Commit Graph

10 Commits

Author SHA1 Message Date
23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
a3ad5abf2f Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying:
* When converting C to C++ code, one often has to add a type cast on
  returned `void *`. That leads to having the same type name three times
  in the same line. This patch reduces the amount to two and removes the
  `sizeof(...)` from the line.
* The existing alternative of using `OBJECT_GUARDED_NEW` looks a out
  of place compared to other allocation methods. Sometimes
  `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined
  in C++ code. It doesn't look great but it's definitely better. The downside
  is that it makes the name of the allocation less useful. That's because
  the same name is used for all allocations of a type, independend of
  where it is allocated.

This patch introduces three new functions: `MEM_new`, `MEM_cnew` and
`MEM_delete`. These cover the majority of use cases (array allocation is
not covered).

The `OBJECT_GUARDED_*` macros are removed because they are not
needed anymore.

Differential Revision: https://developer.blender.org/D13502
2021-12-17 15:42:28 +01:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
4e45265dc6 Cleanup: spelling in comments & strings 2021-11-30 10:15:17 +11:00
6910278604 Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Reviewed By: campbellbarton

Ref D12950
2021-10-21 13:15:41 +11:00
17c928e975 UI: Add context menu support for tree-view items
Tree-view items can now easily define their own context menu. This works
by overriding the `ui::AbstractTreeViewItem::build_context_menu()`
function. See the documentation:
https://wiki.blender.org/wiki/Source/Interface/Views#Context_Menus

Consistently with the Outliner and File Browser, the right-clicked item
also gets activated. This makes sure the correct context is set for the
operators and makes it clear to the user which item is operated on.

An operator to rename the active item is also added, which is something
you'd typically want to put in the context menu as well.
2021-10-08 20:08:22 +02:00
75fbf6f17e Asset Browser: Show catalog add & delete icons on mouse hover (only)
Now the icons to add or delete catalogs are only shown when mouse hovering a
catalog item in the tree. This is convenient for quick creation of catalogs,
and doesn't require activating a catalog to edit it first.

Determining if a tree item is hovered isn't trivial actually. The UI tree-view
code has to find the matching tree-row button in the previous layout to do so,
since the new layout isn't calculated yet.
2021-10-06 16:36:20 +02:00
4ee2d9df42 UI: Support easy dropping into/onto rows in new tree-view API
Adds an easy way to add drop support for tree-view rows.

Most of the work is handled by the tree-view UI code. The tree items can
simply override a few functions (`can_drop()`, `on_drop()`,
`drop_tooltip()`) to implement their custom drop behavior.

While dragging over a tree-view item that can be dropped into/onto, the
item can show a custom and dynamic tooltip explaining what's gonna
happen on drop.

This isn't used yet, but will soon be for asset catalogs.

See documentation here:
https://wiki.blender.org/wiki/Source/Interface/Views#Further_Customizations
2021-09-30 16:39:09 +02:00
323fd80aad UI: Tree-View API for easy creation of tree UIs
This follows three main targets:

* Make creation of new tree UIs easy.
* Groundwork to generalize tree UIs (so e.g. Outliner, animation
  channels, asset catalogs and spreadsheet data-sets don't have to
  re-implement basic tree UI code) or even other data-view UIs.
* Better separate data and UI state. E.g. with this, tree-item selection
  or the open/collapsed state can be stored on the UI level, rather than
  in data. (Asset Catalogs need this, storing UI state info in them is
  not an option.)

In addition, the design should be well testable and could even be
exposed to Python.

Note that things will likely change in master still. E.g. the actually
resulting UI isn't very nice visually yet.

The design is documented here:
https://wiki.blender.org/wiki/Source/Interface/Views

Differential Revision: https://developer.blender.org/D12573
2021-09-23 19:33:54 +02:00