ac0da72a60
Fix compilation error with Collada enabled
2017-07-21 17:44:11 +02:00
1c4c288727
Pass EvaluationContext argument everywhere
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Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
2475dbdc94
Merge branch 'master' into blender2.8
2017-07-18 13:09:36 +10:00
9feeb14e91
fix T52065: Joint ID was generated wrong for bone animation exports
2017-07-17 16:39:47 +02:00
bb0e8f1c55
Cleanup: remove unused function
2017-06-27 18:05:44 +10:00
fb96228441
Collada: improved Error handling: Avoid shutdown of Blender when the Collada importer finds Syntax errors in import data
2017-06-26 13:41:44 +10:00
1c053c6a12
Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight
2017-06-25 22:06:42 +02:00
c9b95c28f6
fix: T51622 The exporter now exports meshes as <Triangles> when all contained polygons are tris
2017-06-25 14:51:51 +02:00
fcb8761966
fix: Collada fprintf needs std::string be converted to char *
2017-06-25 13:18:21 +02:00
1340c7bcdc
fix: collada: removed unnecessary extra qualification
2017-06-25 13:10:03 +02:00
bdacb60a92
Collada: Fix: Geometry exporter did not create all polylist when meshes are only partially textured
2017-06-24 23:33:34 +02:00
ddabe465b5
collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior
2017-06-24 22:16:47 +02:00
a2a301bdb9
collada: change image export: export either UV Textures or Materials. This
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avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
89060babbc
Collada: improved Error handling: Avoid shutdown of Blender when the Collada importer finds Syntax errors in import data
2017-06-24 22:16:47 +02:00
0d2b1da3a6
Collada: added new functions for improved material exporter (not used yet)
2017-06-24 22:16:47 +02:00
Dalai Felinto
63d71edfca
Fix collada build after gawain rename/refactor
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Collada files should not have been touched.
Bug introduced on: c31f24c63b
2017-06-20 15:42:51 +02:00
b4d053efc7
Gawain API naming refactor
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Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
a35e733ff1
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/collada/MeshImporter.cpp
source/blender/editors/object/object_add.c
source/blender/editors/screen/screen_edit.c
2017-06-15 15:54:11 +02:00
7853ebc204
Fix collada importer doing own handling of usercount/freeing.
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Better use generic `BKE_libblock_free_us()`.
2017-06-15 12:44:15 +02:00
d675415eef
Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
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This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
8ead56c4c9
Merge branch 'master' into blender2.8
2017-05-28 17:48:59 +02:00
9f044cb422
Remove MinGW support
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The Issue
=======
For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
==========
One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
bdbf4471a6
TexFace removal part 3
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- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
aec76fdcc6
Fix compiler error for VS2017
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a void function cannot return a value.
2017-05-24 20:13:45 +02:00
7a9ad029dd
Remove TexFace, per-face images
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TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
2017-05-24 23:38:15 +10:00
e9e703f0dd
Depsgraph: Remove old depsgraph header from collada
2017-04-06 16:17:21 +02:00
ba5b792dd9
Depsgraph: Remove all layer bit flags related checks
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These bits became obsolete with the new layer system, so we can
simplify some code around them or avoid existing workarounds which
were trying to keep things working for them.
There are still work needed to be done for on_visible_change to
avoid unnecessary updates, but that can also happen later.
2017-04-05 11:39:30 +02:00
Dalai Felinto
db0f67f464
Collada export cleanup
2017-04-04 20:44:22 +02:00
Dalai Felinto
fa317eb69c
Fix collada exporting for Blender 2.8
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Instead of exporting all the scene objects, I'm exporting the scene
layer objects instead.
2017-04-04 17:45:55 +02:00
5884c9f1ba
Merge branch 'master' into blender2.8
2017-04-03 15:15:56 +02:00
368b74315a
Collada - add flag to limit precision of exported data, mainly to simplify debugging
2017-04-03 10:48:00 +02:00
f65d6ea954
fix: collada - do proper conversion from int to bool (as with other nearby parameters)
2017-04-03 10:45:24 +02:00
3bf0026bec
fix: T50412 - collada: Replaced precision local limit function by blender's own implementation
2017-04-01 15:29:50 +02:00
0c93bc2b63
Merge branch 'master' into blender2.8
2017-03-25 13:39:47 +11:00
2c78b0c71f
Collada - Export: now use bind_mat and rest_mat custom properties (when the use_bind_info option is enabled and the properties exist)
2017-03-23 14:14:23 +01:00
b48ba0909a
Collada - Import: now add bind_mat and rest_mat as custom properties (when the use_bind_info option is enabled)
2017-03-23 14:14:23 +01:00
476f5c473a
Collada - remove no longer used functions (moved to collada_utils)
2017-03-23 14:14:23 +01:00
51d4743033
Collada - Added support for custom bind matrix (using new bind_mat custom property)
2017-03-23 14:14:22 +01:00
6cfa962986
Collada - removed TransformBase baseclass (not needed for anything)
2017-03-23 14:14:22 +01:00
7c094f6079
Collada - Added some helper functions into collada_utils, for common usage in the collada module
2017-03-23 14:14:22 +01:00
092d673689
Added new option for storing bindpose matrix, see T50412
2017-03-23 14:14:22 +01:00
339d0170d1
collada: Simplify reading Node Matrix
2017-03-23 14:14:22 +01:00
1729dd9998
collada: Make sure that bone use_conncet is set to false when connect type is not defined in Import
2017-03-23 14:14:22 +01:00
33e32c341a
collada: add extern 'C' for c header includes
2017-03-23 14:14:22 +01:00
ec3989441f
fix: collada - Connected bones get their tails set to wrong location when fix leaf nodes option is enabled
2017-03-23 14:14:22 +01:00
1978ac65c4
collada: use local variable to avoid repeated call of bone chain_length_calculator
2017-03-23 14:14:22 +01:00
89631485cc
collada: use vector copy function instead of direct assigning
2017-03-23 14:14:22 +01:00
1d5ba269c1
Merge branch 'master' into blender2.8
2017-03-15 06:04:52 +11:00
647fb6ef1e
fix D2552: Collada - Follow up change to complete the fix in rBda6cd7762810 (use unique id for bones with same name in different armatures)
2017-03-14 19:31:25 +01:00
4877c9362a
Collada simplify: avoid duplicate negation in boolean
2017-03-14 19:31:25 +01:00