411123b250
- added debug line drawing in gameengine (handy for debugging physics problems)
...
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
2d73b31aff
preparation for bullet physics
2005-07-16 21:47:54 +00:00
55af35d795
I'll break this commit into two sections in the moto files
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I got rid of a few warnings about blah shadows a previous declaration.
In the gameengine files I fix the following:
removed some unused vars
removed dos style line breaks
added newlines to last line in a couple of files to remove warnings.
Kent
2005-03-25 16:31:05 +00:00
c844aa265a
Big patches:
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Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
af12eaae1f
Reordered some of the includes to fix STL issues.
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For details, see:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=5867
Kent
2005-03-22 13:34:31 +00:00
c78e44cdc5
big warning hunt commit
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lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
e957b12f0e
Frustum sphere culling.
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Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
2004-05-21 09:21:15 +00:00
bd50d2f9cd
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
2004-05-08 00:25:20 +00:00
164463e200
#define some constants for physics engines in DNA world types.
2004-04-03 00:04:44 +00:00
Nathan Letwory
00291b5cf4
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Chris Want
9bc012f97c
A fix for the missing pad1 bug: henceforth, world->pad1 shall be known as
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world->gameEngine (a la tuhopuu).
2003-12-31 04:00:26 +00:00
209a2ede2c
Last of the config.h mods...
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Norman Lin
1b15961786
First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
2002-10-18 14:36:34 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00