Commit Graph

217 Commits

Author SHA1 Message Date
e54a4b355e CMake: Fix FindClang not finding system clang on linux in some cases.
In Debian e.g. Clang is part of LLVM, so we need to also check its root
directory sometimes to find Clang files.
2021-06-08 11:16:45 +02:00
847579b422 Add support for building on Linux aarch64
Differential Revision: https://developer.blender.org/D10958
2021-04-20 18:45:46 +02:00
a631a9eb1f Fix T86928: OSL script compilation failed
Tell `FindOSL.cmake` where to find the shader header files. These have
moved from `${LIBDIR}/osl/shaders` to `${LIBDIR}/osl/share/OSL/shaders`
when OSL was upgraded (T85365).
2021-04-09 13:48:56 +02:00
d33339ebf4 Audaspace: add support for PulseAudio on Linux
This adds PulseAudio as audio backend on Linux.
PulseAudio is the main audio engine used on most,
if not all, Linux distributions today.

Ref T86590
2021-03-16 23:21:45 +01:00
4fb0c83c1c Cmake/deps: Update OSL to 1.11.10.0
This bumps OSL to 1.11.10.0. OSL Has a new build time
dependency: Clang, and more importantly it expects
clang and llvm to share a library folder, which it
previously for us did not.

This patch changes:

-OSL Update to 1.11.10.0

-refactor the llvm/clang/clang-tools-extra builds into the llvm
 build using the llvm-project tarball for building that has all
 of the subprojects in it.

-update ispc/openmp builds since clang no longer its own dependency
 and they have to depend on the llvm build now.

-Update the windows builder to use the 64 bit host tools since it
 ran out of ram linking clang

-Since OSL now needs clang to link successfully a findclang.cmake
 has been provided for linux/OSX

Differential Revision: https://developer.blender.org/D10212

Reviewed By: brecht, sebbas, sybren
2021-02-24 07:13:37 -07:00
ae370e292a macOS: add Embree, OpenImageDenoise and sse2neon libraries for ARM
This required using a fork of Embree, newer LLVM version, unreleased ISPC
version and sse2neon directly from Git. Hopefully over time all the required
changes end up in official releases. For now we deviate from other platforms.

Based on contributions by Apple and Stefan Werner.

Ref D9527, D8237, T78710
2021-02-15 20:22:34 +01:00
1b4961b318 OpenColorIO: upgrade to version 2.0.0
Ref T84819

Build System
============

This is an API breaking new version, and the updated code only builds with
OpenColorIO 2.0 and later. Adding backwards compatibility was too complicated.

* Tinyxml was replaced with Expat, adding a new dependency.
* Yaml-cpp is now built as a dependency on Unix, as was already done on Windows.
* Removed currently unused LCMS code.
* Pystring remains built as part of OCIO itself, since it has no good build system.
* Linux and macOS check for the OpenColorIO verison, and disable it if too old.

Ref D10270

Processors and Transforms
=========================

CPU processors now need to be created to do CPU processing. These are cached
internally, but the cache lookup is not fast enough to execute per pixel or
texture sample, so for performance these are now also exposed in the C API.

The C API for transforms will no longer be needed afer all changes, so remove
it to simplify the API and fallback implementation.

Ref D10271

Display Transforms
==================

Needs a bit more manual work constructing the transform. LegacyViewingPipeline
could also have been used, but isn't really any simpler and since it's legacy
we better not rely on it.

We moved more logic into the opencolorio module, to simplify the API. There is
no need to wrap a dozen functions just to be able to do this in C rather than C++.
It's also tightly coupled to the GPU shader logic, and so should be in the same
module.

Ref D10271

GPU Display Shader
==================

To avoid baking exposure and gamma into the GLSL shader and requiring slow
recompiles when tweaking, we manually apply them in the shader. This leads
to some logic duplicaton between the CPU and GPU display processor, but it
seems unavoidable.

Caching was also changed. Previously this was done both on the imbuf and
opencolorio module levels. Now it's all done in the opencolorio module by
simply matching color space names. We no longer use cacheIDs from OpenColorIO
since computing them is expensive, and they are unlikely to match now that
more is baked into the shader code.

Shaders can now use multiple 2D textures, 3D textures and uniforms, rather
than a single 3D texture. So allocating and binding those adds some code.

Color space conversions for blending with overlays is now hardcoded in the
shader. This was using harcoded numbers anyway, if this every becomes a
general OpenColorIO transform it can be changed, but for now there is no
point to add code complexity.

Ref D10273

CIE XYZ
=======

We need standard CIE XYZ values for rendering effects like blackbody emission.
The relation to the scene linear role is based on OpenColorIO configuration.

In OpenColorIO 2.0 configs roles can no longer have the same name as color
spaces, which means our XYZ role and colorspace in the configuration give an
error.

Instead use the new standard aces_interchange role, which relates scene linear
to a known scene referred color space. Compatibility with the old XYZ role is
preserved, if the configuration file has no conflicting names.

Also includes a non-functional change to the configuraton file to use an
XYZ-to-ACES matrix instead of REC709-to-ACES, makes debugging a little easier
since the matrix is the same one we have in the code now and that is also
found easily in the ACES specs.

Ref D10274
2021-02-12 19:06:35 +01:00
7952ed872a CMake: update python to 3.9.1
Default to Python version 3.9.

Reviewed By: LazyDodo, sybren, sebbas

Ref D10380
2021-02-12 07:50:01 +11:00
847da6176e Fix finding system Haru library on Debian.
Paths and names of system packages-installed libhpdf on Debian (and
probably its derived distributions?) are slightly different than what
was given to CMake finding script.
2021-02-11 20:28:10 +01:00
7e850ffa73 Cleanup: cmake indentation, white-space 2021-02-05 09:45:16 +11:00
59054d906f CMake/Windows/macOS: Add Libharu
Decision: https://lists.blender.org/pipermail/bf-committers/2020-December/050836.html
Adds CMake dependency builder support. Tested on
macOS and Windows (Thanks @LazyDodo).

Reviewed By: #platform_macos, LazyDodo, sebbas
Maniphest Task: T84836
Differential Revision: https://developer.blender.org/D9928
2021-02-01 21:58:57 +05:30
27e2c5ab78 Tests, docs: Use sanitizer options from environment too.
Don't overwrite environment variables that may
contain options like suppression files, symboliser etc.
It's similar to rBa181b156399a13fa429159112e30c8005d5e8a59
and rBA589d13408a60cbec34a8bc3cc798c586043743ae .
For Blender Add-ons repo, see the equivalent in D9816.

Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D9815
2021-01-29 14:13:26 +05:30
c92b5622ad CMake: Detect Clang-Tidy 11 and 12 2021-01-27 13:01:01 +01:00
54f8a5dd73 Tests: run suites instead of individual test cases
Group all tests of a test suite into a single test command invocation.
This reduces the number of invocations by `ctest` by an order of
magnitude.

Since rB56aa5b0d8c6b663, `bin/tests/blender_test` was run for every
individual test. Having over a 1000 tests made testing slower than
necessary. Individual tests can still be run if desired by invocation of
`bin/tests/blender_test --gtest_filter=suitename.testname`.

NOTE: For this commit to have an immediate effect, it may be necessary
to remove the `tests` and `Testing` directories and some CMake files
from your build directory and rebuild. Run `ctest -N` to see the list of
tests; there should be less than 200.

Reviewed By: sergey, LazyDodo, sebbas

Maniphest Tasks: T83222

Differential Revision: https://developer.blender.org/D9649
2021-01-11 11:29:30 +01:00
f8d1378b84 Deps: Additional changes for PugiXML on macOS
This commit expands the Windows-specific code in rBdca9aa0053f7 and Linux-specific code in rB33b7d53df08a.

It also fixes a capitalization issue in FindPugiXML.cmake
2020-12-02 15:18:05 +01:00
781429a8b0 Cleanup: clearer marking of what was changed in GTestAddTests.cmake
Replace `Blender` with `BLENDER` so that it's more clearly a marker, and
not just the name.

No functional changes.
2020-11-26 13:05:46 +01:00
86bdd2acc6 Windows: Fix build issue with VCPKG
For blender we disable VCPKG to prevent it from picking
up the wrong libraries from VCPKG rather than our lib folder
some of the cycles tests needed this to link correctly.

reported by @alef on chat
2020-11-10 13:23:55 -07:00
88926375a0 Clang-Tidy: error out when executable not found
Stop with an error when the Clang-Tidy executable cannot be found.

Without this check, CMake will happily report "Found Clang-Tidy" but with
the fallback version (0, 0, 0), when `CLANG_TIDY_EXECUTABLE` points to a
non-existing executable.
2020-11-06 18:08:25 +01:00
3df90de6c2 Cycles: Add NanoVDB support for rendering volumes
NanoVDB is a platform-independent sparse volume data structure that makes it possible to
use OpenVDB volumes on the GPU. This patch uses it for volume rendering in Cycles,
replacing the previous usage of dense 3D textures.

Since it has a big impact on memory usage and performance and changes the OpenVDB
branch used for the rest of Blender as well, this is not enabled by default yet, which will
happen only after 2.82 was branched off. To enable it, build both dependencies and Blender
itself with the "WITH_NANOVDB" CMake option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8794
2020-10-05 15:03:30 +02:00
3e101759b1 Cleanup: remove arguments to ENDIF in CMake files
This is an old convention that hasn't been used
by Blender or CMake distributed Find* files for a long time.
2020-10-05 16:26:06 +11:00
d5353eea5b Cleanup: CMake/FFmpeg: Fix typo in message/comment
Code added in the last commit {rB2fdbe4d0501114c716fd12bc}.
2020-09-29 00:40:31 +05:30
2fdbe4d050 CMake/Find packages: add FindFFmpeg.cmake module.
The behaviour is a bit different from other find modules:
`FFMPEG_FIND_COMPONENTS` should contain the
list of required libraries before calling `find_package(FFmpeg)`.
If not set, a default set of most common libraries is searched for:
`avcodec avdevice avfilter avformat avutil`
http://ffmpeg.org/download.html

Ref D8855

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8918
2020-09-29 00:33:13 +05:30
007e90e8c0 Fix T78793, T79707: Cycles crash on macOS with older CPUs
Embree static libraries need additional linking flags to avoid SSE and
AVX symbols getting mixed up.
2020-09-18 18:10:49 +02:00
402a4cadba CMake/LLVM: Add INCLUDE_DIRS to find package.
Ref {D8855}

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8919
2020-09-18 19:14:01 +05:30
Ankit Meel
f37c83a12b CMake/Potrace: Fix capitalization, silence warning.
The `find_package()` callers expect the library name as `Potrace`, not
`POTRACE`.

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D8923
2020-09-17 19:45:20 +05:30
f9fcb25d52 CMake: clean up setting of platform specific linker flags
Set flags directly on the target, and use common function for all cases.
This refactoring helps with the next commit for test executables.

Ref D8714
2020-09-17 12:29:19 +02:00
2eec6ec793 Deps: Add potrace as a new library dependency
For work the GP team plans to land soon (T79877) potrace was taken
on as an additional optional dependency.

This diff adds building the library to the deps builder and takes
care of the integration into the build-system with the `WITH_POTRACE`
cmake switch.

Differential Revision: https://developer.blender.org/D8662

Reviewed by: brecht, sergey
2020-09-15 13:16:37 -06:00
c2df6658ee CMake: Fix linking errors with gmp library
gmpxx library (C++ version of gmp) uses symbols from libgmp, which means
the libgmp is to be passed to the linker after libgmpxx.
2020-09-01 11:31:47 +02:00
9e09b5c418 Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
2020-08-28 11:01:06 -04:00
91aeb452ab Fix: FindEmbree.cmake looking for non existing dynamic libraries and failing
It is now possible to build against a shared embree library.
Before it was only possible to build against static Embree libraries.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D8702
2020-08-27 11:55:40 +02:00
6238eabcd4 Merge branch 'blender-v2.90-release' 2020-08-12 18:50:40 +02:00
54c2c14921 CMake: clarify that the modules are licensed BSD 3-Clause
Many of these are derived from similar modules in the CMake project, which
have this license.

Fixes T79715
2020-08-12 18:49:16 +02:00
be83b8f456 Cleanup: CMake warnings related to "find package" modules
Fix package name missmatch in a few module files. IE "ALEMBIC" was
defined in the file but the find_package commands used "Alembic"

Some modules state that they set and use the _LIBRARY variable but the
do in fact not do this. Removed these comments from those files.
2020-08-07 16:56:38 +02:00
83f8223543 Deps builder: Add support for building GMP
Required for the new boolean code, disabled by default
until all platforms have landed the libs and the boolean
code actually lands in master.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8384
2020-07-31 09:34:26 -06:00
81caec8c60 Fix blender_test runner build on the buildbot on Linux and macOS
Add our own copy of the gtest discovery scripts from CMake a few reasons:
* Use the very latest version which supports PRE_TEST for Windows
* Fix usage of [] symbols in file paths that fail with the zsh shell
* Disable asan leak checker when discovering tests

This means Windows also no longer requires the very latest CMake 3.18.
2020-07-31 14:41:13 +02:00
56aa5b0d8c T73268: Link C/C++ unit tests into single executable
This commit introduces a new way to build unit tests. It is now possible
for each module to generate its own test library. The tests in these
libraries are then bundled into a single executable.

The test executable can be run with `ctest`. Even though the tests
reside in a single executable, they are still exposed as individual
tests to `ctest`, and thus can be selected via its `-R` argument.

Not yet ported tests still build & run as before.

The following rules apply:

- Test code should reside in the same directory as the code under test.
- Tests that target functionality in `somefile.{c,cc}` should reside in
  `somefile_test.cc`.
- The namespace for tests is the `tests` sub-namespace of the code under
  test. For example, tests for `blender::bke` should be in
  `blender::bke:tests`.
- The test files should be listed in the module's `CMakeLists.txt` in a
  `blender_add_test_lib()` call. See the `blenkernel` module for an
  example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7649
2020-07-16 12:58:49 +02:00
643196cc37 CMake: Fix spelling of Embree passed to find package
The spelling and capitalization of package name passed to find_package()
and find_package_handle_standard_args() needs to match.

Silences CMake warning about mismatch.

Differential Revision: https://developer.blender.org/D8247
2020-07-08 12:35:56 +02:00
9ea5469178 Initial support of clang-tidy toolchain
Clang Tidy is a Clang based "linter" tool which goal is to help
fixing typical programming errors.

It is run as a separate compile step of every file, which slows
compilation down but allows to fully analyze the file the same
way as compiler does and catch non-trivial bugprone cases.

This change includes:

- CMake option called `WITH_CLANG_TIDY` which enables Clang Tidy
  linter tool on all source in the `source/` directory.

  This option is only available on Linux, as it is currently the
  easiest platform to get the Clang Tidy toolchain to work.

- CMake module which is aimed to find latest available Clang Tidy.

- Set of rules which allows to have Blender fully compiled without
  extra issues.

The goal of this change is to provide a base ground so that solving
all the warnings can happen later on, as a team effort.

It should be possible to use Clang Tidy side-by-side with both GCC
and Clang, but there seems to be some tweaks to be done in CMake to
make it really work for Blender. For now use Clang toolchain if
there are issues with GCC+Clang Tidy.

It will be worked on in the nearest future to bring seamless
experience for all configurations.

Currently there is no official way of getting Clang Tidy on macOS,
and on Windows there are some difficulties of hooking up Clang Tidy
from LLVM package to the MSVC compiler toolchain.

The actual warnings in the code will be addressed as a part of the
Code Quality Days, task T78535.

Differential Revision: https://developer.blender.org/D7937
2020-07-03 09:57:41 +02:00
d3283ef121 Build: upgrade OpenImageDenoise to 1.2.1
This requires ISPC for building OpenImageDenoise, so that is now added as
a dependency as well. Blender itself does not need ISPC for building so it
is not included as part of the precompiled libraries.

Differential Revision: https://developer.blender.org/D7641
2020-06-25 13:00:58 +02:00
0102b9d47e Alembic: remove HDF5 support from CMake files
This is a follup to 0c38436227.

No functional changes to Blender, just the build scripts.
2020-06-15 11:58:58 +02:00
5ca1eb96c7 Merge branch 'blender-v2.83-release' 2020-05-12 21:57:04 +02:00
80953aed33 Fix CMake using different OpenEXR / USD includes and libraries in some cases
Search for all potential library names in each directory, otherwise e.g.
libImath-2_2.a from a system directory will be preferred over libImath.a even
if we specified a directory.
2020-05-12 21:50:49 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
ef2bde11d2 CMake: Fix spelling for OpenImageDenoise package
The spelling should match exactly between how package is called in
find_package and in FIND_PACKAGE_HANDLE_STANDARD_ARGS.
2020-03-26 11:35:51 +01:00
Julian Eisel
a22573e243 Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build option
The OpenXR-SDK contains utilities for using the OpenXR standard
(https://www.khronos.org/openxr/). Namely C-headers and a so called
"loader" to manage runtime linking to OpenXR platforms ("runtimes")
installed on the user's system.

The WITH_XR_OPENXR build option is disabled by default for now, as there
is no code using it yet. On macOS it will remain disabled for now, it's
untested and there's no OpenXR runtime in sight for it.

Some points on the OpenXR-SDK dependency:
* The repository is located at
  https://github.com/KhronosGroup/OpenXR-SDK (Apache 2).
* Notes on updating the dependency:
  https://wiki.blender.org/wiki/Source/OpenXR_SDK_Dependency
* It contains a bunch of generated files, for which the sources are in a
  separate repository
  (https://github.com/KhronosGroup/OpenXR-SDK-Source).
* We could use that other repo by default, but I'd rather go with the
  simpler solution and allow people to opt in if they want advanced dev
  features.
* We currently use the OpenXR loader lib from it and the headers.
* To use the injected OpenXR API-layers from the SDK (e.g. API
  validation layers), the SDK needs to be compiled from this other
  repository.

The extra "XR_" prefix in the build option is to avoid mix-ups of OpenXR
with OpenEXR.

Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).

Differential Revision: https://developer.blender.org/D6188

Reviewed by: Campbell Barton, Sergey Sharybin, Bastien Montagne, Ray
Molenkamp
2020-03-04 16:45:07 +01:00
22abc7f080 Build: add compatibility between precompiled libraries and new glibc
On Linux, precompiled libraries may be made with a glibc version that is
incompatible with the system libraries that Blender is built on. To solve
this we add a few -ffast-math symbols that can be missing.

Differential Revision: https://developer.blender.org/D6930
2020-02-26 18:13:14 +01:00
8d60e6fa38 Fix: T73830 OSL not finding stdosl.h on linux
This extends FindOpenShadingLanguage.cmake to also look for the location of
stdosl.h and adds the path to the invocation of oslc to deal with the headers
being in different locations a little better.

Differential Revision: https://developer.blender.org/D6865

Reviewers: brecht
2020-02-17 10:28:12 -07:00
ec116e3d49 USD: Install USD library via install_deps.sh
This commit adds the download, extract, patch, build, and install of the
Universal Scene Description (USD) library to the `install_deps.sh`
script.

Reviewed By: mont29, LazyDodo

Differential Revision: https://developer.blender.org/D6478
2020-02-10 15:07:56 +01:00
87c18fbbc5 CMake: remove non-standard package search paths
Reduce the number of possible locations used to find libraries,
to simplify troubleshooting.

Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
2020-02-06 01:23:22 +11:00
2264590d8c CMake: Attempt to fix tests on buildbot
An educated guess to put ensure order of static libraries initialization.

A bit weird, since OpenImageDenoise should be depending on TBB, but that
is likely being ensured by bf_compositor.

Linking succeeded on my Intel machine, and blenloader_test was passing
when doing manual test on buildbot.
2020-02-04 11:05:57 +01:00