Commit Graph

316 Commits

Author SHA1 Message Date
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00
7f5abb7fe2 dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
2d9be2226a warning fixes. 2010-10-23 16:03:31 +00:00
Nathan Letwory
2a89fb887e * Enable compile and link flags to build info also on Windows and in SCons.
* Added build_system SCons or CMake
* Write the new build info also to system-info.txt
2010-10-19 05:00:36 +00:00
Nathan Letwory
6e77dc1942 whitespace commit, AKA commit count bump. 2010-10-18 20:33:04 +00:00
799fc68234 cflags, cxxflags & linkflags in buildinfo. 2010-10-18 12:56:14 +00:00
7d10ad012d fix for bad use of UNUSED() with win32 & some other minor error checks. 2010-10-17 08:59:23 +00:00
30b79ddcc6 - fixed remaining unused warnings.
- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
314121ee65 - use own string conversion function over PyUnicode_FromString when converting the argv
- report errors when files dont load when given from the command line but not running in background mode.
2010-10-04 01:18:47 +00:00
05884e09be - rna bugfix where ints were not clamped and would overflow, now raise an error and print valid range.
- fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly.
- rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
2010-10-03 01:44:00 +00:00
Nathan Letwory
8a25c33fca Apply patch [#23809] Blender.exe -W support
by Dalai Felinto/Nathan Letwory

This basically implements -W support for Blender.
2010-09-15 11:48:59 +00:00
52cefa4bc1 sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
2010-09-03 09:21:40 +00:00
0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
f3cca3e192 2.5: more G.main changes. 2010-08-01 12:57:01 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
05fb497f75 == installation paths ==
remove deprecated python BLI_gethome_folder calls

Patch by Brecht, thanks a lot
2010-07-15 20:02:53 +00:00
7fb16fb5ec Update --help message for new path environment variables. 2010-07-15 15:20:53 +00:00
5daf9354d2 change some references to .B.blend, .Blog to new names 2010-07-15 11:51:43 +00:00
9c4e3a7b6b bugfix [#22724] "Scene" switch on the console doesn't work 2010-07-05 00:00:40 +00:00
ea4e5a08cd script to create a man page from blenders --help text, replaced the hand edited man page with this. 2010-06-27 00:33:12 +00:00
9e87433ef2 error in last commit 2010-06-25 12:13:29 +00:00
044a20821b extend command line argument for rendering the current frame
blender --background some.blend --render-frame 1 # renders frame 1
 blender --background some.blend --render-frame +0 # renders the first frame
 blender --background some.blend --render-frame -1 # renders the last frame
2010-06-25 11:56:12 +00:00
b9cb3c91a8 remove unused env vars from --help 2010-06-03 20:06:29 +00:00
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
Nathan Letwory
8f8c59903d Small typo in help text. 2010-05-27 12:46:42 +00:00
Nathan Letwory
ef0239fa6f Update description after 29013, which added windows support for this. 2010-05-27 07:45:57 +00:00
Nathan Letwory
31fe70019d Add floating-point exception handler trap for Windows (MSVC). Now you can set breakpoint on fpe_handler on Windows too when debugging floating-point funkyness. 2010-05-26 23:03:25 +00:00
1bd58bdbf4 = misc small stuff =
- own mistake in scene help text.
- rename properties to have users as the prefix for better ordering.
- use fixed height for stamp, gives better aligned text.
2010-05-25 17:04:32 +00:00
671684c539 OSX Intel: Enable floating point exceptions (for debugging purposes)
From Matt's patch [#22408]
2010-05-24 20:39:01 +00:00
bd15f5122d BLI_args cleanup
Adding documentation strings in argument data.

--help is auto generated (options not manually categorized end up in the "others" section at the bottom)
2010-05-24 18:53:45 +00:00
4178b44b35 - correct --help message
- fix implicit decloration of DAG_scene_sort()
- same fix for tiff as made in renderbranch
- rename 'combined peak' --> 'peak' for shorter messages while rendering.
2010-05-24 11:40:45 +00:00
a97904cbcc GNU style long arguments. see help menu.
- swapped meanting of -y/-Y to enable/disable automatic python execution (matches window border -w/-W).
- removed '-B', no reason to have this.
- renamed -fpe to --debug-fpe and added to --help
2010-05-23 20:39:21 +00:00
d1d7c5fbd1 remove some warnings and remove reference to BF_TIFF_LIB in the help message. 2010-05-23 07:53:09 +00:00
2be851c966 Blender TIFF support
* Removed dynamic linking libTIFF code and change it to static linking 
(built into the blender executable). Dynamic linking made things a 
fair bit more complicated and wasn't working at all before on OS X - 
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.

I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for 
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.

I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable 
these options until your build system has been updated.

* Bonus feature: while doing this, I added support for loading 16bit and 32bit 
per channel TIFFs - they get converted to Blender's float buffers. Handy for 
zbrush displacement maps!
2010-05-21 03:25:38 +00:00
9fd9ea135b noticed thread count was wrong in help message. 2010-05-14 14:53:00 +00:00
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
5982662e23 add option -Y to enable python script execution. 2010-04-28 08:02:51 +00:00
058b702f19 user modules were not loading in background mode. 2010-04-27 21:01:24 +00:00
5b4e62a977 Fix for #22135, loading ffmpeg now before .B25.blend is loaded. 2010-04-24 16:35:16 +00:00
86aa4e5c3d prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread. 2010-04-13 12:51:03 +00:00
d8b2b388a7 bugfix [#21812] Crash with -b -P on blend files saved with older blender versions.
from Elia Sarti
2010-04-08 14:39:16 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
119bd10d95 Fix #21543: running python script from command line would lose active
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.
2010-03-27 12:42:01 +00:00
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00