Commit Graph

31 Commits

Author SHA1 Message Date
317908a330 Fix #28423: Screw-modifier crash in cunjunction with subsurf modifier
Problems was caused by angle=2*pi and steps=2 in screw modifier.
Such configuration produced duplicated geometry to close object
and it was confusing for subsurf cache.

Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
2011-09-04 11:13:41 +00:00
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
9997c3c895 modifiers: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 13:49:53 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
d2076e38f1 correct own bad spelling 2011-01-23 12:42:07 +00:00
d7c6ddd7e9 correct spelling 2011-01-21 02:32:58 +00:00
3b74074aec remove unused code & variables. 2011-01-08 12:43:44 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
Nathan Letwory
715fa82769 Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this). 2010-10-24 12:45:47 +00:00
1de1d6537e Fully disable AUD's FFTW3 usage. 2010-10-24 00:09:23 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
bbfbbe8e13 bugfix, screw modifier was overwriting its own calculated normals of the original verts. 2010-09-27 20:48:50 +00:00
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
46d88bb803 fix for un-initialized variable in screw modifier. 2010-08-06 00:13:44 +00:00
deddb90a41 bugfix [#23179] Screw Modifier looses VGroups
- flip option now flips faces rather then flipping loop order. Now it can copy vertex data in chunks the size of the original vertex count.
- converted macro's to static func's and some general cleanup.
2010-08-05 23:40:21 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
402a26e79f quiet warnings in screw modifier, also fix bad args for lookat_m4 and polarview_m4 to rotate_m4, however these functions are not used at the moment so it didnt cause any problems. 2010-06-02 07:40:50 +00:00
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
4824e7eeeb modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
2010-04-12 22:33:43 +00:00
9563a85242 more header cleanups 2010-04-12 01:09:59 +00:00
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
fbf8287ed1 SVN maintenance. 2010-04-11 23:20:03 +00:00
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00