When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..
Reviewed By: fclem, #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7754
Also some minor improvements:
- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
One fewer coordinate needs to be calculated when extrusion is zero to
avoid corrupting the end of the memory chunk.
Differential Revision: https://developer.blender.org/D7368
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
This has been long standing TODO...
Note that remaining usages of BKE_xxx_delete should all be carefully
checked for and utilmately nuked in favor of `BKE_id_delete()`, think we
still have quiet a few bugs hidden in those (code seems to usually
assume those functions do a full ID deletion, which is not the case).
Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...
Once again those crappy weirdos IDs with their crappy weirdos 'loopback'
pointers...
This is a quick hack for now, think id_copy needs to be reworked a bit
to supported re-entrant sub-ID copying (also an issue with nodes I bet).
BKE_nurb_type_convert now takes r_err_msg and is more specific in the
error message...
ref T71672.
Maniphest Tasks: T71672
Differential Revision: https://developer.blender.org/D6275
Currently a curve's beveled geometry is built with duplicate geometry
along the seams between the "front," "back," etc, sections of the
curve. This builds them in one piece, resulting in smooth geometry.
Other than the duplicate geometry, the vertex positions are the same
as before.
Reviewed By: campbellbarton, mano-wii
Differential Revision: https://developer.blender.org/D6562
When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.
* Handles now always move with the key, regardless if they are selected
or not.
* Selecting the key doesn't select the handles anymore, their selection
is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
bundled keymaps.
The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.
Also, this improves/adds comments for related code.
Differential Revision: https://developer.blender.org/D6235
Reviewed by: Sybren Stüvel, William Reynish
These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.
In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
There are several aspects to the fix:
- Always calculate bounding box for meshes and curves from dependency
graph evaluation function.
There is a reason why mesh was tagged for geometry update, so can not
be spare here in attempts to avoid calculation.
- Copy bounding box and texture space to original object for active
dependency graph.
This matches object-level bounding box and allows to remove bounding
box evaluation from RNA.
There are several aspects to the fix:
- Always calculate bounding box for meshes and curves from dependency
graph evaluation function.
There is a reason why mesh was tagged for geometry update, so can not
be spare here in attempts to avoid calculation.
- Remove texture space evaluation from RNA accessor.
Such data is to be evaluated by a dependency graph.
Don't see a reason to be different here: we never force evaluation of
any kind from RNA.
- Copy bounding box and texture space to original object for active
dependency graph.
This matches object-level bounding box and allows to remove bounding
box evaluation from RNA.
This is old logic that no longer makes sense in the new depsgraph, and causes
issues when multiple threads try to modify the same bevel object.
Differential Revision: https://developer.blender.org/D4913
Curve function had two arguments:
- for_render, which was originally supposed to be used to control
whether viewport or render visibility for modifiers is to be
used.
- use_render_resolution, which sounds like it is supposed to control
whether viewport or render resolution for curves is to be used.
What is totally confusing is that those arguments were used
interchangeably: sometimes use_render_resolution would control
modifiers visibility.
This commit makes it so there is one single argument for this.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4850