I was having on arch-linux where lib64 would be be used for the bundled python directory when it was just a symlink.
- bpy.path.extensions_image
- bpy.path.extensions_movie
- bpy.path.extensions_audio
eg:
if os.path.splitext(filename)[1].lower() in bpy.path.extensions_image:
... we have an image ...
- add sequence.update(data=False) function.
- made some sequence vars editable.
- correct some comments.
also rename rna function sequence.getStripElem() --> strip_elem_from_frame()
this breaks and causes bug: [#32720], where sys.stdout becomes invalid and print() does nothing.
On investigation - python is not getting the environment variable from blender (aparently because its a DLL?) so this should be resolved rather then overwriting sys.stdout.
nice obscure case, when a script executes, frees its self (by loading a file for eg), then has a python error.
... in this case blender would fetch the python exception and attempt to move the cursor in the freed textblock to the error line, crashing blender.
undo.
The way this got updated from the context is a bit unreliable, and for handlers
the update couldn't happen because there is no context passed in. Now it's
updated from setup_app_data, which is where the change actually happens. I left
in the other updates to be sure but they should not be needed anymore.
while. This may not fix all cases but should at least solve the issue when
rendering with cycles.
The cause was a race condition on C->data.recursion, with multiple threads
accessing context at the same time. Cycles itself does not access context
from the render thread, but the bpy api would do a context update for any
callback in case e.g. a new file got loaded. Disabled that now in non-main
threads.
The ideal solution would be to not allow any context access at all from threads
but that's not so simple to implement, especially not this close to release.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
corrently allows to create and loop over verts/edges/faces, access selection and selection modes.
this is still WIP, access to face, edge verts is still missing, no access to UV's, no access to editing operations yet.
When the api is ready it will be documented by sphinx like mathutils, blf, aud.