da8f71bffb
Cycles: some tweaks to silence msvc assertions in debug mode.
2011-10-03 15:31:45 +00:00
ebc653463d
Cycles:
...
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.
And a bunch of incomplete and still disabled code mostly related to closure
sampling.
2011-09-12 13:13:56 +00:00
f7b9c85871
Cycles: fix some invalid memory access problems found by running the windows build in debug mode.
2011-08-21 10:32:15 +00:00
e2f2626179
Cycles: fix crash syncing curve/text object with no verts/faces.
2011-05-31 11:12:42 +00:00
20746f6bb0
Cycles: fix instanced mesh sync being a bit too slow.
2011-05-31 10:57:43 +00:00
da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
...
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00