Commit Graph

3860 Commits

Author SHA1 Message Date
1ddf93a706 Defaults: don't use Filmic view transform in Video Editing template.
It's too slow for now, could be considered if it's optimized more.
2019-01-22 20:00:13 +01:00
7467049055 3D View: add back initial clipping support
Use clipping for workbench solid mode drawing.

Other modes & shading support still needs to be added.
2019-01-21 10:43:01 +11:00
0d8d26696f Cleanup: trailing space 2019-01-21 10:41:39 +11:00
61036ca179 3D View: Disable clipping on load
Having clipping limit selection and tools is confusing when not visible.

Disable on load until it's supported
(doing this via ifdef's isn't practical).

Fixes T59580
2019-01-18 13:32:48 +11:00
16fac2149b Physically based defaults for Eevee Bloom and Shutter
Some of Eevee's Bloom defaults are not very good for physically based rendering. This patches addresses this issue.

This picture shows one of the problems with current default. Bloom looks very foggy:
{F6280495}
Even worse, light emitters much dimmer than the Sun can make everything equally hazy if Clamp is set to 1.0 and intensity to 0.8 (current default). Artists often forget to adjust Clamp value and do not know what value to use for realistic intensity. Also, currently both Clamp and Intensity do not have good UI ranges. This is why often Eevee renders end up very hazy and bloom often does not look right.

Bloom effect plays important role to help to distinguish between bright and relatively dim light sources. With current defaults this is broken because Clamp set to 1.0. Also, it cannot be disabled if set to 0 like expected. This patch fixes this and sets it to 0 by default. If users need to clamp, they can do so easily with UI range up to 1000. This range is good enough for most cases and provides enough precision to control lower values, and the highest value helps to limit bloom from the Sun if necessary and will leave untouched most other light emitters. If needed, much higher values for Clamp can be entered manually up to 100000. 10000 is still affects the Sun, but up to 100000 highest limit allows to clamp anything that is much brighter than the Sun if user needs to limit bloom in such cases (for example, bright explosion in the sky or anything else very bright).

I propose new default for bloom Intensity - 0.05 and UI range to suggests realistic values. Bloom Intensity > 0.1 is not realistic for clean lens but the user can enter manually much larger values if needed.

For comparison, here is a my own photo with and without bloom caused by the Sun (on second photo the Sun was occluded with an object).
{F6280500}
{F6280492}
In real life bloom is much more subtle and does not look hazy. If Clamp is disabled, then out of 0.1, 0.05 and 0.025 values I have tried, 0.05 looks most similar to the photo. Here is test render with and without bloom with the Sun in similar position like on the photo:
{F6280496}
{F6280494}
Using color probe 27x27 I compared lightness below the horizon under the Sun. In rendered by Eevee images lightness difference was 17. In case of the photos lightness difference in similar place was 11. I then compared leftmost spot (also below the horizon) and lightness difference was approximately 2 between two photos and 1 between rendered images. In other words, with these settings bloom effect is not too strong and is not too weak. Visually it may seem like decreasing bloom intensity may increase photorealism, but then bloom effect would be too localized even for the Sun.

Besides this single test, I tested in many other scenes as well, with and without the Sun, with different HDRIs, and as far as I can tell 0.05 intensity turned out to be good default - it produces bloom strong enough to be noticeable and not too hazy.

In Cycles shutter default value is 0.50, so for consistency set to 0.5 by default in Eevee too. Besides, 0.5 is typical standard for real cameras, and values higher than 0.5 usually are needed only if very strong motion blur is desired.

Here is summary of all changes:

Bloom Intensity: 0.8 > 0.05
Bloom Intensity UI range: 0-10 > 0-0.1
Bloom Clamp: 1.0 > 0.0 (disabled by default)
Bloom Clamp manual range: 0-1000 > 0-100000
Bloom Clamp UI range: 0-10 > 0-1000
Shutter: 1.0 > 0.5

This patch is related to the discussion in this thread, there are more examples of what bloom will look like with 0.05 intensity by me and others:
https://devtalk.blender.org/t/eevee-needs-to-have-physically-based-defaults/4700

Reviewers: fclem

Reviewed By: fclem

Subscribers: pablovazquez, billreynish, rboxman

Tags: #eevee

Differential Revision: https://developer.blender.org/D4212
2019-01-17 20:03:13 +01:00
ad707115d5 Preferences: add new Viewport, Animation, Navigation, Save & Load sections.
This further changes the preferences organization, to avoid grouping unrelated
settings together. With more sections we can also expand more panels by default,
making it possible to quickly go through sections and see the settings of each.

Panels with less used settings are still collapsed by default, to keep all panel
headers visible without scrolling.

Differential Revision: https://developer.blender.org/D4216
2019-01-17 11:44:33 +01:00
944d6f11cb Revert "Preferences: enable interface translation by default, not just tooltips."
This reverts commit c1762b1a08, as this was
intentional since interface translations are often incomplete or use unusual
terms.
2019-01-17 11:28:56 +01:00
feaf846f93 Cleanup: get rid of -666 debug value.
That one was used to allow specifying in system console a new path for
missing libraries, when loading a .blend file.

We now have a much more easy and user-friendly way of repairing missing
linked datablocks/libraries, so this is not needed anymore.
2019-01-16 19:43:53 +01:00
c1762b1a08 Preferences: enable interface translation by default, not just tooltips.
Translation as a whole is still disabled by default as before.
2019-01-16 19:25:17 +01:00
69dcdf5e12 Fix broken weight painting colorband in default preferences. 2019-01-16 19:25:17 +01:00
49562da98d Preferences: remove unnecessary 16 bit textures preference.
This is a leftover from a time when these were not supported on all GPUs.
2019-01-16 16:16:42 +01:00
1579dc8c3b Multires: Prepare for cached topology
Note that the actual caching is still disabled, since
more tests is needed with more production-looking files.
2019-01-16 11:00:43 +01:00
b0c6c65e7b Subdiv: Initial implementation of topology cache
This commit makes it so OpenSubdiv's topology refiner is kept
in memory and reused for until topology changes. There are the
following modifications which causes topology refiner to become
invalid:

- Change in a mesh topology (for example, vertices, edges, and
  faces connectivity).
- Change in UV islands (adding new islands, merging them and
  so on),
- Change in UV smoothing options.
- Change in creases.
- Change in Catmull-Clark / Simple subdivisions.

The following limitations are known:

- CPU evaluator is not yet cached.
- UV islands topology is not checked.

The UV limitation is currently a stopper for making this cache
enabled by default.
2019-01-16 11:00:43 +01:00
6af97b84df Cleanup: replace usages of deprecated BKE_libblock_free by BKE_id_free. 2019-01-15 11:09:16 +01:00
2e3e94c796 3D View: don't override animation template view color
D4198 by @charlie w/ edits.
2019-01-14 18:12:13 +11:00
b3dbe17658 Add font selection to VSE text strips
Allows users to select a font for text strips in the video sequence editor.

Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D3621
2019-01-13 21:57:09 -08:00
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
45dc53410f Cleanup: avoid repetition versioning theme 2019-01-11 13:23:27 +11:00
a33f3cf9b2 startup: view background color wasn't default 2019-01-11 13:15:38 +11:00
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
6439ed844e Cleanup: remove tabs after line start
Allows expanding tabs before running clang-format.
2019-01-11 10:53:21 +11:00
Justin Jones
db36eff9f7 UI: make pie menus stick only when tapping key.
When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.

Differential Revision: https://developer.blender.org/D4180
2019-01-10 15:55:34 +01:00
a4d21441f9 Avoid assert w/ recent sculpt changes on undo 2019-01-09 13:25:23 +11:00
b536d1b95f Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing
  only do this once of the active object.

- For sculpt mode create sculpt data since this is needed
  for activating other sculpt objects on reload.
2019-01-09 10:21:51 +11:00
1b6b0fbd95 Fix T60044: Sculpting brush is not visible
Same logic as fix from D4153, but only applied when running undo.
2019-01-09 09:12:57 +11:00
Dalai Felinto
583c321334 Revert "Fix T60044: Sculpting brush is not visible on file load"
This reverts commit 4d8ed937f2.

An alternative fix will come soon as a patch, since this introduced an issue.
Rolling back since the original fix (sculpt cursor on load) is less important
than the issue it introduced (crash on weight paint undo/redo).

Fix T60322.
2019-01-08 18:31:36 -02:00
eb55990777 Fix T60213: crash loading .blend file with material override. 2019-01-06 15:24:02 +01:00
Julian Eisel
e8d4304b55 Correct version patching of Preferences theme
In a77b63c569, the Preferences navigation region background was
made brighter. Recently stored userpref.blends (since b00963afc1,
so beta release included) would still use the slightly darker
background for the Preferences navigation region.
Now the version patch added for a77b63c569 also sets the new color
for those recent configs.
2019-01-05 19:53:47 +01:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
Dalai Felinto
1753177ad8 Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low
Fixed by setting the limit to the original limit I used for Cycles.
Rendering still goes extremely slow when bokeh is lower than 1.0.

But at least now it is "waitable". With lower numbers than 0.01 I don't
think we would ever get a render to finish.

@fclem feel free to address the real root of the problem, but I'm afraid
it may be a limitation of the algorithm you are using.
2019-01-04 11:27:28 -02:00
Dalai Felinto
4d8ed937f2 Fix T60044: Sculpting brush is not visible on file load
The original issue is that wm->paintcursors is empty until we go in and
out of the sculpt mode. To fix this we need to toggle inside the sculpt
mode.

This is usually tackled by ED_editors_init(), however the sculpt mode
toggling was never call because the object technically had "mode data".

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4153
2019-01-04 09:55:47 -02:00
4431c5825b Missed last commit 2019-01-04 08:37:17 +11:00
d068c6017c 3D View: use full opacity by default
Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
2019-01-04 08:21:07 +11:00
b5372e3e37 Cleanup: don't do nodetree verification/versioning twice. 2019-01-03 18:22:19 +01:00
481a75a08a Fix T57177: redo select random operator selects hidden objects. 2019-01-03 15:19:32 +01:00
323543ae2e Fix accidental changes to default preferences in recent startup.blend commit. 2019-01-03 12:15:29 +01:00
2b3effe0ce Cleanup: rename target_weight -> weight
Match name of mesh weight paint.
2019-01-02 15:31:56 +11:00
93fa7417d5 Cleanup: specify default studiolight name, instead using first alphabetically. 2018-12-31 15:40:42 +01:00
3f4e3f718f Cycles: restore old sample and material override settings for view layers.
Since there will be no view layer overrides in 2.80, this is needed still.
2018-12-28 18:59:33 +01:00
a4e4d9f0ab Fix more issues with recent render passes code cleanup.
Ref D4133.
2018-12-28 12:37:53 +01:00
c07ae0e821 Fix T59922: crash reading files with older renderlayers
- own error in rB2c196de56bbb163048b08f321983234a5e72e804
- now introduce RE_PASSNAME_DEPRECATED placeholder for old passes
- also dont allocate NodeImageLayers for these

Reviewers: brecht

Maniphest Tasks: T59922

Differential Revision: https://developer.blender.org/D4132
2018-12-28 11:32:33 +01:00
fdc726eb61 GP: Rename GP_STROKE_RECALC_CACHE to GP_STROKE_RECALC_GEOMETRY
The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
2018-12-28 08:48:37 +01:00
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
1158b9f73a Cleanup: First batch of UI messages fixes (typos, final points...).
Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
2018-12-23 22:03:43 +01:00
65bc931306 Cleanup: argument wrapping indentation 2018-12-20 08:03:48 +11:00
f7dc6a63fb Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.

Move/rotate/scale can optionally each have a separate orientation.

Some UI changes will be made next.
2018-12-19 20:57:51 +11:00
1a98914bb7 startup: default file selector to empty filename
Someone saved startup.blend w/ filename, tsk.
2018-12-19 12:42:12 +11:00
a72220ecf0 DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled.

Move to shading popover, reported as T58070.
2018-12-19 10:55:53 +11:00
5fa749ace2 Fix T59536: safe area values were swapped
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4097
2018-12-18 15:20:42 +01:00