Commit Graph

3790 Commits

Author SHA1 Message Date
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
6c3bb8b903 EditMesh-based skin node drawing 2011-07-31 02:03:48 +00:00
ccf186017a Added stub for Skin modifier UI 2011-07-31 02:03:33 +00:00
29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
ce1c78e18b Changed name of Mocap constraints to mocap fixes, for user clarity. 2011-07-29 18:23:16 +00:00
5b6da0c1d1 Merged 38568-38822 2011-07-29 17:57:46 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
566d936179 'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.

Minor UI text update for Vertex Masking
2011-07-29 17:36:49 +00:00
ce20487fa7 Merging r38765 through r38817 from trunk into vgroup_modifiers. 2011-07-29 13:45:22 +00:00
Nathan Letwory
24def76ac8 svn merge -r38753:38813 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-29 07:58:03 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
336a47cdcf * Code cleanup
A row with alignment for 1 property = useless: ;-)
2011-07-28 18:19:15 +00:00
bd6ca0570e 3D Audio GSoC:
Implemented basic audio animation.

* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
2dc826f083 New option for multires modifier: Subdivide UVs
Enabled by default and also enabled for older filesm so
there should be no regressions.

In some cases it's useful to not use subdivided uvs for multires.
2011-07-28 11:16:10 +00:00
722474a7ea fix [#28095] Select Pattern don't select all the bone in edit mode
& some style changes.
2011-07-28 07:55:09 +00:00
b71ccf3e06 fix error in writing dupligroups for X3D export, may have effected other exporters too. 2011-07-28 07:10:39 +00:00
e2522cead2 report an error when user blender versions other then 2.4x for animation playback. 2011-07-28 05:09:31 +00:00
fb99e23205 minor cleanup of rna
- use an rna enum-set for proximity vert/edge/face options.
- rename some flags.
- better conform to rna naming conventions.
2011-07-28 01:38:48 +00:00
b830c0e394 Merging r38740 through r38764 from trunk into vgroup_modifiers. 2011-07-27 18:57:57 +00:00
Nathan Letwory
73a9ce7ec0 svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-27 07:42:53 +00:00
46cea37266 fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
9a250bea61 Fix part of [#28088] bad button spacing with layout engine for menu items.
* Fixed a cut off text. 
* small cleanup
2011-07-26 20:05:17 +00:00
07dc73fa31 Merging r38694 through r38739 from trunk into vgroup_modifiers 2011-07-26 18:28:43 +00:00
9e1a553127 set the development cycle to 'beta'. 2011-07-26 07:41:14 +00:00
71692e802f py api:
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
2011-07-26 07:39:00 +00:00
1f65b3b1a8 BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4). 2011-07-26 06:10:05 +00:00
1e2e080853 Adding WeightVG modifiers code. Still some points to tweak, though.
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-25 15:27:01 +00:00
e882925b49 more vector order switching. 2011-07-25 09:31:39 +00:00
799714fbc9 minor edits to animation playback operator
- remove own copyright from script
- print command before executing (helps troubleshooting)
2011-07-25 07:14:54 +00:00
4f4eeb826a style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
6065390f4c fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
a07d7edb82 swap vertor multiplication order for add torus. 2011-07-25 06:09:39 +00:00
d4552034c6 edits to quick effects scripts
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
3e91de7ffd External image operators.
- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
5132be21d1 fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25 04:00:11 +00:00
7f60ee6cb5 reverse vector multiplication order for some internal functions. 2011-07-25 03:59:01 +00:00
ced8f1dffc deprecate multiplication orders:
vector * matrix
 vector *= matrix
 vector * quaternion
 vector *= quaternion 

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
876e0c2a8b updated ndof popup menu (part 2 of 2) 2011-07-25 00:21:35 +00:00
4ab7c6ae1a 2.5 World Buttons:
* Exposure and Color Range buttons were missing, added them back.
2011-07-24 11:24:30 +00:00
cb2423e849 Add Push/Pull to toolbar 2011-07-24 00:59:03 +00:00
43994ce213 2.5:
* Removed some old not used code.
2011-07-23 22:08:37 +00:00
39edc53558 2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
682cc63161 Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
8cbd88aeef 2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-23 15:36:51 +00:00
fd79de0bb3 NLA Track for custom user tweaks is now added after retargeting 2011-07-22 18:46:59 +00:00
d959f77e79 UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints 2011-07-22 18:46:13 +00:00
89c062038a Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes 2011-07-22 15:54:54 +00:00
Xiao Xiangquan
08645d9293 switch language in User Preference's System page. with some known switch failure bugs 2011-07-22 14:14:28 +00:00
0adad30e3f Bugfix [#27984] CTRL+T doesn't work in Video Sequencer properly
Time-scale drawing wasn't respecting the time unit setting.

While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.
2011-07-22 11:20:14 +00:00
Nathan Letwory
7b1bb26135 Show NDOF sensitivity field in userprefs 2011-07-21 22:26:58 +00:00