Commit Graph

115 Commits

Author SHA1 Message Date
2292658124 added Matt Ebb's icons for the new headerbuttons. 2003-05-09 14:03:34 +00:00
07d97ff881 minor fix 2003-05-09 13:05:16 +00:00
65815c0777 Oops, forgot to put the codecname label behind ifdefs. 2003-05-09 12:56:55 +00:00
1f5ba2debd cleaned up language support for a release. 2003-05-09 12:48:21 +00:00
1e7e0633cf modified tooltip heights 2003-05-09 11:39:37 +00:00
f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
c794506cb3 aa fonts have correct colors in the toolbox now. 2003-05-08 20:40:57 +00:00
16aa1b8773 added 2.27 splash screen, designed by Matt Ebb.
nice work !!
2003-05-08 19:59:51 +00:00
ad0bf55843 added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
2003-05-08 16:24:58 +00:00
d53ca699c9 fixed ui_draw_but_TOG3 for correct coloring non-ftgl texts. 2003-05-08 13:44:16 +00:00
f20e95b73a removed two paste errors :) 2003-05-07 19:32:09 +00:00
f28516e7b0 hotkey for changing a mesh to a subsurface and back again: shift+o
hotkey for changing display resolution for subdiv: ctrl+1 or 2 or 3 or 4
written by Green
2003-05-07 19:27:29 +00:00
d279fc6c45 pulldown menus now scale according to textwidths 2003-05-07 03:00:11 +00:00
079e41fe10 fixed some interface font issues. 2003-05-06 12:51:04 +00:00
Chris Want
a9193a88ca Autoskinning:
-- added Matt Ebb's menu suggestion
-- Maybe it so the 'empty'/'name' option is disabled for bones that
   are of type 'Unskinnable'.
2003-05-06 02:32:56 +00:00
7180ad4c86 enable multilingual support on linux and os x using the original Makefiles 2003-05-05 21:28:54 +00:00
94ff0ea3be fixed a lot of interface update issues.
big thanks to broken !
2003-05-05 12:18:22 +00:00
9e79a6222f added fullscreen command line switch on Win32 -W
written by Florian Eggenberger.
2003-05-05 10:51:52 +00:00
169c6254b1 made the preview update correctly when switching the actual material 2003-05-04 12:38:44 +00:00
77650127fd drawinfospace function now matches zr's recent changes 2003-05-04 11:20:14 +00:00
ad3a972a25 added two extra uv mapping types to uv menu,
nothing big really
2003-05-03 16:06:30 +00:00
0f95f38ecf changed buttontype for the pulldown titles 2003-05-03 16:05:45 +00:00
d7e7dc1928 Multilingual interface support added.
Added compileflag INTERNATIONAL to the 'release'
projectfiles for msvc and added the FTF_ftfont project
to the main blender project.
2003-05-03 12:59:33 +00:00
b43473e425 Multilingual interface support added.
All modifications are behind compileflag INTERNATIONAL,
and affect these two directories; source/blender/src and
source/blender/ftfont.

Thanks to philipp, a new utf8towchar() function is added
to Shizu's work, which fixes the international support for
OSX. It also makes the iconv library obsolete. This means
all translation files (blender.mo) need to be 'recoded' to
UTF-8, and language support in the fileselect window and
the text editor is not possible. Iconv might be added in
the future to enable these features.
2003-05-03 12:17:11 +00:00
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
75014f9f64 fixed a slowdown in the 3D window with multiple objects. 2003-05-02 10:44:14 +00:00
4f90b186f9 Matt Ebb finished the userprefs window layout 2003-05-01 12:50:49 +00:00
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
9cf4ec81cc move renderwindow down a bit so that it doesn't get hidden behind the menu
bar on os x
2003-04-29 16:33:20 +00:00
1bd85d7518 I know were in a freeze but this ones really small and I figured were not
quite frozen yet ;)

Anyway this was submitted by intrr and its just a small patch to
allow you to select all children of an object with shift-p.

Kent
2003-04-29 16:24:56 +00:00
ceb3e8cc2a phew... a whole bunch of old and nasty files translated, including the
central mesh editing one.
2003-04-29 15:30:59 +00:00
597875cb69 first of the c code comment translation in the mother of all directories! 2003-04-28 14:43:20 +00:00
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
Chris Want
701ebe126a Test of commit mail 2003-04-26 14:16:07 +00:00
Chris Want
c95692df7c Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
2003-04-24 00:48:43 +00:00
22305bc08d FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
7c5d4a12d1 The filesel common-path menu didn't work properly when
there were consecutive separators, fixed.
2003-03-25 17:43:08 +00:00
de09cf7609 Remove references to obsolete misc lib 2003-03-24 17:34:43 +00:00
702880df55 Update things to use blender_test_break() vs MISC_test_break() and
remove use of blendertimer.h
2003-03-24 16:37:08 +00:00
40ff08a34e Added editscreen.c:blender_test_break (copy of MISC_test_break, so
misc dir can be killed)
2003-03-24 16:34:05 +00:00
f7cc1873b7 Fix for bug #72.
Update mesh normals after a boolean operation.
Also updated boolen operation to copy face flag (propagate
face smoothness information).
2003-03-24 16:08:15 +00:00
1f3f52f5e4 Update space dispatch:
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area
     and spacedata as explicit arguments, allowing them to access private
     data w/o going through globals.
 - pass the new BWinEvent through to the winqreadXXXspace, allowing future
     access to extended event data.

Removed direct calls to winqreadXXXspace to simulate user actions, replaced
by calls to action functions in edit.c or the appropriate handler.
2003-03-24 01:46:05 +00:00
93e8a05320 Canonize all space functions to follow the drawXXXspace and winqreadXXXspace
conventions.
2003-03-24 00:06:40 +00:00
510e2d5840 Change the core internal event dispatch to use a BWinEvent structure
instead of passing seperate arguments. For when we want to pass 'richer'
events around.
2003-03-23 22:52:11 +00:00
e0cec3d2c4 Removed NLA winqread and write runtime obfuscation cruft.
Can we just dump all this silly key stuff please?
2003-03-23 21:42:31 +00:00
361ecbce1b Fix for bug #78.
The tooltip on the button is wrong, it doesn't translate
the view it zooms it to a specific region. Tooltip has
been updated and border-zoom functionality was not working
in oops window, fixed.
2003-03-23 19:11:52 +00:00
cc8f103d56 Updated bubble help for Mult: under the particle system.
Kent
2003-03-23 16:10:51 +00:00
Chris Want
8fc1ad5d2e Added a UI_BLOCK_ENTER_OK flag to the uiBlock in button()
(this alleviates the problem where using the enter key
effects the widget under the mouse cursor instead of
doing an 'OK' (symptom: getting the wrong number of verts
when adding a mesh circle).
2003-03-19 05:29:07 +00:00
6ba07fd730 Avoid calling blenderqread on dummy event. (This patch
courtesy of VS.NETs magic new prevent-use-of-unitialized-data
debugging feature).
2003-03-18 22:15:30 +00:00