Commit Graph

8 Commits

Author SHA1 Message Date
3f3d82cfe9 UI support for showing candidates for string properties
Currently strings are used for cases where a list of identifiers would
be useful to show.

Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.

Support for expanding the following strings has been added:

- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
  Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.

Details:

- `bpy.props.StringProperty` takes an option `search` callback.

- A new string callback has been added, set via
  `RNA_def_property_string_search_func` or
  `RNA_def_property_string_search_func_runtime`.

- Addresses usability issue highlighted by T89560,
  where setting keying set identifiers as strings isn't practical.

- Showing additional right-aligned text in the search results is
  supported but disabled by default as the text is too cramped in most
  string search popups where the feature would make sense. It could be
  enabled as part of other layout tweaks.

Reviewed By: brecht

Ref D14986
2022-05-26 12:16:35 +10:00
3693e1d8e8 Revert commits to increase button flag bitfield size
This reverts the commits 8d9d5da137,
59cd616534 and
98a04ed452.

The commits are causing issues with MSVC, see D14926. I'm working on a
different solution, but that will need some work.
2022-05-12 16:56:14 +02:00
51fdf4bdfc Cleanup: discarded-qualifier warning, mixing enum/ints 2022-05-12 14:06:35 +10:00
59cd616534 UI: Update rest of UI code for increased button flag bitfield
Needed after 98a04ed452.
2022-05-11 17:07:02 +02:00
83c8f996f1 UI: Add callback for comparing button identity
The code to compare buttons from the previous to the current frame, to
see if they match (an thus should keep the same state) was quite
generic, and didn't allow much flexibility/customization. For some
cases this isn't enough, and a more specific comparison is needed. Say
if some buttons don't actually store comparable data themselves, only
via the button context. This was the case in D14653.
2022-04-26 22:26:15 +02:00
3214028ae8 Cycles: Support adding Lightgroups from the object/world properties
Currently, only Lightgroups that exist in the current view layer can be
selected from object or world properties.

The internal UI code already has support for search fields that accept
unknown input, so I just added that to the API and use it for lightgroups.

When a lightgroup is entered that does not exist in the current view layer
(e.g. because it's completely new, because the view layer was switched or
because it was deleted earlier), a new button next to it becomes active and
adds it to the view layer when pressed.

Differential Revision: https://developer.blender.org/D14540
2022-04-08 01:08:03 +02:00
f6a20fca5e Cleanup: compiler warnings 2022-04-04 12:35:33 +10:00
4537eb0c3b Cleanup: Remove interface region files to C++
Moves all `interface_region*` files to C++ except for the tooptip region
which is slightly more complicated. Also move a few other files as well.
This helps to simplify and speed up code, especially through the use
of better C++ data structures. This change builds on all platforms on
the buildbot.
2022-04-02 16:17:48 -05:00