Commit Graph

4741 Commits

Author SHA1 Message Date
61c50403b0 Part 1 of 2.54 beta build commit 2010-09-10 16:29:19 +00:00
2dbb96b972 Partial fix for [#21948] Full sample motion blur with cloth - cloth and collision object render issue.
* Now cloth reads cache using subframes when rendering.
* Cloth cache also was reset every time on the start frame which kind of defeats the point of the caching.
2010-09-09 11:07:07 +00:00
a755f9f7ed Fix for [#23734] Force Fields Min/Max don't work
*Special case for planar vortex field
2010-09-09 07:52:35 +00:00
4eaa10aa02 == Multires ==
Fixed bug #23657, "Modifiers dosen't work when you select diffrent mesh for object"

Multires modifier now adds empty mdisps if they're missing, rather than displaying a warning
Switching an object's mesh will now check for a multires modifier; if found the modifier's total number of levels are reset to match the mesh's mdisps
Switching the mesh also forces a multires update so that sculpted changes aren't lost
2010-09-09 00:14:51 +00:00
f0fe8a559d Partial fix for [#23714] Linked instance group with particles doesn't render properly
* Only partial because rendering of dupliobjects / groups with particles isn't yet fully implemented
2010-09-08 11:08:34 +00:00
2ffa9e1309 == Sculpt ==
Fixed bug #23654
Brush copy clears its preview, so that the copied brush's icon isn't linked to the old brush
2010-09-07 03:02:03 +00:00
2406ebe1a4 - added back zlib include (needed for win32).
- use list append in more places.
- remove non existing include dir.
2010-09-07 01:13:10 +00:00
629c19ff87 bugfix [#23593] using material_slot.material=material_slot.material.copy() causes inescapable loop and blender to hang 2010-09-06 11:29:23 +00:00
a436adf26d Fix for [#23028] Driver gets remapped when importing 2.49 file
* Rotation drivers weren't converted properly from ipos to fcurves.
2010-09-06 10:35:32 +00:00
04b0dcd9e5 - use list append in more places (preferred method since its faster)
- remove some unused include paths
- remove unused linux path define
2010-09-06 10:15:41 +00:00
31331fb61d error with allocating memory for a new material array (own fault in recent commit) 2010-09-03 16:23:31 +00:00
0cf0f5a622 rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.

Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-09-03 14:53:54 +00:00
d89d724c46 Fix for [#22387] Collider stickiness seems to have broke
* Note that this fix might slightly change the simulation results of some files that use the stickiness value, but lowering the value should fix these issues.
2010-09-03 07:47:10 +00:00
d0c54d3d0e use set as a suffix (matches operators)
- set_frame() --> frame_set()
 - set_context_pointer() --> context_pointer_set()

material adding works for curves and metaballs, new function to remove materials.

materials.link() didnt well fit how this is used elsewhere
 - order matters
 - it can be linked more than once.
 - remove(material), isnt that useful since you need to manage indicies.

... use list style functions instead. materials.append(mat) / materials.pop(index)
2010-09-03 07:25:37 +00:00
870469ec0e Fix for [#19950] Object Particles and texture controlled density
* The hair strands that were cut based on the texture weren't properly checked for in the duplication code.
2010-09-03 06:18:23 +00:00
9659d47d8b Fix for [#23642] Particle system "Lifetime" setting does not animate 2010-09-03 06:12:40 +00:00
1642cb2a80 Fix for [#22147] Particle system, fight boids bug (dead particle) 2010-09-03 05:54:09 +00:00
a8269c8946 SVN maintenance. 2010-09-03 03:30:20 +00:00
f611fa80af Fix for [#23298] Kill particle breaks when baking simulation
* Cached particle die times are now read from cached data
2010-09-02 10:26:19 +00:00
2e61c4be9b Possible fix for [#23334] Particle Mode - Weight editing crashes if large number of particles OR you have added in Particle Mode 2010-09-02 09:11:40 +00:00
5db18d474f "Fix" for [#23621] lattice modifier on particle hair when applied doesn't apply it to the hair
* Although not strictly a bug it is the expected behavior and won't mess anything else up.
* Note: the lattice is applied to the actual hair keys instead of the calculated strands so the applied result will differ a bit from the original.
2010-09-02 08:06:53 +00:00
18954a711f Fix for [#22329] Particles won't render when display mode is different 2010-09-02 07:24:38 +00:00
b2ae9d825c - inconsistent rna names - use 'vertex_group_' as prefix, only ui scripts used this
- change curve offset to be 0.0 for its rest/default value (not 1.0)
2010-09-02 07:00:34 +00:00
35535c2cb9 Fix for [#23136] Particle display percentage "forgotten" after render
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly.
* New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles.
* Also added a warning below the display % slider to inform about the situation.
2010-09-02 06:58:54 +00:00
d172001cee [#23462] Hair display affects rendered quantity 2010-09-02 05:51:02 +00:00
b75eeac6bd Fix for [#23274] curve guide force particles to born at the wolrd's origine
* Particle emitter location wasn't taken into account properly
2010-09-02 05:37:54 +00:00
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
e50bdef683 Fix for [#23596] Particle Harmonics cache problem
* Non-dynamic particles weren't reset properly because they don't use pointcache
2010-09-01 09:47:19 +00:00
e5b9ad3817 Added missing ID_NEW() in set_sca_new_poins_ob() as pointed out by Dalai. 2010-09-01 08:09:23 +00:00
41a49a6bc9 simple NULL check to fix a crash when running in background mode 2010-08-31 14:56:14 +00:00
26da3cb99f patch [#23585] Fix for [#23553] in File Selector; Multiple Calls of Selector
from Alexander Kuznetsov (alexk)
bugfix for [#23553] F2 on filebrowser = bug?

from the tracker
--- snip
File Explorer redraws weirdly on second press of F2 if non-default view or file types were selected previously.

This patch prohibits second call of file selector in the same window.

The bug goes much deeper. If file selector is never closed properly (cancel or select), it never gets released. (at
least the handler). If you press F2 or Ctrl-F3 ten times and than "Back to Previous" and repeat all of this
several times Blender will freeze. Also after calling file selector at least two times, on cancellation Blender will
return to full area independently to what state it was before.
---

include small unrelated change to quiet unpack prints when fonts are not found.
2010-08-31 14:22:00 +00:00
df4dd70d7b various utf8 compatibility fixes
- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
2010-08-30 08:28:48 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
ea3be03743 ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept the imbuf flag so they can get the float buffer from opengl directly. 2010-08-26 23:30:15 +00:00
0edde88d7a Fix #23461 and #23474: revision 31517 to simplify code made undo work
incorrect, BLI_findstring doesn't work when you need to loop over the
list backwards.
2010-08-25 16:01:30 +00:00
134e2f001c bugfix [#23495] unable to pack file, source path not found: "<builtin>" 2010-08-25 08:57:42 +00:00
b54d16858f bugfix [#23456] context.main.filepath lost after undo
G.sce was being restored after undo but not G.main->name
 also changed reading a new file so G.main->name gets set to the startup.blend even if its not on the disk, not ideal but would set to <memory2> otherwise.
2010-08-25 04:03:38 +00:00
a992fec4e7 bugfix
- image filepath in the image view would only be set when first loading a frame.
- check to free animated image buffers on opengl render was comparing against the wrong value.
2010-08-25 02:32:02 +00:00
adae794233 py/rna remove functions now all work in a similar way.
- some remove() functions took an int argument rather then the item to remove.
- disallow None argument.
- raise an error if the item isnt in the collection.
2010-08-24 06:40:28 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
11228cb403 rna: move metaball.active_element to metaball.elements.active
added rna funcs...
  elem = metaball.elements.new()
  metaball.elements.remove(elem)
2010-08-23 00:57:19 +00:00
0bab23633a remove inline loops in a few places
replace with defgroup_find_name() and BLI_findstring()
2010-08-22 14:15:28 +00:00
2462d4976b possible fix [#23331] Hidden Bones Contribute to Axis Normal
cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly.
2010-08-22 10:52:30 +00:00
6e141b7331 own commit to fix a naming bug caused a new bug. 2010-08-22 07:11:40 +00:00
dfb8455381 Fix #23332: crash with screw + bevel modifiers. Since bevel doesn't support
mapping yet there's still some weirdness with display of hiding/selection,
but there's another bug report open about that.
2010-08-20 16:02:20 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
2b7a774ab0 svn merge -r 31314:31370 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-16 09:37:08 +00:00
a91d538f47 - commit that removed MEM_guardedalloc.h includes broke building with SSE enabled.
- all C/C++ files in blender are now utf8 compatible.
2010-08-16 09:24:18 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
728b713d86 use more BLI math functions. 2010-08-15 15:14:08 +00:00