Commit Graph

2647 Commits

Author SHA1 Message Date
8ddaa6a4e2 Merge branch 'master' into blender2.8 2017-08-01 10:38:36 +10:00
39e1518d41 Fix glitch updating manipulator after undo
Running undo would notify manipulators to refresh,
but this still allowed for events in the queue to be handled,
where manipulators could be drawn for selection before
their refresh callback runs.

This made Python manipulators raise exceptions
about referencing invalid data (or crash).

Now tag manipulator update on file load (including undo)
and ensure the refresh callback runs
before drawing manipulator selection.

Also split manipulator map refresh flag in two since selection doesn't
perform the same operations as regular drawing.
2017-07-31 14:35:10 +10:00
09eac0159d Property path generation fixes 2017-07-29 15:23:01 +03:00
0e26707bce Merge branch 'master' into blender2.8 2017-07-29 06:44:04 +10:00
e2a7e1e494 WM: OP_IS_INVOKE was being incorrectly set
Calling an operator with EXEC_* context would still set the invoke flag.
2017-07-29 05:44:58 +10:00
f848374e49 Cleanup: rename active to modal
This matches operators naming and should avoid confusion in future if we
want to use active as term for last-selected.
2017-07-25 22:39:58 +10:00
0612011b91 Manipulator: support select-drag to tweak 2017-07-25 21:34:20 +10:00
8a2fdb3749 Manipulator: break after an event is handled
Now works the same as other event handling functions.
2017-07-25 20:17:54 +10:00
d53028b450 Manipulator: Expose Context.manipulator_group
Needed for operators run by the manipulator keymap
so they can access their selected manipulators.
2017-07-24 17:21:09 +10:00
c7bc2f5e87 Manipulator: handle keymaps for selected items
Was only handling keymap items when the cursor
was hovering over a manipulator.
2017-07-24 17:19:36 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Julian Eisel
827dc700ba Fix T51969: Filebrowser "Open File" button disappear when double-click thumbnail
This reverts commit 82ba89b042 (which caused T51969) and adds an
alternative fix (don't unset area stored in modal handler for fileselect
handlers).
2017-07-19 21:46:30 +02:00
2174a2118b Cleanup: use WM_event prefix for modal_tweak_exit 2017-07-18 18:09:26 +10:00
7784cf30eb WM: move WM_event_is_last_mousemove to the WM API 2017-07-18 18:07:49 +10:00
876cc5b7c0 Merge branch 'master' into blender2.8 2017-07-18 18:10:19 +10:00
2475dbdc94 Merge branch 'master' into blender2.8 2017-07-18 13:09:36 +10:00
9bbb197d14 Work around small DPI resulting in blurry fonts, clamping auto DPI to minimum 96.
Since we added auto DPI on Linux, on some systems the UI draws smaller than before
due to the monitor reporting DPI values like 88. Blender font drawing gives quite
blurry results for such slightly smaller DPI, apparently because the builtin font
isn't really designed for such small font sizes. As a workaround this clamps the
auto DPI to minimum 96, since the main case we are interested in supporting is
high DPI displays anyway.

Differential Revision: https://developer.blender.org/D2740
2017-07-17 18:31:19 +02:00
Dalai Felinto
b48694639a Workspace: Fix crash on preview, and sanitize placeholder functions
This commit effectively makes workspace switching useless as far as the
active scene layer goes.

The functions from the scene layer API to get the correct scene layer
from "context" were a placeholder to be addressed by the workspace
commit.

When workspace was merged, however G.main was used as a replacement to pass the
correct argument for the functions. As it turned out (surprise!) this
leads to crash on render preview.

We need to get rid of:
* BKE_scene_layer_context_active_ex_PLACEHOLDER
* BKE_scene_layer_context_active_PLACEHOLDER

And either use SceneLayer explicitly or replace it by:
* BKE_scene_layer_from_workspace_get
2017-07-14 11:42:31 +02:00
474454be39 Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
2017-07-13 16:47:58 +02:00
7d5e9285b5 Merge branch 'master' into blender2.8 2017-07-10 17:48:57 +10:00
5b1c1d4d23 Error in last commit 2017-07-10 17:44:49 +10:00
910ab14145 Fix T51998: Anim player uses 100% CPU
The loop running with no events didn't sleep.
Now wait for events when paused.
2017-07-10 17:37:00 +10:00
eb8c45508d Merge branch 'master' into blender2.8 2017-07-08 02:08:41 +02:00
dbaaff2e09 Fix build after previous commit. 2017-07-08 02:07:39 +02:00
db28e2deb9 Merge branch 'master' into blender2.8 2017-07-08 01:02:11 +02:00
7dc3ad2287 Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per
window DPI that needs to be set before reading U.dpi.
2017-07-08 00:54:05 +02:00
e1482841dd Merge branch 'master' into blender2.8 2017-07-03 19:53:00 +03:00
46c7d45f77 Fix T51889: broken UI after File > New without a userpref.blend.
BLO_update_defaults_userpref_blend() was being run when no user preferences
were loaded from memory.
2017-07-03 02:24:40 +02:00
Dalai Felinto
98c8b5a6fb No need to free all the shaders when appending or reloading libraries
To recompile all the shaders is expensive. And something to be avoided at all costs.

It was needed before because for every new lamp in the file we needed to
recompile the shaders. Now this is no longer required since we are using
UBOs for the sahders.
2017-06-29 19:07:21 +02:00
e6be5b8a2c Merge branch 'master' into blender2.8 2017-06-27 09:59:36 +10:00
d4ca2ec9d5 Fix T51902: Severe problem with relocating linked libraries when using proxies.
Fix is a bit ugly, but cannot think of another solution for now, at
least this **should** not break anything else.

And now I go find myself a very remote, high and lonely mountain, climb
to its top, roar "I hate proxies!" a few times, and relax hearing the echos...
2017-06-26 18:55:30 +02:00
f0863f2a80 Merge branch 'master' into blender2.8 2017-06-26 13:27:54 +10:00
ce531ed1a1 Fix T50856: crash when minimizing window on AMD / Windows. 2017-06-24 19:20:56 +02:00
f1824507e2 Manipulator: target property definitions
Changes from custom-manipulator branch.

- use property type definitions.
- add property free callback.
- move properties into the wmManipulator struct (over alloc).
- use array length from property types instead of arg passing.
2017-06-22 18:39:28 +10:00
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
830df9b33d Updates to manipulator API
While this is work-in-progress from custom-manipulators branch
its stable so adding into 2.8 so we don't get too much out of sync.

- ManipulatorGroupType's are moved out of the manipulator-map and are now
  global (like operators, panels etc) and added into spaces as needed.
  Without this all operators that might ever use a manipulator in the 3D
  view would be polling the viewport.
- Add optional get/set callbacks for non-RNA properties
  Needed so re-usable manipulators can control values that
  don't correspond to a single properly or need conversion.
- Fix divide by zero bug in arrow manipulator (when moving zero pixels).
2017-06-15 20:56:22 +10:00
6656af2d11 Merge branch 'master' into blender2.8 2017-06-14 11:17:13 +02:00
20e5052a72 Remove unused bmain argument from BKE_libblock_free_data 2017-06-14 11:16:34 +02:00
56ad2f0f1a Woarkspace: Remove residue of hidden type
There is no reason to be special for workspace and go against other design
decision in Blender. If something like this is going to become a common
practice in Blender it should be well thought and well tested, including
tests of all supported compilers and configurations.

This feature was relying on type re-definition, which is not only confusing
but also available in C11 only.
2017-06-13 12:02:08 +02:00
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
11d90f0f3b Manipulator Update/Refactor
Sync with custom-manipulators branch

- Use identifiers for properties.
- Property array index access.
- Remove operator from manipulators
  (wasn't used and will likely add in a different way).
2017-06-10 10:42:35 +10:00
575db256db WM: add wmManipulatorType, from wmManipulator
Having the type in mixed in with each instance
made it hard to expose types to RNA/Python.
2017-06-08 05:30:21 +10:00
0d428c674a WM: de-duplicate operator append code
WM_operatortype_append(_ptr) functions had diverged.
2017-06-05 17:57:57 +10:00
Julian Eisel
7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00
Dalai Felinto
43badbd631 Rename: FILE_ACTIVELAY > FILE_ACTIVE_COLLECTION 2017-05-26 17:44:00 +02:00
Dalai Felinto
984cd29fda Implement support for Append objects in Blender 2.8
Note for users
==============

The active_layer option used for the filebrowser operators is now called
active_collection.

If there is no collections in the scenelayer or if this option is not selected
we automatically create a new collection for the new objects.

This is the same behaviour of trying to add a new object when there is
no collection.

Note for developers
===================

For those cases I moved the object user count handling from readfile to
the scene collection system. It's working fine for those, but we still
need to re-visit this for Add objects, and Duplicate - In those cases
the usercount is 2 when it should be 1.

Reviewers: mont29, sergey

Differential Revision: https://developer.blender.org/D2686
2017-05-26 17:44:00 +02:00
Dalai Felinto
1e31127933 Fix info header stats to iterator over layer instead of scene
Although this is working fine, there are two changes expected in the new
future once depsgraph copy on write is implemented:

1) To call ED_info_stats_clear a callback from depsgraph, instead of the
notifier system. (that would also allow us to clear only one
SceneLayer).

2) To store/get stats from the evaluated SceneLayer, as well as iterate
over the evaluated objects as well.
2017-05-16 12:50:23 +02:00
d94e7936ee Cleanup: style & header guards 2017-05-08 13:00:43 +10:00
002b2066ac Remove cpack
Places where it's removed are already replaced by newer logic.
2017-05-04 20:50:03 +10:00