Commit Graph

6 Commits

Author SHA1 Message Date
627f357127 Geometry Nodes: Support for dynamic attributes on curve splines
With this patch you will be able to add and remove attributes from curve
data inside of geometry nodes. The following is currently implemented:
* Adding attributes with any data type to splines or spline points.
* Support for working with multiple splines at the same time.
* Interaction with the three builtin point attributes.
* Resampling attributes in the resample node.

The following is not implemented in this patch:
* Joining attributes when joining splines with the join geometry node.
* Domain interpolation between spline and point domains.
* More efficient ways to call attribute operations once per spline.

Differential Revision: https://developer.blender.org/D11251
2021-05-19 13:22:09 -04:00
192a3f1a05 Cleanup: Use copy constructor for CurveEval
There is no need for a special "copy" method with a copy constructor,
which will be necessary to explicitly copy attributes anyway.
2021-05-19 13:02:53 -04:00
9dabb342ba Cleanup: Improve comments 2021-05-15 18:00:20 -05:00
038c6e229c Splines: Convenience methods for point offsets of multiple splines
Since spline data is stored separately for each spline, the data often
needs to be flattened into a separate array. It's helpful to have the
necessarily-sequential part of that split off into a separate method.
I've found myself using functions like these in quite a few places.
2021-05-15 17:44:33 -05:00
50bf033d3f Cleanup: Splines: Add accessors to spline vector
Not allowing external direct access to the vector of splines in the
curve will help for things like reallocating custom data when a spline
is added or removed.
2021-05-12 11:46:13 -05:00
8216b759e9 Geometry Nodes: Initial basic curve data support
This patch adds initial curve support to geometry nodes. Currently
there is only one node available, the "Curve to Mesh" node, T87428.

However, the aim of the changes here is larger than just supporting
curve data in nodes-- it also uses the opportunity to add better spline
data structures, intended to replace the existing curve evaluation code.
The curve code in Blender is quite old, and it's generally regarded as
some of the messiest, hardest-to-understand code as well. The classes
in `BKE_spline.hh` aim to be faster, more extensible, and much more
easily understandable. Further explanation can be found in comments in
that file.

Initial builtin spline attributes are supported-- reading and writing
from the `cyclic` and `resolution` attributes works with any of the
attribute nodes. Also, only Z-up normal calculation is implemented
at the moment, and tilts do not apply yet.

**Limitations**
 - For now, you must bring curves into the node tree with an "Object
   Info" node. Changes to the curve modifier stack will come later.
 - Converting to a mesh is necessary to visualize the curve data.

Further progress can be tracked in: T87245
Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes

Differential Revision: https://developer.blender.org/D11091
2021-05-03 12:29:17 -05:00