Commit Graph

10 Commits

Author SHA1 Message Date
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
83a83a3d4b Cleanup: whitespace, duplicate includes 2018-05-11 07:43:20 +02:00
Dalai Felinto
6539c1fc41 Multi-Object-Editing : Support for MESH_OT_rip_edge by Miguel Pozo
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3268
2018-05-09 10:30:49 +02:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
46e2d5ee41 Cleanup: typo 2014-11-21 14:16:35 +01:00
6480fdcae4 Cancel edge-rip macro if no changes are made. 2014-09-10 16:20:08 +10:00
7bc2f54867 Code cleanup: style 2014-06-22 15:02:27 +10:00
29e8c46e30 Rename 'Extend Vertex' to be clear it operates on many vertices 2014-06-14 16:27:46 +10:00
5861e528d6 New Editmesh Tool: Extend Vertex, (Alt+D) D512
Helps to easily add details to existing edges.

Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-14 01:43:25 +10:00