* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.
* Driver target variables now get unique names by default.
Drivers now support multiple targets which act as 'variables'. The targets have a short 'name' (see later), and reference some property (in much the same way as F-Curves do, using RNA-Paths) which acts as the 'value'.
These named variables can then be used in a Python Expression which relates them to each other for more fine-grained control over the result of the driver. By using only the names of these variables in the expressions, we are able to define expressions/relationships in a much more readable way, as data access is separated from data use. This makes the underlying relationships easier to understand.
By default, if no Python Expression is given, the variables are simply averaged together, so old files won't break. :)
For example, check the following diagram (thanks Cessen/Nathan V from Peach team):
http://download.blender.org/ftp/incoming/250_drivers_mockup_cessen.png
TODO List:
* Depsgraph building for new driver relationships doesn't work yet. This needs to be recoded again, but this new system makes this much easier, since the targets are clearly defined (i.e. no need to parse py expressions to get list of objects)
* Graph Editor interface for editing these needs to be rewritten
* Python function for evaluating these expressions is needed (Campbell?)
Following on from the methods added specially for PoseLib to only execute the F-Curves in a given Action Group, I've attempted to use this for evaluating Action Constraints on Pose Channels. This does rely on the F-Curves being in groups named according to name of the Pose Channel of interest, hence, we may need some way to be able to fine tune this later.
Preliminary tests seem to be promising, with rigs with quite a few action constraints being slightly more responsive (subjective test though). Please test thoroughly.
* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy.
* Added new Animato evaluation functions specifically for use by PoseLib.
* Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code!
Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)
This new modifier clamps the values of the F-Curve to lie within specified bounds, much like Limit Location/Rotation/Scale constraints do. You can limit by time range(s) and/or value range(s).
* Copying objects with animation data now works correctly. Previously, actions were not getting copied correctly, leading to loss of data in some cases.
* Action and Graph editors now display the name of the Action concerned (for 'Action' folder channels), making it easier to tell which AnimData blocks are sharing the same actions
* Added some code to make relative KeyingSets (converted from absolute ones) work better.
* Invalid drivers are now tagged accordingly and are not evaluated until they are manually refreshed using the 'Update Dependencies' button
* Drivers with errors have a error warning shown in their UI
* Rearranged the UI buttons a bit for drivers, adding support for a 'remove' driver button.
* Fix to make python panels callbacks get the actual
blender Panel as an argument, instead of any instance.
* Fix for callback validation in python 2.5, worked OK
in python 3.0 but gave error in 2.5 because it's a
method instead of a function there.
- I key over a button inserts a keyframe.
- Alt+I removes a keyframe.
- With right mouse button a menu with these options pops up.
- Buttons are colored green if the property is animated, yellow
if it is on a keyframe. I followed the colors from the UI
mockups, but the flicker on keyframes seems too distracting in
practice?
- This only works for properties on the ID itself at the moment,
path callbacks need to be filled in for all structs but mesh
still.
- It doesn't work when you're over a related label, that needs to
be made to work.
- I made it insert keyframes outside of any keyingset. Not sure
how this is supposed to integrate?
- Register python panels
- Added a generic class checking function BPY_class_validate() for panels/operators.
- No button drawing yet
Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
When inserting keyframes in the 3D-View (support will be extended to other editors in due course) using the IKEY hotkey, the menu which appears will now consist of 3 parts:
* 'Active Keying Set' - this option allows you to use the user-defined KeyingSet which is active for the current scene (i.e. the one seen in the TimeLine/Outliner headers)
* User defined Keying Sets - a list of all such available KeyingSets is included, and entries can be chosen from there
* Built-In Keying Sets - see later...
To achieve this, several changes needed to be made first:
* Added support for 'relative' in addition to 'absolute' Keying Sets. Relative Keying Sets are Keying Sets which operate on data from the current context (i.e. a 'location' KeyingSet will add location keyframes for selected objects/bones/nodes as opposed to location keyframes for some particular object). The is a tentative 'templates' requirement system here, which still needs to be fully fleshed out.
* Added support for builtin Keying Sets (i.e. 'Location', 'Rotation', 'Scaling', and 'LocRot' as a few initial demonstrations), which replaces the temporary Insert Keyframe operator for the 3D-View (IKEY). These are effectively relative Keying Set definitions which are included in Blender by default and stored in a list separate from user-defined ones. Volunteer help in defining a few more of these for other editors will be welcome soon.
* Removed/replaced much of the crappy temporary Keyframing operator code, though a few tweaks could still be done.
EditMesh *EM_GetEditMesh(Mesh *me);
void EM_EndEditMesh(Mesh *me, EditMesh *em);
as discussed on the mailling list, this is to facilitate migration to bmesh.
next step is to merge this this to the bmesh branch. this was done in the 2.5
branch to prevent too great a divergance.
also, made makesdna/makesrna work on cygwin/msvc2008/scons.
* Added a PanelType and HeaderType for registering panels
and headers in regions. When the region draws, it will
then automatically draw the ones that were registerd with
poll and draw callbacks.
Used for text header, properties and object buttons now.
this can be brought back as a new space if someone decides to
work on it.
This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
This setting means that instead of blindly replacing the existing values, the generator modifier will instead apply its effects on top of any existing modifiers (and/or curve data).
Thus, it is now possible to apply effects such sin/cos-based oscillations on top of keyframed motion.
* Screen level regions created for menus are now a separate
CTX_wm_menu in the context, so they don't interfere with
existing regions.
* Fix context in popup menus to always come from the area
and region the popup was opened from.
* Removed some unused context stuff: tasks and reports.
The places that were using context reports were using it
wrong anyway.
* Fix F6 closing immediately after editing a button, by
making uiBlockSetFlag not clear existing flags anymore.
* Don't use ":" in boolean X/Y/Z buttons.
TEX and CMP to follow.
Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
* Envelope modifier now works correctly. Previously, the mapping was being done in the wrong order.
* Extra controls for modifiers now only draw when the F-Curve is the active one, so the view will be less cluttered in other cases.
Got the basic envelope modifier code working, including primitive drawing of relevant helper info in the graph view. It doesn't work in a very intuitive way yet, so I will recode it soon.
* Made it based on string lookups rather than fixed enum, to make
it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
pointers or collections. For non-RNA wrapped data, UnknownType can
be used.
* RNA wrapped context. The WM entries are fixed, for data context
only main and scene are defined properties. Other data entries have
to be dynamically looked up.
* I've added some special code in python for the dynamic context
lookups. Tried to hide it behind RNA but didn't find a clean way to
do it yet. Still unused/untested.
* Also minor fix for warning about propertional edit property in
transform code, and fix for usage of operator poll with checking if
it was NULL.
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
* Added GUI and fixed bugs in the Cycles Modifier. This replaces the old Cyclic Extrapolation settings, giving more fine-grained control over the results. You can now specify whether the keyframes are repeated before and/or after the range independently, also, the maximum number of cycles on either side can be controlled.
* TODO: it would be nice to have the last value held for cyclic+offset.
* Deleting modifiers now works
* Finished code for Expanded Polynomial and Factorised Polynomial UI's.
* Started UI code for 'Builtin Function' mode. There are still 4 controls to add there to use something other than simple mapping
* Finished/fixed up verification code for these so that values get initialised ok.
* Currently, this only works for the 'Expanded polynomial' mode, but this will be expanded to include the other modes too. Now you can modify the values and interactively see the graph in the view change.
* Disabled the backdrops (modifier 'panels') temporarily, as ROUNDBOX UI elements currently swallow all events, which is not good.
Note: the code here still uses the old-style UI definition code since the new stuff is still under heavy construction.
* Rewrote the Generator modifier to be more efficient and support more options
* A few UI tweaks for this, but the UI for this is still not yet functional though.
- Completed cleaning up the drawing code so that F-Curves with modifiers now get drawn to reflect this.
- Added a temporary operator to add modifiers (hotkey Ctrl-Shift-M)
* Add Area Swap: hold alt and drag with LMB from either actionzone. Release LMB on area you want to swap with. I added a matching cute cursor for this (and to make it a politically delicate issue, it's white on black).
Note, there are still some error totblocks that I haven't been able to track down properly yet, so that's still a bit WIP.
I also did some small tweaks. removed ifdef's for pluginapi
didn't need them there.
Fixed it so the filesel shows jp2 as image files.
(I'm going to do makefiles next)
Kent
This operator can be activated using the 'Alt-C' hotkey for now, and operates on selected + editable F-Curves. This is currently still highly experimental, and does crash
I've implemented this as a way to test out the FPoints/samples code, which will be used to provide better support of the dense F-Curves which result from importing Mocap/BVH data. These should use considerably less memory + have a few additional benefits over keyframes when they're working in a stable fashion.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:
* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
the text editor. It's Bitstream Vera Sans Mono. This is the
default gnome terminal font, but it doesn't fit entirely well
with the other font I think, can be changed easily of course.
* Clipboard copy/cut/paste now always uses the system clipboard,
the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
windowmanager code.
* Find panel is now a kind of second header, instead of a panel.
This needs especially a way to start editing the text field
immediately on open still.
* Operators are independent of the actual space when possible,
was a bit of puzzling but got it solved nice with notifiers,
and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.
* Operators:
* New, Open, Reload, Save, Save As, Make Internal
* Run Script, Refresh Pyconstraints
* Copy, Cut, Paste
* Convert Whitespace, Uncomment, Comment, Indent, Unindent
* Line Break, Insert
* Next Marker, Previous Marker, Clear All Markers, Mark All
* Select Line, Select All
* Jump, Move, Move Select, Delete, Toggle Overwrite
* Scroll, Scroll Bar, Set Cursor, Line Number
* Find and Replace, Find, Replace, Find Set Selected,
Replace Set Selected
* To 3D Object
* Resolve Conflict
Action Channels (for bones only) are now converted to the new Action Groups, restoring expand/collapse functionality for these, which was quite helpful.