Commit Graph

54 Commits

Author SHA1 Message Date
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
bf5a6531a6 replace define '#if FFTW3==1' --> '#ifdef WITH_FFTW3' 2011-09-05 23:46:08 +00:00
36f20f162c Fix #28154: linux3-config.py doesn't exist
Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/

Tested on both of linux2 and linux3 systems.
2011-08-21 13:31:46 +00:00
e6604288c8 cmake - option to disable the frame server 2011-07-21 23:06:51 +00:00
b434e7f933 LCMS code removed, was an experiment but never finished. 2011-05-16 13:34:42 +00:00
ca254dd37b add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
Nathan Letwory
3c67374f50 Revert r34026, which in it turn reverted r33039. Removal breaks renderers that use COLLADA as their format through render() callback. 2011-03-27 22:02:54 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
e6d1f25842 remove rna func scene.collada_export(), export functions dont exist for any other formats, calling operators should suffice. 2011-01-03 07:42:30 +00:00
d47a519cbb added option to turn off Text anti-aliasing in the UI
(userpref->system), with a great help from brecht (its been way too long
for me).

However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.

this commit also makes it possible to do all kinds of UI textrender options
2010-11-26 22:12:46 +00:00
e83ef4efc5 Related to #24653: added scene.collada_export() function, to use instead of an
operator for external render engines, since operators should not be called in
the render() callback.
2010-11-12 14:36:58 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00
Nathan Letwory
f875777212 Change /WX away for now, some odd thing going on between cloned environments. Need to check after release. 2010-10-26 23:32:59 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
4b40d73bfb rename most scons build targets to match cmake 2010-08-25 04:30:47 +00:00
26809f38aa Audaspace: This should fix all missing python includes now once for all... 2010-08-16 20:05:59 +00:00
1964b2329e Scons:
* Should now build again without problems
* Fixed scons having problems to execute makes(d/r)na if build path contains spaces
2010-08-16 19:09:42 +00:00
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
ec2c52c9c8 SCons
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.

- fixed some warnings.
2010-08-02 16:27:41 +00:00
d400c083b8 Tiff Image Format was not displayed in the "file_format" menu. Scons was missing declaration for it. 2010-05-26 20:09:26 +00:00
c939331a6c QTKit (OSX 64bit): Add audio export to Quicktime
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC

Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome!

Enjoy making Quicktime movies now with audio!
2010-04-10 09:31:41 +00:00
6c775defd4 Clear scons installation directory when WITHOUT_BF_INSTALL is disabled.
After discussion with Brecht and Martin we agree this is best long term.

Also fixed "scons blenderlite" for python and fluid.
2010-02-11 22:02:27 +00:00
7ad7820f7f Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that
replaces another so it can do updates (e.g. dopesheet editor can
sync channel selection).

Also coded a simple optimization for allocating small objects,
based on mempools.  It's #ifdef'd out, you can enabled it by 
defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to
your compiler flags).

We suffer from a great deal of performance loss from the system allocator
(vgroups, ghash, edgehash, the singly-linked list implementation in blenlib,
editmesh, and likely a great many areas I'm forgetting), and this is the 
common solution for handling the many-small-objects problem.  It's not
really production-ready yet (it's long-term memory consequencers need to
be profiled first, and the implementation tweaked as necassary), but for
people on systems with slow system allocators it's worth trying.

Note that since this creates a guardedalloc<->blenlib link, the build systems
need to be updated accordingly (I've already done this for scons, though I'm
not sure if the player builds).
2010-01-21 03:08:57 +00:00
68eaae8e0e Quicktime-qtkit : encoding settings now in blender ui (encoding panel)
- added "QuicktimeCodecSettings" struct in DNA
- old "QuicktimeCodecData" opaque struct is  nowdeprecated (read only use when QuicktimeCodecSettings is not set)
- fixed small bug when importing deep color movies

Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
2009-11-20 10:37:50 +00:00
15d81b21f6 Fixing scons compile on windows.
Since bli_threads.h now includes pthreads directly, we need to had instructions in SConscripts everywhere for proper include path.

Frankly, I feel like this should be done in a global manner and not in a per lib fashion, but that is for another day.

This commit also fixes more missing properties
2009-10-01 16:32:33 +00:00
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
62138aaa5a Python part of multidim. array support for RNA complete.
Multidim. arrays can now be modified at any level, for example:

struc.arrayprop = x
struc.arrayprop[i] = x
struc.arrayprop[i][j] = x
struc.arrayprop[i][j][k] = x
etc...

Approriate rvalue type/length checking is done. 

To ensure all works correctly, I wrote automated tests in release/test/rna_array.py.

These tests cover: array/item access, assignment on different levels, tests that proper exceptions are thrown on invalid item access/assignment.

The tests use properties of the RNA Test struct defined in rna_test.c. This struct is only compiled when building with BF_UNIT_TEST=1 scons arg.

Currently unit tests are run manually by loading the script in the Text Editor.
Here's the output I have: http://www.pasteall.org/7644

Things to improve here:
- better exception messages when multidim. array assignment fails. Those we have currently are not very useful for multidim.
- add tests for slice assignment
2009-09-06 15:13:57 +00:00
Nathan Letwory
75407a4ecc == SCons ==
* makesrna and makesdna now use CFLAGS, CCFLAGS and Linking flags as specified in config.
  This might help with cross-compile on OSX 10.6 (32bit on 64bit). devroo & jensverwiebe, please test and report.
2009-09-05 22:39:42 +00:00
557cf2906b 2.5 Sound:
* Updated UserDef RNA so that only compiled in audio drivers are displayed. (Missing definitions in Makefiles, someone fix please!)
* Fixed libsndfile and ffmpeg building with CMake with msvc.
2009-08-30 16:18:05 +00:00
9e1b2d0cdb fftw + smoke: fifxing define (making it work with scons) 2009-08-09 14:13:33 +00:00
366a64959c 2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.

* Top header now has an engine menu, to choose between the blender
  render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
  only properties that work in the game engine, and similarly for
  the render engine.
* Moved panels from the logic space and game tabs to the physics,
  scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
  specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
b5457e8e70 RNA
* Wrapped RenderResult, RenderLayer, RenderPass.
* Update RNA_access.h with new structs.
2009-07-21 14:11:51 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
41fb3626f3 2.5: Render
* UI layout for scene buttons has quite some changes, I tried to
  better organize things according to the pipeline, and also showing
  important properties by default, and collapsing less important ones.

Some changes compared to 2.4x:
* Panorama is now a Camera property.
* Sequence and Compositing are now enabled by default, but will only
  do something when there is a node tree using nodes, or a strip in the
  sequence editor.
* Enabling Full Sample now automatically enables Save Buffers too.
* Stamp option to include info in file is removed, it now simply always
  does this if one of the stamp infos is enabled.
* Xvid, H.264 and Ogg Theora are now directly in the file format menu,
  but still using FFMPEG. Unfortunately Ogg is broken at the moment
  (also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux,
  maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes
  it work.
* Organized file format menu by image/movie types.

Added:
* Render layers RNA wrapped, operatorized, layouted.
* FFMPEG format/codec options are now working.

Defaults changed:
* Compositing & Sequencer enabled.
* Tiles set to 8x8.
* Time/Date/Frame/Scene/Camera/Filename enabled for stamp.
2009-07-13 19:09:13 +00:00
4cd24cf058 RNA
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.

* The API files now all in the makesrna module, convention is to
  call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
  studio build maintainers, the rna_*_api.c files are compiled as
  part of "makesrna", but do not have rna_*_gen.c generated as part
  of the library. SCons/cmake/make were updated.

* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
  allow RNA functions to get context and error reporting parameters
  optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.

* RNA collections now have a pointer to add/remove FunctionRNA's, this
  isn't actually used anywhere yet, purpose is to make an alias
  main.meshes.add() for main.add_mesh() in python.

* Fixes to make autogenerating property set/get for multidimensional
  arrays work, though a 4x4 matrix will be exposed as a length 16
  one dimensional RNA array.

* Functions and properties added:
	* Main.add_mesh()
	* Main.remove_mesh()
	* Object.matrix
	* Object.create_render_mesh()
	* WindowManager.add_fileselect()
2009-06-18 19:48:55 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
ed12137ff5 2.5:
* Fix compilation with FFMPEG.
* Ensure FFMPEG and similar flags are set during RNA compile,
  so the right output formats show.
2009-06-09 10:30:16 +00:00
Nathan Letwory
db7d0108c2 2.5 / SCons
* make sure makesdna and makesrna work on windows in directories with spaces in them.
2009-04-16 10:45:21 +00:00
9b3b52dfd6 RNA:
* Added the build system code to compile files named
  editors/*/*_api.c into the makesrna preprocessing.

  The reason to do this is to keep operators and API
  close together, but it doesn't fit well with the build
  system, especially Makefiles use an ugly hack here.

* Some fixes to pass an RNA AnyType through the API,
  this will give a PointerRNA, for use in the interface
  code for example.

* Added RNA wrapping of some UI template code as a test.
2009-04-08 16:40:46 +00:00
767db1b716 RNA: Commit of the API patch by vekoon. This adds Functions to RNA,
which can be defined to call C functions with defined parameters.

* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
  stack with the values. This is then used to call the C function.
* Includes Python integration.

* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
  commit, there's some issues to be worked out for that still.
2009-04-07 00:49:39 +00:00
89b906db9f editmesh accessor functions. most editmesh access now goes through:
EditMesh *EM_GetEditMesh(Mesh *me);
void EM_EndEditMesh(Mesh *me, EditMesh *em);

as discussed on the mailling list, this is to facilitate migration to bmesh.
next step is to merge this this to the bmesh branch.  this was done in the 2.5
branch to prevent too great a divergance.

also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-30 07:28:37 +00:00
9310c92e53 RNA:
* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
  RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
2009-03-23 13:24:48 +00:00
9e8a60c796 use wine for cross compiling 2009-01-28 09:32:31 +00:00
bebe874a5b RNA
* The generated code is now split into multiple files instead
  of a single big one. Scons, make and cmake are updated to
  deal with this.
2009-01-08 13:57:29 +00:00
fc7944f436 RNA
* Added support for sending notifiers and updates when setting
  RNA properties. Per property, there is a notifier NC_/ND_ flag,
  and a function that is called. Currently only used for
  Object.loc/rot/size.
* RNA_property_update that does this is not automatically called
  in every _set function, it has do be done separate, and is being
  done by buttons with RNA data.
* Perhaps for python there could be a trick to accumulate these
  flags rather than update each time, though for now the python
  RNA code could just do them everytime. Did not add these calls
  in the python code yet because it needs context, not sure where
  to get that from?
2009-01-01 15:52:51 +00:00
Nathan Letwory
d18f26f679 * add debug symbols when building BF_DEBUG=True 2008-12-01 21:13:49 +00:00
141f5f73f2 scons build dir was assumed to be relative, this isn't always the case. also, defined BF_PROFILE_FLAGS for win32-ming. 2008-11-30 13:25:59 +00:00
e384ad573a RNA
* Made auto collection wrapping work for ** arrays.
  (Mesh.mats, still points to ID since there is no Material yet).
* Added sorting of RNA structs/properties before writing.
2008-11-26 22:24:26 +00:00