The Curves widget has buttons to zoom in on the curve. However the
click detection code doesn't take it into account, and at full zoom
in click on curve is detected very far from the actual visible curve.
Change it to compare the position to the actual line segments
in the UI coordinate space, i.e. with curve zoom applied.
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
It's still not completely working - there are still some glitches - but far better than before.
To make buttons of the uiList work, you have to add a 'check' callback to the operator that invokes the menu. Only if it returns True, the uiList gets refreshed. To avoid this we have to make the region refresh tagging in the entire button handling a bit smarter.
Changes I had to do:
* Call uiList handling from menu/popup handling if needed.
* Make uiList handling use special popup refresh tag if placed in menu.
* Allow popups invoked from py operator to tag for refresh by using operator 'check' callback.
* Tag popup for refresh when resizing uiList.
Mostly fixes T48612.
Caused by wrong alpha value in rB34b30f847429ac (used 0.01, should've been 0.1). Also made sure all editors initialize same default theme values for panels and cleaned up code a bit.
Works fine with old userpref.blend files.
Shift-space was reserved for IME support, however IME will only
be enabled on certain languages. We can avoid any IME-related
exceptions form other languages without too much trouble.
There's one weak point around ui_ime_is_lang_supported() tho,
which is it might be doing string comparison a bit too much
often now, this we can avoid by handling those checks from BLT.
Part 2 of Fix for T48200. Without this, it's not possible to exit GPencil edit mode using tab key with pies enabled.
Menus are somehow similar to operators, which let the event pass through too after operator poll returns 0. So think we should handle them similar here.
Can't guarantee this is totally safe though ;)
Cursor is now set to standard arrow-cursor when opening menu, and reset to previous one when closing it. Previously it just stayed as it was before, e.g. the edit mode cross-cursor stayed active even if a menu was opened.
Fixes T48192.
This commit makes disabled/inactive color swatches look more obviously disabled
by halving their alpha values. It is necessary because the results of
ui_widget_color_disabled() (which is usually used when disabling widgets)
get overwritten by the color filling code here.
To avoid confusion, the checkerboard background (when the color genuinely has
alpha) will still only show in those cases. That is, when disabled, color swatches
won't show the checkerboard unless the color actually has an alpha component if it
wasn't disabled.
* This includes the "manually create" modes, which correspond to the previous behaviour
for setting up drivers. This is necessary when the current screen layout is not
well suited to having multiple property editors open (e.g. small screen or heavily
subdivided screen).
* Only the modes relevant for the current property type (i.e. array vs single)
will be shown
* The "Add Driver" entries in the RMB context menu have now been replaced by a
submenu which will list all the available mapping types.
* NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy.
However, it currently allows us to have the desired behaviour. It can always get
cleaned up later though.
Caused by rBc24be7ec6e5.
Before rBc24be7ec6e5, wm_handlers_do always called handlers a second time with event value KM_PRESS in case of a double click. After it, this was only the case for non-LEFTMOUSE events.
Since ui_popup_handler (almost) always returned WM_UI_HANDLER_BREAK, the second handler iteration with KM_PRESS wouldn't run. This fix just makes sure we return WM_UI_HANDLER_CONTINUE for double click events instead (causing second iteration to run).
This commit brings some long requested improvements to the workflow for setting up
drivers, which should make it easier and faster to set up new drivers in a more
interactive fashion.
The new workflow is as follows:
1) Hover over the property (e.g. "Lamp Energy" or "Y Location") or properties ("Rotation")
you wish to add drivers to. We'll refer to this as the "destination"
2) Ctrl-D to active the new "Add Drivers" eyedropper
3) Click on the property you want to use as the source/target. The property under the
mouse will be used to drive the property you invoked Ctrl-D on.
For example, to drive the X, Y, and Z location of the Cube using the Y Location of the Lamp,
hover over any of the X/Y/Z location buttons, hit Ctrl-D, then click on the Y-Location
button of the Lamp object. Drivers will be added to the X, Y, and Z Location properties
of the Cube; each driver will have a single variable, which uses the Y-Location Transform
Channel of the Lamp.
Tips:
- Transform properties will automatically create "Transform Channel" driver variables.
Everything else will use "Single Property" ones
- Due to the way that Blender's UI Context works, you'll need two Properties Panel instances
open (and to have pinned one of the two to show the properties for the unselected
object). It's slightly clunky, but necessary for implementing a workflow like this,
as the UI cannot be manipulated while using eyedroppers to pick data.
- The eyedropper operator implemented here actually has three modes of operation.
1) The "1-N" (one to many) mode is the default used for Ctrl-D, and "Add Driver to All"
in the RMB Menu. This is the behaviour described above.
2) There's also a "1-1" (one to one) mode that is used for the "Add Single Driver" in the
RMB Menu.
3) Finally, there's the "N-N" mode (many to many), which isn't currently exposed.
The point of this is to allow mapping XYZ to XYZ elementwise (i.e. direct copying)
which is useful for things like locations, rotations, scaling, and colours.
Implementation Notes:
- The bulk of the driver adding logic is in editors/animation/drivers.c, where most of
the Driver UI operators and tools are defined
- The property eyedropper code is in interface_eyedropper.c along with all the other
eyedroppers (even though they don't share much actual code in common). However, this
turns out to be necessary, as we can't get access to many of the low-level buttons API's
otherwise.
Todo:
- It may be necessary to restore a way to access the old behaviour (i.e. "manual setup")
in case it is not practical to immediately pick a property.
- Other things to investigate here include extra hotkeys (e.g. Ctrl-Shift-D for Add Single?),
and to expose the N-N mode.
- Other things we could try include interactively applying scaling factors, picking
multiple targets (e.g. for location difference and rotation difference drivers),
and/or other ways of using these property picking methods.
Just using DKEY for this was resulting in too many drivers being accidentally created
by users drawing using Grease Pencil. This change also works better with the following
workflow changes to the driver setup process.